Actually implement handling of StopBeforeAttack script hook
continuous-integration/drone/push Build is passing

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Deukhoofd committed 2020-02-03 19:11:44 +01:00
1 parent c6620021a7
commit cd7ddcf78e
2 files changed
+6 -2

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+5 -1
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@@ -82,7 +82,11 @@ void TurnHandler::ExecuteAttackChoice(AttackTurnChoice* choice) {
return;
}
HOOK(StopBeforeAttack, attack, attack);
bool stopBeforeAttack = false;
HOOK(StopBeforeAttack, attack, attack, &stopBeforeAttack);
if (stopBeforeAttack) {
return;
}
HOOK(OnBeforeAttack, attack, attack);
for (auto& kv : attack->GetTargets()) {
+1 -1
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@@ -30,7 +30,7 @@ namespace CreatureLib::Battling {
virtual void ChangeAttack(AttackTurnChoice* choice, std::string* outAttack){};
virtual void PreventAttack(ExecutingAttack* attack, bool* outResult){};
virtual void FailAttack(ExecutingAttack* attack, bool* outFailed){};
virtual void StopBeforeAttack(ExecutingAttack* attack){};
virtual void StopBeforeAttack(ExecutingAttack* attack, bool* outResult){};
virtual void OnBeforeAttack(ExecutingAttack* attack){};
virtual void FailIncomingAttack(ExecutingAttack* attack, Creature* target, bool* outResult){};