Implements experience gain on opponent faint.
continuous-integration/drone/push Build is failing Details

This commit is contained in:
Deukhoofd 2019-12-14 13:28:23 +01:00
parent 3baed93597
commit 649de39571
Signed by: Deukhoofd
GPG Key ID: ADF2E9256009EDCE
9 changed files with 119 additions and 21 deletions

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@ -5,15 +5,16 @@ using namespace CreatureLib::Battling;
BattleLibrary::BattleLibrary(CreatureLib::Library::DataLibrary* staticLib, BattleStatCalculator* statCalculator,
DamageLibrary* damageLibrary, CriticalLibrary* criticalLibrary,
ScriptResolver* scriptResolver)
ExperienceLibrary* experienceLibrary, ScriptResolver* scriptResolver)
: _staticLib(staticLib), _statCalculator(statCalculator), _damageLibrary(damageLibrary),
_criticalLibrary(criticalLibrary), _scriptResolver(scriptResolver) {}
_criticalLibrary(criticalLibrary), _experienceLibrary(experienceLibrary), _scriptResolver(scriptResolver) {}
BattleLibrary::~BattleLibrary() {
delete _staticLib;
delete _statCalculator;
delete _damageLibrary;
delete _criticalLibrary;
delete _experienceLibrary;
delete _scriptResolver;
}

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@ -6,6 +6,7 @@
#include "BattleStatCalculator.hpp"
#include "CriticalLibrary.hpp"
#include "DamageLibrary.hpp"
#include "ExperienceLibrary.hpp"
namespace CreatureLib::Battling {
class BattleLibrary {
@ -13,11 +14,13 @@ namespace CreatureLib::Battling {
BattleStatCalculator* _statCalculator = nullptr;
DamageLibrary* _damageLibrary = nullptr;
CriticalLibrary* _criticalLibrary = nullptr;
ExperienceLibrary* _experienceLibrary = nullptr;
ScriptResolver* _scriptResolver = nullptr;
public:
BattleLibrary(Library::DataLibrary* staticLib, BattleStatCalculator* statCalculator,
DamageLibrary* damageLibrary, CriticalLibrary* criticalLibrary, ScriptResolver* scriptResolver);
DamageLibrary* damageLibrary, CriticalLibrary* criticalLibrary,
ExperienceLibrary* experienceLibrary, ScriptResolver* scriptResolver);
~BattleLibrary();
[[nodiscard]] const Library::LibrarySettings& GetSettings() const;
@ -25,10 +28,14 @@ namespace CreatureLib::Battling {
[[nodiscard]] const Library::ItemLibrary* GetItemLibrary() const;
[[nodiscard]] const Library::AttackLibrary* GetAttackLibrary() const;
[[nodiscard]] const Library::TypeLibrary* GetTypeLibrary() const;
[[nodiscard]] const Library::GrowthRateLibrary* GetGrowthRateLibrary() const {
return _staticLib->GetGrowthRates();
}
[[nodiscard]] const BattleStatCalculator* GetStatCalculator() const;
[[nodiscard]] const DamageLibrary* GetDamageLibrary() const;
[[nodiscard]] const CriticalLibrary* GetCriticalLibrary() const;
[[nodiscard]] const ExperienceLibrary* GetExperienceLibrary() const { return _experienceLibrary; }
[[nodiscard]] Script* LoadScript(ScriptResolver::ScriptCategory category, const std::string& scriptName) const;
};

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@ -0,0 +1,13 @@
#include "ExperienceLibrary.hpp"
#include "../Models/Creature.hpp"
void CreatureLib::Battling::ExperienceLibrary::HandleExperienceGain(
CreatureLib::Battling::Creature* faintedMon, const std::unordered_set<Creature*>& opponents) const {
for (auto opponent : opponents) {
auto levelDiff = faintedMon->GetLevel() - opponent->GetLevel() + 10;
if (levelDiff <= 0)
continue;
auto experienceGain = levelDiff * 10;
opponent->AddExperience(static_cast<uint32_t>(experienceGain));
}
}

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@ -0,0 +1,16 @@
#ifndef CREATURELIB_EXPERIENCELIBRARY_HPP
#define CREATURELIB_EXPERIENCELIBRARY_HPP
#include <unordered_set>
namespace CreatureLib::Battling {
class Creature;
class ExperienceLibrary {
public:
virtual ~ExperienceLibrary() = default;
virtual void HandleExperienceGain(Creature* faintedMon, const std::unordered_set<Creature*>& opponents) const;
};
}
#endif // CREATURELIB_EXPERIENCELIBRARY_HPP

