Added Creature C Interface, misc fixes and changes for Creature.
	
		
			
	
		
	
	
		
	
		
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										111
									
								
								CInterface/Battling/Creature.cpp
									
									
									
									
									
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										111
									
								
								CInterface/Battling/Creature.cpp
									
									
									
									
									
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							@@ -0,0 +1,111 @@
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#include "../../src/Battling/Models/Creature.hpp"
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#define export extern "C"
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using namespace CreatureLib::Battling;
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using ConstString = Arbutils::CaseInsensitiveConstString;
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export Creature* CreatureLib_Creature_Construct(const BattleLibrary* library,
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                                                const CreatureLib::Library::CreatureSpecies* species,
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                                                const CreatureLib::Library::SpeciesVariant* variant, uint8_t level,
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                                                uint32_t experience, uint32_t uid, CreatureLib::Library::Gender gender,
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                                                uint8_t coloring, const CreatureLib::Library::Item* heldItem,
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                                                std::string nickname, bool secretTalent, const uint8_t talent,
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                                                LearnedAttack* attacks[], size_t attacksNum) {
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    auto attacksVec = std::vector<LearnedAttack*>(attacks, attacks + attacksNum);
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    return new Creature(library, species, variant, level, experience, uid, gender, coloring, heldItem, nickname,
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                        CreatureLib::Library::TalentIndex(secretTalent, talent), attacksVec);
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};
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export void CreatureLib_Creature_Destruct(const Creature* p) { delete p; }
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#define SIMPLE_GET_FUNC(type, name, returnType)                                                                        \
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    export returnType CreatureLib_##type##_##name(const type* p) { return p->name(); }
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SIMPLE_GET_FUNC(Creature, GetSpecies, const CreatureLib::Library::CreatureSpecies*);
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SIMPLE_GET_FUNC(Creature, GetVariant, const CreatureLib::Library::SpeciesVariant*);
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SIMPLE_GET_FUNC(Creature, GetLevel, uint8_t);
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SIMPLE_GET_FUNC(Creature, GetExperience, uint32_t);
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SIMPLE_GET_FUNC(Creature, GetGender, CreatureLib::Library::Gender);
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SIMPLE_GET_FUNC(Creature, GetColoring, uint8_t);
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export bool CreatureLib_Creature_HasHeldItem(const Creature* p, const char* name) {
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    return p->HasHeldItem(ConstString(name));
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}
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export bool CreatureLib_Creature_HasHeldItemWithHash(const Creature* p, uint32_t hash) { return p->HasHeldItem(hash); }
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SIMPLE_GET_FUNC(Creature, GetHeldItem, const CreatureLib::Library::Item*);
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export void CreatureLib_Creature_SetHeldItem(Creature* p, const char* name) {
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    return p->SetHeldItem(ConstString(name));
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}
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export void CreatureLib_Creature_SetHeldItemWithHash(Creature* p, uint32_t hash) { return p->SetHeldItem(hash); }
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export void CreatureLib_Creature_SetHeldItemFromItem(Creature* p, const CreatureLib::Library::Item* item) {
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    return p->SetHeldItem(item);
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}
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SIMPLE_GET_FUNC(Creature, GetCurrentHealth, uint32_t);
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SIMPLE_GET_FUNC(Creature, GetBattle, Battle*);
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SIMPLE_GET_FUNC(Creature, GetBattleSide, BattleSide*);
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SIMPLE_GET_FUNC(Creature, IsOnBattleField, bool);
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export const char* CreatureLib_Creature_GetNickname(Creature* p) { return p->GetNickname().c_str(); }
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export size_t CreatureLib_Creature_GetTypesCount(Creature* p) { return p->GetTypes().size(); }
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export const uint8_t* CreatureLib_Creature_GetTypes(Creature* p) { return p->GetTypes().data(); }
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export bool CreatureLib_Creature_HasType(Creature* p, uint8_t type) { return p->HasType(type); }
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SIMPLE_GET_FUNC(Creature, GetMaxHealth, uint32_t);
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export void CreatureLib_Creature_ChangeLevelBy(Creature* p, int8_t level) {
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    return p->ChangeLevelBy(level);
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}
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export void CreatureLib_Creature_Damage(Creature* p, uint32_t damage, DamageSource source){
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    p->Damage(damage, source);
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}
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export void CreatureLib_Creature_Heal(Creature* p, uint32_t health){
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    p->Heal(health);
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}
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export void CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent){
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    p->OverrideActiveTalent(ConstString(talent));
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}
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export void CreatureLib_Creature_AddExperience(Creature* p, uint32_t experience) {
