Commit Graph

391 Commits

Author SHA1 Message Date
Deukhoofd 13c4609cdd
Tweaks for exception handling.
continuous-integration/drone/push Build is passing Details
2020-07-28 19:37:03 +02:00
Deukhoofd e2e706693b
Clearer errors for C Interface.
continuous-integration/drone/push Build is passing Details
2020-07-28 17:22:43 +02:00
Deukhoofd 1d03adf0d1
Implements replacement attack when an attack can't be used anymore, adds clearer exception handling.
continuous-integration/drone/push Build is passing Details
2020-07-26 18:00:58 +02:00
Deukhoofd 36f1e5beeb
Further work on better exceptions.
continuous-integration/drone/push Build is passing Details
2020-07-26 17:41:11 +02:00
Deukhoofd a4bb8864a0
When creating a CreatureParty with a size, don't just reserve the space, but append nullptr as well.
continuous-integration/drone/push Build is passing Details
2020-07-26 16:08:41 +02:00
Deukhoofd 436e68293e
Support for passing a random seed.
continuous-integration/drone/push Build is passing Details
2020-07-26 10:16:25 +02:00
Deukhoofd e6f84f182a
Add Creature getter for the library.
continuous-integration/drone/push Build is passing Details
2020-07-25 15:02:11 +02:00
Deukhoofd 8f921ce89b
Add support for swapping in and out of a party.
continuous-integration/drone/push Build is passing Details
2020-07-25 14:35:13 +02:00
Deukhoofd be82abeece
Change nickname to string from string_view.
continuous-integration/drone/push Build is passing Details
2020-07-19 12:15:14 +02:00
Deukhoofd 367ed7fcbb
Cleanup CMake file. 2020-07-17 13:12:21 +02:00
Deukhoofd 5032377554
Remove Random passes by pointer.
continuous-integration/drone/push Build is passing Details
2020-07-12 15:26:00 +02:00
Deukhoofd c6974b6b5b
Adds getter for Script for ExecutingAttack. Mostly useful for unit tests etc.
continuous-integration/drone/push Build is passing Details
2020-07-04 18:13:36 +02:00
Deukhoofd 772619db0f
Changed LoadScript to StringView.
continuous-integration/drone/push Build is failing Details
2020-06-26 18:23:40 +02:00
Deukhoofd 48639eeee5
Update to new Arbutils
continuous-integration/drone/push Build is passing Details
2020-06-26 17:08:23 +02:00
Deukhoofd f50f76e993
Move priority scripthook to more sensible place in turn flow.
continuous-integration/drone/push Build is passing Details
2020-06-20 19:51:34 +02:00
Deukhoofd b3366f7b58
Script hook for changing priority.
continuous-integration/drone/push Build is passing Details
2020-06-20 19:44:41 +02:00
Deukhoofd add77325a4
Several additional checks to ensure battle does not finish turn when ended.
continuous-integration/drone/push Build is passing Details
2020-06-12 16:48:49 +02:00
Deukhoofd fd1c6e9a0a
If no side is still alive, mark battle as inconclusive ended.
continuous-integration/drone/push Build is passing Details
2020-06-12 16:25:21 +02:00
Deukhoofd 32bb641f75
Fixed issue with underflow in ScriptAggregator.
continuous-integration/drone/push Build is passing Details
2020-06-12 15:49:37 +02:00
Deukhoofd 3358bf7378
Fixed comparing int32_t with uint32_t.
continuous-integration/drone/push Build is passing Details
2020-06-10 14:46:45 +02:00
Deukhoofd c8314d6018
Support for changing variants.
continuous-integration/drone/push Build is failing Details
2020-06-10 14:39:20 +02:00
Deukhoofd fddf2cabab
Rework ScriptIterator to jump to first value on reset.
continuous-integration/drone/push Build is failing Details
2020-06-05 18:06:45 +02:00
Deukhoofd 9e7607338f
Moved Creature types to creature itself, instead of using the variant types.
continuous-integration/drone/push Build is passing Details
2020-06-05 16:38:27 +02:00
Deukhoofd 3c5b3d5c03
Fixed potential reaching end of function.
