Remove Random passes by pointer.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
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@ -35,7 +35,7 @@ Creature* CreateCreature::Create() {
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auto variant = species->GetVariant(this->_variant);
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Library::TalentIndex talent;
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if (this->_talent.Empty()) {
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talent = variant->GetRandomTalent(&rand);
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talent = variant->GetRandomTalent(rand);
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} else {
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talent = variant->GetTalentIndex(this->_talent);
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}
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@ -86,14 +86,10 @@ namespace CreatureLib::Library {
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[[nodiscard]] size_t GetCount() const noexcept { return _values.Count(); }
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inline ArbUt::BorrowedPtr<const T> GetRandomValue(ArbUt::Random rand = ArbUt::Random()) const noexcept {
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inline ArbUt::BorrowedPtr<const T> GetRandomValue(ArbUt::Random& rand) const noexcept {
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auto i = rand.Get(_listValues.Count());
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return _values[_listValues[i]];
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}
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inline ArbUt::BorrowedPtr<const T> GetRandomValue(ArbUt::Random* rand) const noexcept {
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auto i = rand->Get(_listValues.Count());
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return _values[_listValues[i]];
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}
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};
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}
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@ -68,8 +68,8 @@ namespace CreatureLib::Library {
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GetLearnableAttacks() const {
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return _attacks;
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}
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[[nodiscard]] inline TalentIndex GetRandomTalent(ArbUt::Random* rand) const noexcept {
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return TalentIndex(false, rand->Get(_talents.Count()));
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[[nodiscard]] inline TalentIndex GetRandomTalent(ArbUt::Random& rand) const noexcept {
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return TalentIndex(false, rand.Get(_talents.Count()));
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}
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[[nodiscard]] inline const ArbUt::List<ArbUt::StringView>& GetTalents() const { return _talents; }
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[[nodiscard]] inline const ArbUt::List<ArbUt::StringView>& GetSecretTalents() const { return _secretTalents; }
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