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    return p->AddExperience(experience);
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}
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export void CreatureLib_Creature_ClearVolatileScripts(Creature* p) {
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    return p->ClearVolatileScripts();
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}
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export void CreatureLib_Creature_AddVolatileScriptByName(Creature* p, const char* scriptName) {
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    return p->AddVolatileScript(ConstString(scriptName));
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}
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export void CreatureLib_Creature_AddVolatileScript(Creature* p, Script* script) {
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    return p->AddVolatileScript(script);
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}
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export void CreatureLib_Creature_RemoveVolatileScriptByName(Creature* p, const char* scriptName) {
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    return p->RemoveVolatileScript(ConstString(scriptName));
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}
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export void CreatureLib_Creature_RemoveVolatileScript(Creature* p, Script* script) {
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    return p->RemoveVolatileScript(script);
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}
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export bool CreatureLib_Creature_HasVolatileScript(Creature* p, const char* scriptName) {
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    return p->HasVolatileScript(ConstString(scriptName));
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}
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export size_t CreatureLib_Creature_GetAttacksCount(Creature* p) { return p->GetAttacks().size(); }
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export LearnedAttack** CreatureLib_Creature_GetAttacks(Creature* p) { return p->GetAttacks().data(); }
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SIMPLE_GET_FUNC(Creature, GetDisplaySpecies, const CreatureLib::Library::CreatureSpecies*);
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SIMPLE_GET_FUNC(Creature, GetDisplayVariant, const CreatureLib::Library::SpeciesVariant*);
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export void CreatureLib_Creature_SetDisplaySpecies(Creature* p, const CreatureLib::Library::CreatureSpecies* species) {
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    return p->SetDisplaySpecies(species);
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}
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export void CreatureLib_Creature_SetDisplayVariant(Creature* p, const CreatureLib::Library::SpeciesVariant* variant) {
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    return p->SetDisplayVariant(variant);
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}
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export void CreatureLib_Creature_ChangeStatBoost(Creature* p, CreatureLib::Core::Statistic stat, int8_t diffAmount){
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    p->ChangeStatBoost(stat, diffAmount);
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}
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export uint32_t CreatureLib_Creature_GetFlatStat(Creature* p, CreatureLib::Core::Statistic stat){
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    return p->GetFlatStat(stat);
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}
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export uint32_t CreatureLib_Creature_GetBoostedStat(Creature* p, CreatureLib::Core::Statistic stat){
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    return p->GetBoostedStat(stat);
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}
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export uint32_t CreatureLib_Creature_GetBaseStat(Creature* p, CreatureLib::Core::Statistic stat){
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    return p->GetBaseStat(stat);
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}
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export int8_t CreatureLib_Creature_GetStatBoost(Creature* p, CreatureLib::Core::Statistic stat){
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    return p->GetStatBoost(stat);
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}
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#undef SIMPLE_GET_FUNC
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@@ -34,7 +34,7 @@ Creature* CreateCreature::Create() {
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    auto rand = Arbutils::Random();
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    auto species = this->_library->GetSpeciesLibrary()->Get(this->_species);
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    auto variant = species->GetVariant(this->_variant);
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    TalentIndex talent;
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    Library::TalentIndex talent;
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    if (this->_talent.Empty()) {
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        talent = variant->GetRandomTalent(&rand);
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    } else {
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@@ -54,8 +54,7 @@ Creature* CreateCreature::Create() {
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            throw CreatureException("Invalid held item.");
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        }
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    }
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    // FIXME: implement experience
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    auto experience = 0;
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    auto experience = _library->GetGrowthRateLibrary()->CalculateExperience(species->GetGrowthRate(), _level);
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    auto attacks = std::vector<LearnedAttack*>(_attacks.size());
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    for (size_t i = 0; i < attacks.size(); i++) {
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@@ -9,7 +9,8 @@ using namespace CreatureLib;
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Battling::Creature::Creature(const BattleLibrary* library, const Library::CreatureSpecies* species,
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                             const Library::SpeciesVariant* variant, uint8_t level, uint32_t experience, uint32_t uid,
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                             Library::Gender gender, uint8_t coloring, const Library::Item* heldItem,
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                             std::string nickname, const TalentIndex& talent, std::vector<LearnedAttack*> attacks)
