Add ConstString to several other places where context isn't changed much during runtime.
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2020-02-28 19:23:24 +01:00
parent 469fcfe280
commit 5a05a2f4d3
Signed by: Deukhoofd
GPG Key ID: ADF2E9256009EDCE
17 changed files with 73 additions and 85 deletions

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@ -38,6 +38,6 @@ const DamageLibrary* BattleLibrary::GetDamageLibrary() const { return _damageLib
const MiscLibrary* BattleLibrary::GetMiscLibrary() const { return _miscLibrary; }
Script* BattleLibrary::LoadScript(ScriptCategory category, const std::string& scriptName) const {
Script* BattleLibrary::LoadScript(ScriptCategory category, const ConstString& scriptName) const {
return _scriptResolver->LoadScript(category, scriptName);
}

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@ -39,7 +39,7 @@ namespace CreatureLib::Battling {
[[nodiscard]] const MiscLibrary* GetMiscLibrary() const;
[[nodiscard]] const ExperienceLibrary* GetExperienceLibrary() const { return _experienceLibrary; }
[[nodiscard]] Script* LoadScript(ScriptCategory category, const std::string& scriptName) const;
[[nodiscard]] Script* LoadScript(ScriptCategory category, const ConstString& scriptName) const;
};
}

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@ -119,7 +119,7 @@ void Battle::ValidateBattleState() {
this->_battleResult = BattleResult::Conclusive(winningSide);
this->_hasEnded = true;
}
void Battle::AddVolatileScript(const std::string& key) {
void Battle::AddVolatileScript(const ConstString& key) {
auto script = _volatile.Get(key);
if (script != nullptr) {
script->Stack();
@ -129,6 +129,6 @@ void Battle::AddVolatileScript(const std::string& key) {
return _volatile.Add(script);
}
void Battle::AddVolatileScript(Script* script) { return _volatile.Add(script); }
void Battle::RemoveVolatileScript(const std::string& name) { _volatile.Remove(name); }
void Battle::RemoveVolatileScript(const ConstString& name) { _volatile.Remove(name); }
void Battle::RemoveVolatileScript(Script* script) { _volatile.Remove(script->GetName()); }
void Battle::HasVolatileScript(const std::string& name) const { _volatile.Has(name); }
void Battle::HasVolatileScript(const ConstString& name) const { _volatile.Has(name); }

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@ -75,12 +75,12 @@ namespace CreatureLib::Battling {
inline const BattleResult& GetResult() const { return _battleResult; }
const std::vector<BattleSide*>& GetSides() const { return _sides; }
Script* GetVolatileScript(const std::string& key) const { return _volatile.Get(key); }
void AddVolatileScript(const std::string& key);
Script* GetVolatileScript(const ConstString& key) const { return _volatile.Get(key); }
void AddVolatileScript(const ConstString& key);
void AddVolatileScript(Script* script);
void RemoveVolatileScript(const std::string& name);
void RemoveVolatileScript(const ConstString& name);
void RemoveVolatileScript(Script* script);
void HasVolatileScript(const std::string& name) const;
void HasVolatileScript(const ConstString& name) const;
void RegisterEventListener(EVENT_HOOK_FUNC(listener)) { this->_eventHook.RegisterListener(listener); }
void TriggerEventListener(EventData* data) { this->_eventHook.TriggerEvent(data); }

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@ -25,7 +25,7 @@ void Battling::Creature::ChangeLevel(int8_t amount) {
RecalculateFlatStats();
}
const std::string& Battling::Creature::GetActiveTalent() const {
const ConstString& Battling::Creature::GetActiveTalent() const {
if (_hasOverridenTalent) {
return _overridenTalentName;
}
@ -124,7 +124,7 @@ void Battling::Creature::Heal(uint32_t amount) {
_currentHealth = newHealth;
}
void Battling::Creature::OverrideActiveTalent(const std::string& talent) {
void Battling::Creature::OverrideActiveTalent(const ConstString& talent) {
_hasOverridenTalent = true;
_activeTalent->OnRemove();
delete _activeTalent;
@ -183,7 +183,7 @@ void Battling::Creature::SetHeldItem(const Arbutils::CaseInsensitiveConstString&
}
_heldItem = item;
}
void Battling::Creature::AddVolatileScript(const std::string& name) {
void Battling::Creature::AddVolatileScript(const ConstString& name) {
auto script = _volatile.Get(name);
if (script != nullptr) {
script->Stack();
@ -194,6 +194,6 @@ void Battling::Creature::AddVolatileScript(const std::string& name) {
}
void Battling::Creature::AddVolatileScript(Script* script) { _volatile.Add(script); }
void Battling::Creature::RemoveVolatileScript(const std::string& name) { _volatile.Remove(name); }
void Battling::Creature::RemoveVolatileScript(const ConstString& name) { _volatile.Remove(name); }
void Battling::Creature::RemoveVolatileScript(Battling::Script* script) { _volatile.Remove(script->GetName()); }
void Battling::Creature::HasVolatileScript(const std::string& name) const { _volatile.Has(name); }
void Battling::Creature::HasVolatileScript(const ConstString& name) const { _volatile.Has(name); }