continuous-integration/drone/push Build is passing Details
2020-06-05 15:42:28 +02:00
Deukhoofd 66379bfa65
Initial support for handling multi target attacks.
continuous-integration/drone/push Build is failing Details
2020-06-05 15:32:05 +02:00
Deukhoofd f463ba8496
Simplify check whether mon is on battle field.
continuous-integration/drone/push Build is passing Details
2020-06-05 14:35:23 +02:00
Deukhoofd 44de4a0799
Use std::algorithm for Battle::CreatureInField
continuous-integration/drone/push Build is passing Details
2020-06-05 14:15:20 +02:00
Deukhoofd 57e8595bdf
Make ExecutingAttack creature list a raw C array, as this is a hot spot and could use some optimization.
continuous-integration/drone/push Build is passing Details
2020-06-04 21:58:28 +02:00
Deukhoofd 657d646fda
Make the last couple classes use smart pointers.
continuous-integration/drone/push Build is passing Details
2020-06-02 18:30:37 +02:00
Deukhoofd 7262ae9e8b
Make ExecutingAttack use smart pointers. 2020-06-02 18:02:37 +02:00
Deukhoofd a5a613ba5c
Make CreateCreature use smart pointers. 2020-06-02 17:19:23 +02:00
Deukhoofd 62583ecb17
Make Creature use smart pointers.
continuous-integration/drone/push Build is passing Details
2020-06-02 16:20:47 +02:00
Deukhoofd 1ef50fd3a6
Use unique pointers in scriptset.
continuous-integration/drone/push Build is passing Details
2020-06-02 15:03:31 +02:00
Deukhoofd 23e2bc73bc
Style fixes.
continuous-integration/drone/push Build is passing Details
2020-06-02 14:14:24 +02:00
Deukhoofd e8650e2a03
Fixed build error.
continuous-integration/drone/push Build is passing Details
2020-06-02 14:02:32 +02:00
Deukhoofd e4b9550efa
Make all individual scripts smart pointers.
continuous-integration/drone/push Build is failing Details
2020-06-02 13:43:44 +02:00
Deukhoofd dba1275813
Move ScriptIterator reset to get call instead of inside Macro.
continuous-integration/drone/push Build is failing Details
2020-06-02 13:21:23 +02:00
Deukhoofd f898698f49
Use smart pointers for BattleSide.
continuous-integration/drone/push Build is failing Details
2020-06-02 13:06:24 +02:00
Deukhoofd 49e8ff055d
Use smart pointer for BattleParty.
continuous-integration/drone/push Build is failing Details
2020-06-02 12:16:26 +02:00
Deukhoofd 18203138d1
Use algorithm for IsResponsibleForIndex check.
continuous-integration/drone/push Build is failing Details
2020-06-02 12:14:49 +02:00
Deukhoofd 69f6a89c0d
Make CreatureParty use smart pointers.
continuous-integration/drone/push Build is passing Details
2020-05-31 19:04:40 +02:00
Deukhoofd 01f6e59cb6
Make battle class fields all smart pointers.
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2020-05-31 19:01:45 +02:00
Deukhoofd 29cb4eac37
Make ChoiceQueue use smart pointers.
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2020-05-31 18:00:39 +02:00
Deukhoofd ff181204ae
Make LearnedAttack of Creature a smart pointer.
continuous-integration/drone/push Build is passing Details
2020-05-31 17:26:39 +02:00
Deukhoofd a7069a5960
Ensure Attack script is deleted when not taken by ExecutingAttack.
continuous-integration/drone/push Build is passing Details
2020-05-29 20:05:05 +02:00
Deukhoofd 20be2815ce
Revert "Clean up choices if they can't be used."
continuous-integration/drone/push Build is passing Details
This reverts commit 04cef8b6
2020-05-29 19:29:25 +02:00
Deukhoofd 04cef8b6e2
Clean up choices if they can't be used.
continuous-integration/drone/push Build is failing Details
2020-05-29 19:25:46 +02:00
Deukhoofd d51919c74f
Make ExecutingAttack a local variable while being used, to ensure it's always cleaned up.
