Turnchoices C Interface.
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2020-03-11 12:22:13 +01:00
parent 5a976e4031
commit 7435a2a678
Signed by: Deukhoofd
GPG Key ID: ADF2E9256009EDCE
2 changed files with 40 additions and 1 deletions

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@ -0,0 +1,39 @@
#include "../../src/Battling/TurnChoices/AttackTurnChoice.hpp"
#include "../../src/Battling/TurnChoices/FleeTurnChoice.hpp"
#include "../../src/Battling/TurnChoices/PassTurnChoice.hpp"
#include "../../src/Battling/TurnChoices/SwitchTurnChoice.hpp"
#define export extern "C"
using namespace CreatureLib::Battling;
export AttackTurnChoice* CreatureLib_AttackTurnChoice_Construct(Creature* user, LearnedAttack* attack,
uint8_t sideIndex, uint8_t targetIndex) {
return new AttackTurnChoice(user, attack, CreatureIndex(sideIndex, targetIndex));
}
export FleeTurnChoice* CreatureLib_FleeTurnChoice_Construct(Creature* user) { return new FleeTurnChoice(user); }
export PassTurnChoice* CreatureLib_PassTurnChoice_Construct(Creature* user) { return new PassTurnChoice(user); }
export SwitchTurnChoice* CreatureLib_SwitchTurnChoice_Construct(Creature* user, Creature* newCreature) {
return new SwitchTurnChoice(user, newCreature);
}
export void CreatureLib_BaseTurnChoice_Destruct(const BaseTurnChoice* p) { delete p; }
#define SIMPLE_GET_FUNC(type, name, returnType) \
export returnType CreatureLib_##type##_##name(const type* p) { return p->name(); }
SIMPLE_GET_FUNC(BaseTurnChoice, GetKind, TurnChoiceKind)
SIMPLE_GET_FUNC(BaseTurnChoice, GetUser, Creature*)
SIMPLE_GET_FUNC(AttackTurnChoice, GetAttack, LearnedAttack*)
SIMPLE_GET_FUNC(AttackTurnChoice, GetKind, TurnChoiceKind)
SIMPLE_GET_FUNC(AttackTurnChoice, GetPriority, int8_t)
SIMPLE_GET_FUNC(AttackTurnChoice, GetAttackScript, Script*)
export uint8_t CreatureLib_BaseTurnChoice_GetTargetSideIndex(const AttackTurnChoice* p) {
return p->GetTarget().GetSideIndex();
}
export uint8_t CreatureLib_BaseTurnChoice_GetTargetCreatureIndex(const AttackTurnChoice* p) {
return p->GetTarget().GetCreatureIndex();
}
SIMPLE_GET_FUNC(SwitchTurnChoice, GetNewCreature, Creature*)
#undef SIMPLE_GET_FUNC

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@ -26,7 +26,7 @@ namespace CreatureLib::Battling {
const CreatureIndex& GetTarget() const { return _target; }
Script* GetAttackScript() { return _attackScript; }
Script* GetAttackScript() const { return _attackScript; }
protected:
void GetActiveScripts(std::vector<ScriptWrapper>& scripts) override {