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@ -92,6 +92,16 @@ Battling::BattleSide* Battling::Creature::GetBattleSide() const { return _side;
bool Battling::Creature::IsFainted() const { return this->__CurrentHealth <= 0; }
void Battling::Creature::OnFaint() {
// HOOK: On Faint
_library->GetExperienceLibrary()->HandleExperienceGain(this, _seenOpponents);
if (!_battle->CanSlotBeFilled(_side->GetSideIndex(), _side->GetCreatureIndex(this))) {
_side->MarkSlotAsUnfillable(this);
}
_battle->ValidateBattleState();
}
void Battling::Creature::Damage(uint32_t damage, Battling::DamageSource source) {
if (damage > __CurrentHealth) {
damage = __CurrentHealth;
@ -100,10 +110,7 @@ void Battling::Creature::Damage(uint32_t damage, Battling::DamageSource source)
__CurrentHealth -= damage;
if (IsFainted() && damage > 0) {
if (!_battle->CanSlotBeFilled(_side->GetSideIndex(), _side->GetCreatureIndex(this))) {
_side->MarkSlotAsUnfillable(this);
}
_battle->ValidateBattleState();
OnFaint();
}
}
@ -130,3 +137,16 @@ void Battling::Creature::GetActiveScripts(std::vector<ScriptWrapper>& scripts) {
_side->GetActiveScripts(scripts);
}
void Battling::Creature::ClearVolatileScripts() { _volatile.Clear(); }
void Battling::Creature::AddExperience(uint32_t amount) {
auto maxLevel = _library->GetSettings().GetMaximalLevel();
if (__Level >= maxLevel) {
return;
}
auto exp = __Experience + amount;
auto level = _library->GetGrowthRateLibrary()->CalculateLevel(this->GetSpecies()->GetGrowthRate(), exp);
if (level >= maxLevel) {
exp = _library->GetGrowthRateLibrary()->CalculateExperience(this->GetSpecies()->GetGrowthRate(), maxLevel);
}
__Experience = exp;
__Level = level;
}

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@ -54,6 +54,8 @@ namespace CreatureLib::Battling {
Script* _status = nullptr;
ScriptSet _volatile = {};
void OnFaint();
public:
Creature(const BattleLibrary* library, const Library::CreatureSpecies* species,
const Library::SpeciesVariant* variant, uint8_t level, uint32_t experience,
@ -83,6 +85,7 @@ namespace CreatureLib::Battling {
void ChangeLevel(int8_t amount);
void Damage(uint32_t damage, DamageSource source);
void OverrideActiveTalent(const std::string& talent);
void AddExperience(uint32_t amount);
void MarkOpponentAsSeen(Creature* creature) { _seenOpponents.insert(creature); }
const std::unordered_set<Creature*>& GetSeenOpponents() const { return _seenOpponents; }

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@ -14,6 +14,8 @@ namespace CreatureLib::Library {
public:
[[nodiscard]] uint8_t CalculateLevel(const std::string& growthRate, uint32_t experience) const;
[[nodiscard]] uint32_t CalculateExperience(const std::string& growthRate, uint8_t level) const;
void AddGrowthRate(std::string name, GrowthRate* rate) { _growthRates.insert({name, rate}); }
};
}

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@ -0,0 +1,33 @@
#ifndef CREATURELIB_LOOKUPGROWTHRATE_HPP
#define CREATURELIB_LOOKUPGROWTHRATE_HPP
#include <vector>
#include "GrowthRate.hpp"
namespace CreatureLib::Library {
class LookupGrowthRate : public GrowthRate {
protected:
std::vector<int32_t> _experience = {
0, 15, 52, 122, 237, 406, 637, 942, 1326, 1800, 2369, 3041, 3822,
4719, 5737, 6881, 8155, 9564, 11111, 12800, 14632, 16610, 18737, 21012, 23437, 26012,
28737, 31610, 34632, 37800, 41111, 44564, 48155, 51881, 55737, 59719, 63822, 68041, 72369,
76800, 81326, 85942, 90637, 95406, 100237, 105122, 110052, 115015, 120001, 125000, 131324, 137795,
144410, 151165, 158056, 165079, 172229, 179503, 186894, 194400, 202013, 209728, 217540, 225443, 233431,
241496, 249633, 257834, 267406, 276458, 286328, 296358, 305767, 316074, 326531, 336255, 346965, 357812,
367807, 378880, 390077, 400293, 411686, 423190, 433572, 445239, 457001, 467489, 479378, 491346, 501878,
513934, 526049, 536557, 548720, 560922, 571333, 583539, 591882, 600000};
public:
uint8_t CalculateLevel(uint32_t experience) const override {
for (uint8_t i = 0; i < _experience.size(); i++) {
if (_experience[i] > experience) {
return i;
}
}
return _experience[_experience.size() - 1];
}
uint32_t CalculateExperience(uint8_t level) const override { return _experience[level - 1]; }
};
}
#endif // CREATURELIB_LOOKUPGROWTHRATE_HPP