continuous-integration/drone/push Build is passing Details
2020-05-29 18:49:48 +02:00
Deukhoofd a9740cb1eb
Fixed memory leak in ExecutingAttack.
continuous-integration/drone/push Build is passing Details
2020-05-27 18:29:52 +02:00
Deukhoofd fcc6f2214e
Make ExecutingAttack have raw pointer array HitData, instead of a List. This is a very hot segment of code, and removing surrounding abstractions can give us a decent amount of performance.
continuous-integration/drone/push Build is failing Details
2020-05-27 18:26:09 +02:00
Deukhoofd 90e7a699bc
Remove const qualification of ScriptResolver.
continuous-integration/drone/push Build is passing Details
2020-05-26 20:53:06 +02:00
Deukhoofd 25f65eb47b
Update to newer Arbutils version.
continuous-integration/drone/push Build is passing Details
2020-05-26 18:31:06 +02:00
Deukhoofd d746b3ecce
Make staticlib in battle library an unique ptr.
continuous-integration/drone/push Build is passing Details
2020-05-26 16:38:55 +02:00
Deukhoofd 0125215007
Style fixes 2020-05-26 16:35:01 +02:00
Deukhoofd 16b67b0d54
Make most of the battle library use unique_ptr.
continuous-integration/drone/push Build is passing Details
2020-05-26 15:11:04 +02:00
Deukhoofd e46117ea06
Fixes DataLibrary not having correct const definitions.
continuous-integration/drone/push Build is passing Details
2020-05-26 15:02:41 +02:00
Deukhoofd aba56d2fdd
Make Attack secondary effect a unique_ptr.
continuous-integration/drone/push Build is passing Details
2020-05-26 14:41:43 +02:00
Deukhoofd 8418c814b4
Make SpeciesVariants smart pointers.
continuous-integration/drone/push Build was killed Details
2020-05-26 14:35:18 +02:00
Deukhoofd 36208da2fb
Remove shared_ptr, instead use borrowed_ptr to more accurately depict ownership of the objects in the BaseLibraries.
continuous-integration/drone/push Build is passing Details
2020-05-26 14:13:30 +02:00
Deukhoofd d82792e27a
Make BaseLibraries use shared_ptr.
continuous-integration/drone/push Build is passing Details
2020-05-24 20:57:22 +02:00
Deukhoofd b17c0648ff
Make DataLibrary use unique_ptr.
continuous-integration/drone/push Build is passing Details
2020-05-24 19:01:47 +02:00
Deukhoofd c056ddc6b3
Adds getter for parties to battle.
continuous-integration/drone/push Build is passing Details
2020-05-24 12:57:12 +02:00
Deukhoofd 2e860192c7
Support for blocking a creature from gaining experience, don't give experience when a creature is fainted.
continuous-integration/drone/push Build is passing Details
2020-05-20 15:18:27 +02:00
Deukhoofd 94d9d4f3d2
Performance improvement for running turns by reducing the number of lookups for the hitdata.
continuous-integration/drone/push Build is passing Details
2020-04-25 20:20:30 +02:00
Deukhoofd f602ea9358
Fixed Windows build issue.
continuous-integration/drone/push Build is passing Details
2020-04-25 20:13:46 +02:00
Deukhoofd 7fd3687564
Cleanup of ExecutingAttack, removing TargetData, and reducing the number of allocations needed.
continuous-integration/drone/push Build is failing Details
2020-04-25 20:09:20 +02:00
Deukhoofd 8eb22ad68d
Pass HitData as reference to damage calculation library, to prevent multiple lookup.
continuous-integration/drone/push Build is passing Details
2020-04-25 16:51:10 +02:00
Deukhoofd 864a9d933d
Inlined get stats from Creature. These are frequently called one line methods.
continuous-integration/drone/push Build is passing Details
2020-04-25 16:15:27 +02:00
Deukhoofd 0e874346bb
Pass ExecutingAttack values by reference instead of pointer.
continuous-integration/drone/push Build is passing Details
2020-04-25 16:04:17 +02:00
Deukhoofd 734d056449
Performance improvement for collecting scripts, by reserving size in ScriptSource.