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@ -46,7 +46,7 @@ namespace CreatureLib::Battling {
Script* _activeTalent = nullptr;
bool _hasOverridenTalent;
std::string _overridenTalentName = "";
ConstString _overridenTalentName = ""_cnc;
std::unordered_set<Creature*> _seenOpponents = {};
std::vector<LearnedAttack*> _attacks;
@ -98,7 +98,7 @@ namespace CreatureLib::Battling {
bool IsOnBattleField() const { return _onBattleField; }
const std::string& GetNickname() const { return _nickname; }
const std::string& GetActiveTalent() const;
const ConstString& GetActiveTalent() const;
[[nodiscard]] bool IsFainted() const;
[[nodiscard]] const std::vector<uint8_t>& GetTypes() const;
@ -108,7 +108,7 @@ namespace CreatureLib::Battling {
void ChangeLevel(int8_t amount);
void Damage(uint32_t damage, DamageSource source);
void Heal(uint32_t amount);
void OverrideActiveTalent(const std::string& talent);
void OverrideActiveTalent(const ConstString& talent);
void AddExperience(uint32_t amount);
void MarkOpponentAsSeen(Creature* creature) { _seenOpponents.insert(creature); }
@ -116,11 +116,11 @@ namespace CreatureLib::Battling {
void GetActiveScripts(std::vector<ScriptWrapper>& scripts) override;
void ClearVolatileScripts();
void AddVolatileScript(const std::string& name);
void AddVolatileScript(const ConstString& name);
void AddVolatileScript(Script* script);
void RemoveVolatileScript(const std::string& name);
void RemoveVolatileScript(const ConstString& name);
void RemoveVolatileScript(Script* script);
void HasVolatileScript(const std::string& name) const;
void HasVolatileScript(const ConstString& name) const;
std::vector<LearnedAttack*>& GetAttacks() { return _attacks; }

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@ -22,7 +22,7 @@ namespace CreatureLib::Battling {
virtual void Stack(){};
virtual void OnRemove(){};
virtual const std::string& GetName() const = 0;
virtual const ConstString& GetName() const = 0;
virtual void OnBeforeTurn(const BaseTurnChoice* choice){};

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@ -14,7 +14,7 @@ namespace CreatureLib::Battling {
virtual ~ScriptResolver() = default;
virtual void Initialize(BattleLibrary* library){};
virtual Script* LoadScript(ScriptCategory category, const std::string& scriptName) { return nullptr; };
virtual Script* LoadScript(ScriptCategory category, const ConstString& scriptName) { return nullptr; };
};
}

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@ -8,7 +8,7 @@
namespace CreatureLib::Battling {
class ScriptSet {
std::vector<Script*> _scripts;
std::unordered_map<std::string, size_t> _lookup;
std::unordered_map<ConstString, size_t> _lookup;
public:
~ScriptSet() {
@ -28,7 +28,7 @@ namespace CreatureLib::Battling {
_lookup.insert({script->GetName(), _scripts.size() - 1});
}
Script* Get(const std::string& key) const {
Script* Get(const ConstString& key) const {
auto f = _lookup.find(key);
if (f != _lookup.end()) {
return _scripts[f->second];
@ -36,7 +36,7 @@ namespace CreatureLib::Battling {
return nullptr;
}
void Remove(const std::string& key) {
void Remove(const ConstString& key) {
auto find = _lookup.find(key);
if (find != _lookup.end()) {
auto script = _scripts[find->second];
@ -55,7 +55,7 @@ namespace CreatureLib::Battling {
_lookup.clear();
}
bool Has(const std::string& key) const {
bool Has(const ConstString& key) const {
auto find = _lookup.find(key);
return find != _lookup.end();
}

