C interface for Battle Side.
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continuous-integration/drone/push Build is passing
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#include "../../src/Battling/Models/BattleSide.hpp"
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#include "../Core.hpp"
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using namespace CreatureLib::Battling;
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export BattleSide* CreatureLib_BattleSide_Construct(uint8_t index, Battle* battle, uint8_t creaturesPerSide) {
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return new BattleSide(index, battle, creaturesPerSide);
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}
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export void CreatureLib_BattleSide_Destruct(BattleSide* p) { delete p; }
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export bool CreatureLib_BattleSide_AllChoicesSet(BattleSide* p) { return p->AllChoicesSet(); }
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export BaseTurnChoice* const* CreatureLib_BattleSide_GetChoices(BattleSide* p) { return p->GetChoices().RawData(); }
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export uint8_t CreatureLib_BattleSide_AllPossibleSlotsFilled(bool& out, BattleSide* p) {
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Try(out = p->AllPossibleSlotsFilled());
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}
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export uint8_t CreatureLib_BattleSide_SetChoice(BattleSide* p, BaseTurnChoice* choice) { Try(p->SetChoice(choice);) }
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export void CreatureLib_BattleSide_ResetChoices(BattleSide* p) { p->ResetChoices(); }
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export uint8_t CreatureLib_BattleSide_SetCreature(BattleSide* p, Creature* creature, uint8_t index) {
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Try(p->SetCreature(creature, index));
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}
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export uint8_t CreatureLib_BattleSide_GetCreature(Creature*& out, BattleSide* p, uint8_t index) {
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Try(out = p->GetCreature(index));
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}
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export uint8_t CreatureLib_BattleSide_GetSideIndex(BattleSide* p) { return p->GetSideIndex(); }
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export uint8_t CreatureLib_BattleSide_GetCreatureIndex(uint8_t& out, BattleSide* p, Creature* c) {
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Try(out = p->GetCreatureIndex(c));
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}
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export uint8_t CreatureLib_BattleSide_MarkSlotAsUnfillable(BattleSide* p, Creature* c) {
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Try(p->MarkSlotAsUnfillable(c));
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}
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export bool CreatureLib_BattleSide_IsDefeated(BattleSide* p) { return p->IsDefeated(); }
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export bool CreatureLib_BattleSide_HasFled(BattleSide* p) { return p->HasFled(); }
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export void CreatureLib_BattleSide_MarkAsFled(BattleSide* p) { p->MarkAsFled(); }
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@ -5,7 +5,7 @@
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using namespace CreatureLib::Battling;
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bool BattleSide::AllChoicesSet() const { return _choicesSet == _creaturesPerSide; }
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bool BattleSide::AllChoicesSet() const noexcept { return _choicesSet == _creaturesPerSide; }
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bool BattleSide::AllPossibleSlotsFilled() const {
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AssertNotNull(_battle)
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@ -19,14 +19,14 @@ bool BattleSide::AllPossibleSlotsFilled() const {
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return true;
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}
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void BattleSide::ResetChoices() {
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void BattleSide::ResetChoices() noexcept {
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_choicesSet = 0;
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for (uint8_t i = 0; i < _creaturesPerSide; i++) {
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_choices[i] = nullptr;
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}
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}
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const List<BaseTurnChoice*>& BattleSide::GetChoices() const { return _choices; }
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const List<BaseTurnChoice*>& BattleSide::GetChoices() const noexcept { return _choices; }
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void BattleSide::SetChoice(BaseTurnChoice* choice) {
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AssertNotNull(choice)
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@ -22,7 +22,7 @@ namespace CreatureLib::Battling {
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bool _hasFled = false;
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public:
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explicit BattleSide(uint8_t index, Battle* battle, uint8_t creaturesPerSide)
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BattleSide(uint8_t index, Battle* battle, uint8_t creaturesPerSide) noexcept
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: _index(index), _creaturesPerSide(creaturesPerSide), _creatures(creaturesPerSide),
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_choices(creaturesPerSide), _fillableSlots(creaturesPerSide), _battle(battle) {
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for (size_t i = 0; i < creaturesPerSide; i++) {
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@ -35,24 +35,24 @@ namespace CreatureLib::Battling {
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virtual ~BattleSide() = default;
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[[nodiscard]] bool AllChoicesSet() const;
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[[nodiscard]] const List<BaseTurnChoice*>& GetChoices() const;
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[[nodiscard]] bool AllChoicesSet() const noexcept;
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[[nodiscard]] const List<BaseTurnChoice*>& GetChoices() const noexcept;
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[[nodiscard]] bool AllPossibleSlotsFilled() const;
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void SetChoice(BaseTurnChoice* choice);
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void ResetChoices();
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void ResetChoices() noexcept;
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void SetCreature(Creature* creature, uint8_t index);
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Creature* GetCreature(uint8_t index) const;
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bool CreatureOnSide(const Creature* creature) const;
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void GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) final;
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void GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) override;
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const List<Creature*>& GetCreatures() { return _creatures; }
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uint8_t GetSideIndex() { return _index; }
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uint8_t GetSideIndex() noexcept { return _index; }
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uint8_t GetCreatureIndex(Creature* c) {
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for (size_t i = 0; i < _creatures.Count(); i++) {
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if (c == _creatures[i])
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@ -61,7 +61,7 @@ namespace CreatureLib::Battling {
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throw CreatureException("Unable to find creature on field.");
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}
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void MarkSlotAsUnfillable(Creature* creature) {
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void MarkSlotAsUnfillable(Creature* creature) noexcept {
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for (uint8_t i = 0; i < _creaturesPerSide; i++) {
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if (_creatures[i] == creature) {
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_fillableSlots.At(i) = false;
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@ -70,7 +70,7 @@ namespace CreatureLib::Battling {
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}
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}
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bool IsDefeated() {
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bool IsDefeated() noexcept {
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for (auto b : _fillableSlots) {
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if (b)
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return false;
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@ -78,9 +78,9 @@ namespace CreatureLib::Battling {
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return true;
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}
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bool HasFled() { return _hasFled; }
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bool HasFled() noexcept { return _hasFled; }
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void MarkAsFled() { _hasFled = true; }
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void MarkAsFled() noexcept { _hasFled = true; }
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uint8_t GetRandomCreatureIndex();
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};
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@ -103,8 +103,8 @@ void Battling::Creature::OnFaint() {
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_battle->TriggerEventListener(new FaintEvent(this));
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}
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_library->GetExperienceLibrary()->HandleExperienceGain(this, _seenOpponents);
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if (!_battle->CanSlotBeFilled(_side->GetSideIndex(), _side->GetCreatureIndex(this))) {
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auto sideIndex = _side->GetCreatureIndex(this);
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if (!_battle->CanSlotBeFilled(_side->GetSideIndex(), sideIndex)) {
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_side->MarkSlotAsUnfillable(this);
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}
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_battle->ValidateBattleState();
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