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                             std::string nickname, const Library::TalentIndex& talent,
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                             std::vector<LearnedAttack*> attacks)
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    : _library(library), _species(species), _variant(variant), _level(level), _experience(experience),
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      _uniqueIdentifier(uid), _gender(gender), _coloring(coloring), _heldItem(heldItem), _nickname(std::move(nickname)),
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      _talentIndex(talent), _hasOverridenTalent(false), _attacks(std::move(attacks)) {
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@@ -20,8 +21,9 @@ Battling::Creature::Creature(const BattleLibrary* library, const Library::Creatu
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    }
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}
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void Battling::Creature::ChangeLevel(int8_t amount) {
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void Battling::Creature::ChangeLevelBy(int8_t amount) {
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    this->_level += amount;
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    _experience = _library->GetGrowthRateLibrary()->CalculateExperience(_species->GetGrowthRate(), _level);
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    RecalculateFlatStats();
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}
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@@ -176,13 +178,21 @@ const Library::SpeciesVariant* Battling::Creature::GetDisplayVariant() const {
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        variant = _variant;
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    return variant;
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}
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void Battling::Creature::SetHeldItem(const Arbutils::CaseInsensitiveConstString& itemName) {
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void Battling::Creature::SetHeldItem(const ConstString& itemName) {
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    const Library::Item* item;
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    if (!_library->GetItemLibrary()->TryGet(itemName, item)) {
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        throw CreatureException("Item not found.");
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    }
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    _heldItem = item;
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}
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void Battling::Creature::SetHeldItem(uint32_t itemNameHash) {
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    const Library::Item* item;
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    if (!_library->GetItemLibrary()->TryGet(itemNameHash, item)) {
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        throw CreatureException("Item not found.");
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    }
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    _heldItem = item;
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}
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void Battling::Creature::AddVolatileScript(const ConstString& name) {
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    auto script = _volatile.Get(name);
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    if (script != nullptr) {
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@@ -196,4 +206,4 @@ void Battling::Creature::AddVolatileScript(const ConstString& name) {
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void Battling::Creature::AddVolatileScript(Script* script) { _volatile.Add(script); }
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void Battling::Creature::RemoveVolatileScript(const ConstString& name) { _volatile.Remove(name); }
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void Battling::Creature::RemoveVolatileScript(Battling::Script* script) { _volatile.Remove(script->GetName()); }
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void Battling::Creature::HasVolatileScript(const ConstString& name) const { _volatile.Has(name); }
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bool Battling::Creature::HasVolatileScript(const ConstString& name) const { return _volatile.Has(name); }
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@@ -42,7 +42,7 @@ namespace CreatureLib::Battling {
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        bool _onBattleField = false;
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        std::string _nickname = "";
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        TalentIndex _talentIndex;
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        CreatureLib::Library::TalentIndex _talentIndex;
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        Script* _activeTalent = nullptr;
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        bool _hasOverridenTalent;
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@@ -61,7 +61,7 @@ namespace CreatureLib::Battling {
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        Creature(const BattleLibrary* library, const Library::CreatureSpecies* species,
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                 const Library::SpeciesVariant* variant, uint8_t level, uint32_t experience, uint32_t uid,
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                 Library::Gender gender, uint8_t coloring, const Library::Item* heldItem, std::string nickname,
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                 const TalentIndex& talent, std::vector<LearnedAttack*> attacks);
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                 const Library::TalentIndex& talent, std::vector<LearnedAttack*> attacks);
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        virtual ~Creature() {
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            for (auto attack : _attacks) {
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@@ -82,11 +82,15 @@ namespace CreatureLib::Battling {
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        inline uint32_t GetExperience() const { return _experience; }
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        inline Library::Gender GetGender() const { return _gender; }
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        inline uint8_t GetColoring() const { return _coloring; }
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        inline const bool HasHeldItem(const std::string& name) const {
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        inline bool HasHeldItem(const ConstString& name) const {
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            return _heldItem != nullptr && _heldItem->GetName() == name;
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        }
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        inline bool HasHeldItem(uint32_t nameHash) const {
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            return _heldItem != nullptr && _heldItem->GetName() == nameHash;
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        }