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@ -2,18 +2,14 @@
using namespace CreatureLib::Library;
CreatureSpecies::CreatureSpecies(uint16_t id, const Arbutils::CaseInsensitiveConstString& name,
const SpeciesVariant* defaultVariant, float genderRatio,
const Arbutils::CaseInsensitiveConstString& growthRate, uint8_t captureRate)
: _id(id), _genderRate(genderRatio), _growthRate(growthRate), _captureRate(captureRate),
_variants({{"default"_cnc, defaultVariant}}), _name(name) {}
CreatureSpecies::CreatureSpecies(uint16_t id, const ConstString& name, const SpeciesVariant* defaultVariant,
float genderRatio, const ConstString& growthRate, uint8_t captureRate)
: _name(name), _id(id), _genderRate(genderRatio), _growthRate(growthRate), _captureRate(captureRate),
_variants({{"default"_cnc, defaultVariant}}) {}
bool CreatureSpecies::HasVariant(const Arbutils::CaseInsensitiveConstString& name) const {
return _variants.find(name) != _variants.end();
}
bool CreatureSpecies::HasVariant(const ConstString& name) const { return _variants.find(name) != _variants.end(); }
bool CreatureSpecies::TryGetVariant(const Arbutils::CaseInsensitiveConstString& name,
const SpeciesVariant*& out) const {
bool CreatureSpecies::TryGetVariant(const ConstString& name, const SpeciesVariant*& out) const {
auto find = _variants.find(name);
if (find != _variants.end()) {
out = find->second;
@ -22,12 +18,12 @@ bool CreatureSpecies::TryGetVariant(const Arbutils::CaseInsensitiveConstString&
return false;
}
const SpeciesVariant* CreatureSpecies::GetVariant(const Arbutils::CaseInsensitiveConstString& name) const {
const SpeciesVariant* CreatureSpecies::GetVariant(const ConstString& name) const {
auto key = name;
return _variants.at(key);
}
void CreatureSpecies::SetVariant(const Arbutils::CaseInsensitiveConstString& name, const SpeciesVariant* variant) {
void CreatureSpecies::SetVariant(const ConstString& name, const SpeciesVariant* variant) {
auto find = _variants.find(name);
if (find != _variants.end()) {
delete find->second;

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@ -7,25 +7,24 @@
#include "../Gender.hpp"
#include "SpeciesVariant.hpp"
using ConstString = Arbutils::CaseInsensitiveConstString;
namespace CreatureLib::Library {
/*!
\brief This holds the data required for a species of a creature, so the general data we can describe different
creatures with.
*/
class CreatureSpecies {
const ConstString _name;
uint16_t _id;
float _genderRate;
const Arbutils::CaseInsensitiveConstString _growthRate;
const ConstString _growthRate;
uint8_t _captureRate;
private:
std::unordered_map<Arbutils::CaseInsensitiveConstString, const SpeciesVariant*> _variants;
Arbutils::CaseInsensitiveConstString _name;
std::unordered_map<ConstString, const SpeciesVariant*> _variants;
public:
CreatureSpecies(uint16_t id, const Arbutils::CaseInsensitiveConstString& name,
const SpeciesVariant* defaultVariant, float genderRatio,
const Arbutils::CaseInsensitiveConstString& growthRate, uint8_t captureRate);
CreatureSpecies(uint16_t id, const ConstString& name, const SpeciesVariant* defaultVariant, float genderRatio,
const ConstString& growthRate, uint8_t captureRate);
virtual ~CreatureSpecies() {
for (auto v : _variants)
@ -35,22 +34,18 @@ namespace CreatureLib::Library {
inline uint16_t GetId() const { return _id; }
inline float GetGenderRate() const { return _genderRate; }
inline const Arbutils::CaseInsensitiveConstString& GetGrowthRate() const { return _growthRate; }
inline const ConstString& GetGrowthRate() const { return _growthRate; }
inline uint8_t GetCaptureRate() const { return _captureRate; }
[[nodiscard]] bool HasVariant(const Arbutils::CaseInsensitiveConstString& key) const;
[[nodiscard]] bool TryGetVariant(const Arbutils::CaseInsensitiveConstString& name,
const SpeciesVariant*& out) const;
[[nodiscard]] const SpeciesVariant* GetVariant(const Arbutils::CaseInsensitiveConstString& key) const;
[[nodiscard]] bool HasVariant(const ConstString& key) const;
[[nodiscard]] bool TryGetVariant(const ConstString& name, const SpeciesVariant*& out) const;
[[nodiscard]] const SpeciesVariant* GetVariant(const ConstString& key) const;
[[nodiscard]] Gender GetRandomGender(Arbutils::Random& rand) const;
[[nodiscard]] const Arbutils::CaseInsensitiveConstString& GetName() const { return _name; }
[[nodiscard]] const ConstString& GetName() const { return _name; }
void SetVariant(const Arbutils::CaseInsensitiveConstString& name, const SpeciesVariant* variant);
void SetVariant(const ConstString& name, const SpeciesVariant* variant);
const std::unordered_map<Arbutils::CaseInsensitiveConstString, const SpeciesVariant*>&
GetVariantsIterator() const {
return _variants;
}
const std::unordered_map<ConstString, const SpeciesVariant*>& GetVariantsIterator() const { return _variants; }
};
}