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@ -1,35 +1,37 @@
#ifdef TESTS_BUILD
#include "TestLibrary.hpp"
#include "../../src/Library/GrowthRates/LookupGrowthRate.hpp"
using namespace CreatureLib::Core;
using namespace CreatureLib::Library;
using namespace CreatureLib::Battling;
BattleLibrary* TestLibrary::_library = nullptr;
BattleLibrary *TestLibrary::Get() {
if (TestLibrary::_library == nullptr){
auto l = new DataLibrary(LibrarySettings(100, 4), BuildSpeciesLibrary(), BuildAttackLibrary(), BuildItemLibrary(),
BuildGrowthRateLibrary(), BuildTypeLibrary());
BattleLibrary* TestLibrary::Get() {
if (TestLibrary::_library == nullptr) {
auto l = new DataLibrary(LibrarySettings(100, 4), BuildSpeciesLibrary(), BuildAttackLibrary(),
BuildItemLibrary(), BuildGrowthRateLibrary(), BuildTypeLibrary());
auto statCalc = new BattleStatCalculator();
auto battleLib = new BattleLibrary(l, statCalc, new DamageLibrary(), new CriticalLibrary(), new ScriptResolver());
auto battleLib = new BattleLibrary(l, statCalc, new DamageLibrary(), new CriticalLibrary(),
new ExperienceLibrary(), new ScriptResolver());
TestLibrary::_library = battleLib;
}
return TestLibrary::_library;
}
SpeciesLibrary *TestLibrary::BuildSpeciesLibrary() {
SpeciesLibrary* TestLibrary::BuildSpeciesLibrary() {
auto l = new SpeciesLibrary();
l->LoadSpecies("testSpecies1",
new CreatureSpecies(
0, "testSpecies1",
new SpeciesVariant("default", 1, 1, 10, {0, 1}, StatisticSet<uint16_t>(10, 10, 10, 10, 10, 10),
{"testTalent"}, {"testSecretTalent"}, new LearnableAttacks(100)),
0.5f, "testGrowthRate", 5, 100));
0, "testSpecies1",
new SpeciesVariant("default", 1, 1, 10, {0, 1}, StatisticSet<uint16_t>(10, 10, 10, 10, 10, 10),
{"testTalent"}, {"testSecretTalent"}, new LearnableAttacks(100)),
0.5f, "testGrowthRate", 5, 100));
return l;
}
AttackLibrary *TestLibrary::BuildAttackLibrary() {
AttackLibrary* TestLibrary::BuildAttackLibrary() {
auto l = new AttackLibrary();
l->LoadAttack("standard", new AttackData("standard", "normal", AttackCategory::Physical, 20, 100, 30,
AttackTarget::AdjacentOpponent, 0, {}));
@ -42,17 +44,18 @@ AttackLibrary *TestLibrary::BuildAttackLibrary() {
return l;
}
ItemLibrary *TestLibrary::BuildItemLibrary() {
ItemLibrary* TestLibrary::BuildItemLibrary() {
auto l = new ItemLibrary();
return l;
}
GrowthRateLibrary *TestLibrary::BuildGrowthRateLibrary() {
GrowthRateLibrary* TestLibrary::BuildGrowthRateLibrary() {
auto l = new GrowthRateLibrary();
l->AddGrowthRate("testGrowthRate", new LookupGrowthRate());
return l;
}
TypeLibrary *TestLibrary::BuildTypeLibrary() {
TypeLibrary* TestLibrary::BuildTypeLibrary() {
auto l = new TypeLibrary();
l->RegisterType("testType1");
l->RegisterType("testType2");