continuous-integration/drone/push Build is passing Details
2020-04-25 11:33:25 +02:00
Deukhoofd 1eb751538d
Updated to latest Arbutils.
continuous-integration/drone/push Build is passing Details
2020-04-25 10:41:15 +02:00
Deukhoofd dd668f2b1c
Cleanup of ScriptAggregator class.
continuous-integration/drone/push Build is passing Details
2020-04-23 23:23:58 +02:00
Deukhoofd 3a11bba913
Rework ScriptAggregator so it only needs to be created once, and can then be reset.
continuous-integration/drone/push Build is passing Details
2020-04-23 19:57:45 +02:00
Deukhoofd 742d0c772c
Handling for tie breaking
continuous-integration/drone/push Build is passing Details
2020-04-22 23:09:54 +02:00
Deukhoofd 1709617e10
Remove tie breaking by randomness. This caused issues with sorting.
continuous-integration/drone/push Build is passing Details
2020-04-22 23:03:16 +02:00
Deukhoofd 97fa37ea7d
Implements clamped statistics for stat boost.
continuous-integration/drone/push Build is passing Details
2020-04-22 21:48:00 +02:00
Deukhoofd 75baf19ebd
Cleanup 2020-04-22 21:20:07 +02:00
Deukhoofd d2cf26e950
Fixed issue where attack with 1 use remaining couldn't be used.
continuous-integration/drone/push Build is passing Details
2020-04-22 15:03:09 +02:00
Deukhoofd ddbf4c23b8
Fix for compilation issue when using NO_ASSERT.
continuous-integration/drone/push Build is passing Details
2020-04-22 12:54:11 +02:00
Deukhoofd 83f427368e
Pass LearnedAttack list to creature by reference.
continuous-integration/drone/push Build is passing Details
2020-04-21 14:44:57 +02:00
Deukhoofd a54459cc57
Fixes for effect. 2020-04-21 12:31:53 +02:00
Deukhoofd 3dcefebee7
Add ChangeEffectiveness script hook.
continuous-integration/drone/push Build is passing Details
2020-04-19 13:07:28 +02:00
Deukhoofd 88d55998d0
Change DamageSource enum to Arbutils Enum.
continuous-integration/drone/push Build is passing Details
2020-04-19 12:59:25 +02:00
Deukhoofd a200c7cde8
Make Battle fields protected instead of private.
continuous-integration/drone/push Build is passing Details
2020-04-18 15:22:38 +02:00
Deukhoofd 2e5d463e45
Throw clean exception when no volatile script is found when adding one.
continuous-integration/drone/push Build is passing Details
2020-04-11 00:22:08 +02:00
Deukhoofd 04bf061115
Removed OnStatusMove hook, now just uses OnSecondaryEffect hook.
continuous-integration/drone/push Build is passing Details
2020-04-10 23:06:19 +02:00
Deukhoofd 5ac2b7b3c9
Turn SecondaryEffect class into pointer type, owned by AttackData.
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2020-04-10 22:17:48 +02:00
Deukhoofd e934e13950
Replace void* for script parameter with EffectParameter class.
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2020-04-10 17:54:45 +02:00
Deukhoofd 1537a5f316
Initialize script with move effect parameters.
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2020-04-10 17:18:19 +02:00
Deukhoofd 49e0f00237
Initialize CreateCreature with ConstString instead of std::string.
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2020-04-10 16:44:25 +02:00
Deukhoofd 88eda6ef94
Update to new version of Arbutils.
continuous-integration/drone/push Build is failing Details
2020-04-09 18:19:21 +02:00
Deukhoofd 70fc8d2d5f
Add C interface for ExecutingAttack.
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2020-04-06 17:05:32 +02:00
Deukhoofd 340520e0e3
Reworks attack scripts to handle effect chance and effect name through data files.