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@ -12,7 +12,7 @@ uint32_t CreatureLib::Library::SpeciesVariant::GetStatistic(CreatureLib::Core::S
return _baseStatistics.GetStat(stat);
}
const std::string& CreatureLib::Library::SpeciesVariant::GetTalent(int32_t index) const {
const ConstString& CreatureLib::Library::SpeciesVariant::GetTalent(int32_t index) const {
if (index < 0) {
index = -index - 1;
return _secretTalents[index];
@ -20,10 +20,6 @@ const std::string& CreatureLib::Library::SpeciesVariant::GetTalent(int32_t index
return _talents[index];
}
/*const CreatureLib::Library::CreatureMoves *CreatureLib::Library::SpeciesVariant::GetCreatureMoves() const {
return &_moves;
}*/
int8_t CreatureLib::Library::SpeciesVariant::GetTalentIndex(const std::string& talent) const {
auto i = std::find(_talents.begin(), _talents.end(), talent);
if (i != _talents.end()) {
@ -44,11 +40,11 @@ const CreatureLib::Library::LearnableAttacks* CreatureLib::Library::SpeciesVaria
return _attacks;
}
CreatureLib::Library::SpeciesVariant::SpeciesVariant(std::string name, float height, float weight,
CreatureLib::Library::SpeciesVariant::SpeciesVariant(ConstString name, float height, float weight,
uint32_t baseExperience, std::vector<uint8_t> types,
CreatureLib::Core::StatisticSet<uint16_t> baseStats,
std::vector<std::string> talents,
std::vector<std::string> secretTalents,
std::vector<ConstString> talents,
std::vector<ConstString> secretTalents,
const LearnableAttacks* attacks)
: _name(std::move(name)), _height(height), _weight(weight), _baseExperience(baseExperience),
_types(std::move(types)), _baseStatistics(baseStats), _talents(std::move(talents)),