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        inline const Library::Item* GetHeldItem() const { return _heldItem; }
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        void SetHeldItem(const Arbutils::CaseInsensitiveConstString& itemName);
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        void SetHeldItem(const ConstString& itemName);
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        void SetHeldItem(uint32_t itemNameHash);
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        inline void SetHeldItem(const Library::Item* item) { _heldItem = item; };
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        inline uint32_t GetCurrentHealth() const { return _currentHealth; }
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@@ -105,7 +109,7 @@ namespace CreatureLib::Battling {
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        [[nodiscard]] bool HasType(uint8_t type) const;
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        uint32_t GetMaxHealth() const { return _boostedStats.GetHealth(); }
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        void ChangeLevel(int8_t amount);
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        void ChangeLevelBy(int8_t amount);
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        void Damage(uint32_t damage, DamageSource source);
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        void Heal(uint32_t amount);
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        void OverrideActiveTalent(const ConstString& talent);
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@@ -120,15 +124,15 @@ namespace CreatureLib::Battling {
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        void AddVolatileScript(Script* script);
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        void RemoveVolatileScript(const ConstString& name);
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        void RemoveVolatileScript(Script* script);
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        void HasVolatileScript(const ConstString& name) const;
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        bool HasVolatileScript(const ConstString& name) const;
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        std::vector<LearnedAttack*>& GetAttacks() { return _attacks; }
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        const Library::CreatureSpecies* GetDisplaySpecies() const;
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        const Library::SpeciesVariant* GetDisplayVariant() const;
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        const void SetDisplaySpecies(Library::CreatureSpecies* species) { _displaySpecies = species; }
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        const void SetDisplayVariant(Library::SpeciesVariant* variant) { _displayVariant = variant; };
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        const void SetDisplaySpecies(const Library::CreatureSpecies* species) { _displaySpecies = species; }
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        const void SetDisplayVariant(const Library::SpeciesVariant* variant) { _displayVariant = variant; };
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        // region Stat APIs
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@@ -12,7 +12,8 @@ uint32_t CreatureLib::Library::SpeciesVariant::GetStatistic(CreatureLib::Core::S
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    return _baseStatistics.GetStat(stat);
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}
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const TalentIndex CreatureLib::Library::SpeciesVariant::GetTalentIndex(const ConstString& talent) const {
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const CreatureLib::Library::TalentIndex
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CreatureLib::Library::SpeciesVariant::GetTalentIndex(const ConstString& talent) const {
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    for (size_t i = 0; i < _talents.size(); i++) {
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        if (_talents.at(i) == talent) {
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            return TalentIndex(false, i);
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@@ -26,7 +27,7 @@ const TalentIndex CreatureLib::Library::SpeciesVariant::GetTalentIndex(const Con
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    throw CreatureException("The given talent is not a valid talent for this creature.");
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}
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TalentIndex CreatureLib::Library::SpeciesVariant::GetRandomTalent(Arbutils::Random* rand) const {
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CreatureLib::Library::TalentIndex CreatureLib::Library::SpeciesVariant::GetRandomTalent(Arbutils::Random* rand) const {
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    return TalentIndex(false, rand->Get(_talents.size()));
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}
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@@ -2,15 +2,17 @@
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#define CREATURELIB_TALENTINDEX_HPP
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#include <cstdint>
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class TalentIndex {
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    bool _secret;
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    uint8_t _index;
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namespace CreatureLib::Library {
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    class TalentIndex {
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        bool _secret;
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        uint8_t _index;
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public:
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    TalentIndex() : _secret(false), _index(0){};
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    TalentIndex(bool secret, uint8_t index) : _secret(secret), _index(index) {}
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    constexpr inline bool IsSecret() const { return _secret; }
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    constexpr inline bool GetIndex() const { return _index; }
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};
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    public:
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        TalentIndex() : _secret(false), _index(0){};
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        TalentIndex(bool secret, uint8_t index) : _secret(secret), _index(index) {}
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        constexpr inline bool IsSecret() const { return _secret; }
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        constexpr inline bool GetIndex() const { return _index; }
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    };
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}
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#endif // CREATURELIB_TALENTINDEX_HPP
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