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2020-04-06 12:02:29 +02:00
Deukhoofd e2675d06fb
C interface for Battle Random.
continuous-integration/drone/push Build is passing Details
2020-04-04 18:24:59 +02:00
Deukhoofd 3dd5aeffd8
C interface for Battle Side.
continuous-integration/drone/push Build is passing Details
2020-04-04 17:03:06 +02:00
Deukhoofd 3429f1647c
Made C Interface for BattleLibrary constructor try.
continuous-integration/drone/push Build is passing Details
2020-04-04 13:42:06 +02:00
Deukhoofd 1e0d00d3b7
Revert "Use smart pointers for basic libraries."
continuous-integration/drone/push Build is passing Details
This reverts commit 214ff819
2020-04-04 13:37:06 +02:00
Deukhoofd 91bea44113
Added LearnedAttack C Interface.
continuous-integration/drone/push Build is passing Details
2020-04-04 13:36:13 +02:00
Deukhoofd 214ff81992
Use smart pointers for basic libraries.
continuous-integration/drone/push Build is passing Details
2020-03-26 22:46:14 +01:00
Deukhoofd b5894ea8f2
Added C Interface for Script.
continuous-integration/drone/push Build is passing Details
2020-03-25 19:47:37 +01:00
Deukhoofd 7ce3e6940d
Rework for C Interfaces to handle exceptions a bit better.
continuous-integration/drone/push Build is passing Details
2020-03-25 19:09:17 +01:00
Deukhoofd 27288563cd
Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
Deukhoofd f190121e74
More Assertions to validate state correctness.
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2020-03-22 15:35:58 +01:00
Deukhoofd 475392f9b6
Fixed issue where base stats of a variant got corrupted.
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2020-03-22 15:25:38 +01:00
Deukhoofd 899e432271
Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
Deukhoofd 970ca8ddd5
Fixed replacementattack not being complete.
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2020-03-22 10:30:45 +01:00
Deukhoofd a7b87ab4f8
Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
continuous-integration/drone/push Build is failing Details
2020-03-22 10:11:53 +01:00
Deukhoofd 5672f2d2a7
Support for attack when other attacks can't be used in MiscLibrary.
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2020-03-12 11:15:00 +01:00
Deukhoofd 7435a2a678
Turnchoices C Interface.
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2020-03-11 12:22:13 +01:00
Deukhoofd 5a976e4031
Added display text event hook. 2020-03-09 17:43:36 +01:00
Deukhoofd 06336c64cd
Added canRevive parameter to Heal function, added Faint event. 2020-03-09 16:29:41 +01:00
Deukhoofd 3efd7a6974
Added C interface for EventData.
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2020-03-09 11:12:24 +01:00
Deukhoofd ce2fc320bd
Tweaks for Battle and ScriptSet, added Battle C interface.
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2020-03-09 10:16:57 +01:00
Deukhoofd 1afb13cfd1
Added C Interface for BattleParty.
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2020-03-08 15:19:19 +01:00
Deukhoofd bbe99da0f0
Fixes and tweaks for CreatureParty, added C Interface.
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2020-03-08 13:53:58 +01:00
Deukhoofd 1d18066bcc
Made Battle take battleparties as a pointer instead of value for external use.
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2020-03-07 11:00:48 +01:00
Deukhoofd e990c13109
Added Creature C Interface, misc fixes and changes for Creature.
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2020-03-05 11:25:41 +01:00
Deukhoofd e7d3c6afd4
Changed DamageLibrary to use appropriate integer types, instead of 'int'.
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2020-03-04 18:28:14 +01:00
Deukhoofd ea8afcd0b3
C interface for BattleLibrary.
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2020-03-04 17:04:44 +01:00
Deukhoofd 81ae0e8454
Make Attack name a ConstString.
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2020-03-02 15:29:42 +01:00
Deukhoofd 0c1580ade6
Reworked retrieving talent, new method is cleaner and harder to misunderstand.
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2020-03-02 13:59:49 +01:00
Deukhoofd 5a05a2f4d3
Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
Deukhoofd 412e0a4d63
Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00
Deukhoofd 5e6572aca5
Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00
Deukhoofd 428b318baf
Mark ScriptSet.Has as const.
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2020-02-23 16:20:11 +01:00
Deukhoofd 3802587313
Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
Deukhoofd a606fbbc7b
Make basic Script class abstract, require implementation of GetName function.
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2020-02-23 12:58:13 +01:00
Deukhoofd 5f891cd4ed
Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
Deukhoofd 645ba95bbc
Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
Deukhoofd 142889ad8a
Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
Deukhoofd 32584ac406
Fixed Windows build.