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@ -7,6 +7,7 @@
#include "../../Core/StatisticSet.hpp"
#include "CreatureMoves.hpp"
#include "LearnableAttacks.hpp"
using ConstString = Arbutils::CaseInsensitiveConstString;
namespace CreatureLib::Library {
/*!
@ -14,7 +15,7 @@ namespace CreatureLib::Library {
*/
class SpeciesVariant {
protected:
std::string _name;
ConstString _name;
float _height;
float _weight;
uint32_t _baseExperience;
@ -22,19 +23,19 @@ namespace CreatureLib::Library {
private:
std::vector<uint8_t> _types;
const Core::StatisticSet<uint16_t> _baseStatistics;
std::vector<std::string> _talents;
std::vector<std::string> _secretTalents;
std::vector<ConstString> _talents;
std::vector<ConstString> _secretTalents;
const LearnableAttacks* _attacks;
public:
SpeciesVariant(std::string name, float height, float weight, uint32_t baseExperience,
SpeciesVariant(ConstString name, float height, float weight, uint32_t baseExperience,
std::vector<uint8_t> types, Core::StatisticSet<uint16_t> baseStats,
std::vector<std::string> talents, std::vector<std::string> secretTalents,
std::vector<ConstString> talents, std::vector<ConstString> secretTalents,
const LearnableAttacks* attacks);
virtual ~SpeciesVariant();
inline const std::string& GetName() const { return _name; }
inline const ConstString& GetName() const { return _name; }
inline float GetHeight() const { return _height; }
inline float GetWeight() const { return _weight; }
inline uint32_t GetBaseExperience() const { return _baseExperience; }
@ -43,12 +44,12 @@ namespace CreatureLib::Library {
[[nodiscard]] uint8_t GetType(size_t index) const;
[[nodiscard]] const std::vector<uint8_t>& GetTypes() const;
[[nodiscard]] uint32_t GetStatistic(Core::Statistic stat) const;
[[nodiscard]] const std::string& GetTalent(int32_t index) const;
[[nodiscard]] const ConstString& GetTalent(int32_t index) const;
[[nodiscard]] const LearnableAttacks* GetLearnableAttacks() const;
[[nodiscard]] int8_t GetTalentIndex(const std::string& talent) const;
[[nodiscard]] int8_t GetRandomTalent(Arbutils::Random* rand) const;
[[nodiscard]] inline const std::vector<std::string>& GetTalents() const { return _talents; }
[[nodiscard]] inline const std::vector<std::string>& GetSecretTalents() const { return _secretTalents; }
[[nodiscard]] inline const std::vector<ConstString>& GetTalents() const { return _talents; }
[[nodiscard]] inline const std::vector<ConstString>& GetSecretTalents() const { return _secretTalents; }
};
}

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@ -9,11 +9,11 @@ using namespace CreatureLib::Battling;
class TestScript : public Script {
private:
std::string _name;
ConstString _name;
public:
explicit TestScript(std::string name) : _name(std::move(name)){};
const std::string& GetName() const override { return _name; }
const ConstString& GetName() const override { return _name; }
void TestMethod(int& runCount) { runCount++; }
};

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@ -9,11 +9,11 @@ using namespace CreatureLib::Battling;
class TestScript : public Script {
private:
std::string _name;
ConstString _name;
public:
explicit TestScript(std::string name) : _name(std::move(name)){};
const std::string& GetName() const override { return _name; }
const ConstString& GetName() const override { return _name; }
};
TEST_CASE("Empty script set count == 0", "[Battling, Scripting]") {
@ -64,7 +64,7 @@ TEST_CASE("Add script to script set, then remove it", "[Battling, Scripting]") {
auto s = new TestScript("foobar");
set.Add(s);
REQUIRE(set.Count() == 1);
set.Remove("foobar");
set.Remove("foobar"_cnc);
REQUIRE(set.Count() == 0);
auto it = set.GetIterator();
REQUIRE(it->empty());
@ -77,7 +77,7 @@ TEST_CASE("Add two scripts to script set, then remove them", "[Battling, Scripti
set.Add(s);
set.Add(s2);
REQUIRE(set.Count() == 2);
set.Remove("foobar");
set.Remove("foobar"_cnc);
REQUIRE(set.Count() == 1);
auto it = set.GetIterator();
REQUIRE(it->at(0)->GetName() == "foobar2");

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@ -10,11 +10,11 @@ using namespace CreatureLib::Battling;
class TestScript : public Script {
private:
std::string _name;
ConstString _name;
public:
explicit TestScript(std::string name) : _name(std::move(name)){};
const std::string& GetName() const override { return _name; }
const ConstString& GetName() const override { return _name; }
void TestMethod(int& runCount) { runCount++; }
};

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@ -24,9 +24,9 @@ SpeciesLibrary* TestLibrary::BuildSpeciesLibrary() {
auto l = new SpeciesLibrary();
l->Insert("testSpecies1"_cnc,
new CreatureSpecies(0, "testSpecies1"_cnc,
new SpeciesVariant("default", 1, 1, 10, {0, 1},
StatisticSet<uint16_t>(10, 10, 10, 10, 10, 10), {"testTalent"},
{"testSecretTalent"}, new LearnableAttacks(100)),
new SpeciesVariant("default"_cnc, 1, 1, 10, {0, 1},
StatisticSet<uint16_t>(10, 10, 10, 10, 10, 10), {"testTalent"_cnc},
{"testSecretTalent"_cnc}, new LearnableAttacks(100)),
0.5f, "testGrowthRate"_cnc, 5));
return l;
}