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2020-02-22 15:11:18 +01:00
Deukhoofd 442d6cd5b1
Added Helper function to ChoiceQueue to move a specific creature's choice up next. 2020-02-22 14:16:38 +01:00
Deukhoofd d4fd7282f5
Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
Deukhoofd f22c23d593
Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00
Deukhoofd b886f0aebf
Add Damage library script hooks.
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2020-02-19 10:12:36 +01:00
Deukhoofd 5e29f50ea1
Mark SetHeldItem with item object as const ptr.
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2020-02-17 17:24:55 +01:00
Deukhoofd ce31309b2a
Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
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2020-02-17 17:16:28 +01:00
Deukhoofd 75bce0e329
Add virtual destructor to CreatureParty.
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2020-02-17 15:52:59 +01:00
Deukhoofd 445f7eb3d5
Add virtual destructor to Battle. 2020-02-17 15:52:02 +01:00
Deukhoofd da90c3d59e
Reset active scripts on Creature when battle is set.
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2020-02-17 10:05:32 +01:00
Deukhoofd 17552c33ca
Only get active scripts from side if side exists.
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2020-02-17 09:57:15 +01:00
Deukhoofd 65f054bfab
Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00
Deukhoofd 428483e73d
Make GetRandom in Battle class a pointer.
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2020-02-16 17:24:33 +01:00
Deukhoofd f3b5f9e8f9
Move reference to cpp file outside of header.
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2020-02-16 16:31:06 +01:00
Deukhoofd 54e366fc1b
Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00
Deukhoofd 579ee82f02
Pass ExecutingAttack for target as pointer instead of reference.
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2020-02-16 12:02:17 +01:00
Deukhoofd d6ea16b467
Implement basic library class that other libraries inherit from for performance.
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2020-02-15 18:51:21 +01:00
Deukhoofd 8d4860f553
Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
Deukhoofd 0ef909cf55
Use ENUM macro for ScriptCategory enum. 2020-02-13 12:53:48 +01:00
Deukhoofd e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
Deukhoofd cd7ddcf78e
Actually implement handling of StopBeforeAttack script hook
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2020-02-03 19:11:44 +01:00
Deukhoofd c6620021a7
Fix issues.
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2020-02-03 18:32:03 +01:00
Deukhoofd 59f7d3aa4f
Make Script functions pass out parameters by pointer instead of reference.
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2020-02-03 18:27:39 +01:00
Deukhoofd c4d0a73df6
Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
Deukhoofd c3b573c7da
Initialize Battle pointers with nullptr in Create class.
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2020-02-02 14:39:57 +01:00
Deukhoofd fc5826edb1
Check whether a battle has been set when calling Damage function.
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2020-02-02 12:34:02 +01:00
Deukhoofd dba271681d
Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00
Deukhoofd 23c4e89c2d
Removed unused function from ExecutingAttack 2020-01-26 13:10:45 +01:00
Deukhoofd 1256d7d2e3
Add virtual modifiers to LearnedAttack.hpp
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2020-01-25 12:37:05 +01:00
Deukhoofd cc46cd46a7
Commit TurnHandler from earlier revert.
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2020-01-18 13:44:02 +01:00
Deukhoofd e3bbc369fc
Revert "Make Script functions use pointers for out variables, instead of references."
This reverts commit c3877e01
2020-01-18 13:38:47 +01:00
Deukhoofd b02577554f
Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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2020-01-12 17:04:42 +01:00
Deukhoofd c3877e0151
Make Script functions use pointers for out variables, instead of references.
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2020-01-11 16:05:39 +01:00
Deukhoofd 836a201b2d
Add initialize function to script resolver, where it can access the battle library.
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2020-01-11 11:35:59 +01:00
Deukhoofd 144d17d859
Fixed changing stat boost by negative actually increasing it.
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2020-01-05 14:57:17 +01:00
Deukhoofd fbfcc53a02
Furter fixes for changing stats.
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2020-01-05 14:39:10 +01:00
Deukhoofd 568232c7a5
Split off initialization of Creature into new function that's not called in the constructor.
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This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
Deukhoofd dd8d4d738d
Allow getting Static Library from BattleLibrary.
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2020-01-02 19:33:10 +01:00
Deukhoofd 18236981ed
Fixed syntax error.
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2020-01-02 18:43:16 +01:00
Deukhoofd 1a246f57e8
Make Creature class variables mostly protected instead of private.
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2020-01-02 18:38:56 +01:00
Deukhoofd f0c3f84a29
Remove use of unused field
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2020-01-02 16:19:32 +01:00
Deukhoofd b3d07f5a0e
Removed unused field from CreateCreature.hpp
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2020-01-02 16:18:46 +01:00
Deukhoofd 243b3a768c
Remove unused fields in CreateCreature class
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2019-12-27 12:36:32 +01:00
Deukhoofd ae4d8f5e12
Removes some variables that are better handled in implementations.
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2019-12-27 12:19:38 +01:00
Deukhoofd 9e0d8d76fb
Change GenericTemplates.cpp to GenericTemplates.hpp, as to include it in header files.
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2019-12-26 12:27:54 +01:00
Deukhoofd 8e53ffb53d
Implements functions for getting display species and variant.
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2019-12-21 14:32:45 +01:00
Deukhoofd db002c784f
Resolve memory issue with Event Hooks.
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2019-12-15 12:27:56 +01:00
Deukhoofd 410487c86b
Initial support for Event Hooks.
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2019-12-15 12:24:08 +01:00
Deukhoofd 6ba708ad12
Implements running from battle.
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2019-12-15 11:52:10 +01:00
Deukhoofd 649de39571
Implements experience gain on opponent faint.
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2019-12-14 13:28:23 +01:00
Deukhoofd 3baed93597
Implements marking opponents as seen.
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2019-12-14 12:40:50 +01:00
Deukhoofd c25d7b865e
Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00
Deukhoofd 2ee181bca7
Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
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2019-12-12 11:14:50 +01:00
Deukhoofd dc9296194e
Fixed battle ending after any faint.
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2019-12-07 22:52:43 +01:00
Deukhoofd f5aa168f1b Also set warnings to errors for Windows build, fix one of those warnings.
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2019-12-07 22:15:50 +01:00
Deukhoofd 7c642f7df5 Fixes for damage calculations always using a base power of 0. 2019-12-07 22:09:06 +01:00
Deukhoofd 262279bd2c Support for ending battles when only one side has creatures that are available for battle. 2019-12-07 21:56:29 +01:00
Deukhoofd 0483e635ea Reworks test suite, tweaks to Cmake config for Windows.
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2019-12-07 13:45:44 +01:00
Deukhoofd 8897f2282f Put the check for slots filled behind the check whether all choices are set.
This because this check can be more expensive, and should run as little times
as possible. In this case it should only run when all choices are set,
which should be in most cases once a turn.
2019-12-07 12:49:18 +01:00
Deukhoofd 57f16bc420
Better handling of filling empty slots.
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2019-12-07 12:13:12 +01:00
Deukhoofd 6f32d1245b
Implemented and fixed all code required to run at least a single turn.
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2019-12-05 12:56:41 +01:00
Deukhoofd 5d6ac316eb
Renamed Target class to CreatureIndex 2019-12-05 09:53:48 +01:00
Deukhoofd a8730d983f
Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
Deukhoofd 3b685ae782
Added layout for CreatureParty 2019-11-28 12:16:03 +01:00
Deukhoofd aa356d74d7
Set data for executing attacks.
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2019-11-24 11:06:51 +01:00
Deukhoofd 583bde3768
Adds more script hooks 2019-11-24 10:34:42 +01:00
Deukhoofd f6415fba27
Added more script hooks
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2019-11-23 11:53:00 +01:00
Deukhoofd 49bd4813f6 Initialize Creature talent script when battle library is set, allow talent overriding
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2019-11-18 18:41:55 +01:00
Deukhoofd 4d796204f8 Implements functionality for loading scripts. 2019-11-18 08:29:17 +01:00
Deukhoofd 86f8a1e37b
Adds talent script to Creature class
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2019-11-17 11:25:52 +01:00