Commit Graph

550 Commits

Author SHA1 Message Date
Deukhoofd 208bb097dd
Make event listeners threaded.
continuous-integration/drone/push Build is failing Details
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-07 12:20:59 +02:00
Deukhoofd 5aa04a4b15 Add TurnStart, TurnEnd and ExperienceGain event triggers.
continuous-integration/drone/push Build is passing Details
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-07 11:02:37 +02:00
Deukhoofd 3a170d8924 Adds creature Switch event.
continuous-integration/drone/push Build is passing Details
2020-08-07 10:38:35 +02:00
Deukhoofd 9b9b644143
Tweak EventHook data allocation based on testing.
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2020-08-04 13:43:51 +02:00
Deukhoofd 5cd5a634e2
Further memory fixes for getting HitData in ExecutingAttack.
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2020-08-04 12:45:11 +02:00
Deukhoofd f38161f573
Fixed issue where hitdata read wrong memory.
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2020-08-04 12:22:05 +02:00
Deukhoofd 08ef84f6d6
Defensive programming.
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2020-08-03 17:44:29 +02:00
Deukhoofd 93b3847b31
Revert "Disable EventHook system for now for testing."
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This reverts commit 84e03021
2020-08-03 17:28:43 +02:00
Deukhoofd 84e030213d
Disable EventHook system for now for testing.
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2020-08-02 10:14:56 +02:00
Deukhoofd d55a9e8494
Add more assertions to prevent segfaults.
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2020-08-02 09:52:11 +02:00
Deukhoofd 1b9da9a721
Added more security to EventHook.
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2020-08-01 11:34:25 +02:00
Deukhoofd 301f9b9656
Removed StringView initialization, and use the default uninitialized pointer for it.
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2020-08-01 10:34:40 +02:00
Deukhoofd 670abd7229
Fixed Segfault when overriding talent.
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2020-08-01 10:27:46 +02:00
Deukhoofd fa5184ad77
Tweaks for EventHook.
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2020-07-31 19:52:12 +02:00
Deukhoofd c3de280ebb
Fixes for EventHook corruptions, unit tests for EventHooks.
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2020-07-31 18:39:47 +02:00
Deukhoofd 0eaae43444
Reworked event hook to a system with pre-allocated memory, owned by the battle. This deals with cleaning up event data memory.
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2020-07-31 16:19:39 +02:00
Deukhoofd 3e8f9340f3
Dont delete events after triggering the event listener. Once they're in the event listeners hands, it's their responsibility to properly clean up the memory. 2020-07-31 15:47:18 +02:00
Deukhoofd bd7ecb6b33
More work on exceptions.
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2020-07-31 14:17:38 +02:00
Deukhoofd 9c93ca6995
Fixed exception messages being wrong.
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2020-07-31 11:23:23 +02:00
Deukhoofd 5a41208fdb
Further clearer error handling.
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2020-07-31 10:45:20 +02:00
Deukhoofd b56226076e
Fixed issue where multiple targets would cause the same target to be hit over and over again.
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2020-07-30 20:15:58 +02:00
Deukhoofd b3b9698831
More clearer exception messages. 2020-07-30 20:15:27 +02:00
Deukhoofd 13c4609cdd
Tweaks for exception handling.
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2020-07-28 19:37:03 +02:00
Deukhoofd e2e706693b
Clearer errors for C Interface.
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2020-07-28 17:22:43 +02:00
Deukhoofd 1d03adf0d1
Implements replacement attack when an attack can't be used anymore, adds clearer exception handling.
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2020-07-26 18:00:58 +02:00
Deukhoofd 36f1e5beeb
Further work on better exceptions.
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2020-07-26 17:41:11 +02:00
Deukhoofd 29eb7c603a
More reworks of exceptions. 2020-07-26 17:29:06 +02:00
Deukhoofd a4bb8864a0
When creating a CreatureParty with a size, don't just reserve the space, but append nullptr as well.
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2020-07-26 16:08:41 +02:00
Deukhoofd 436e68293e
Support for passing a random seed.
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2020-07-26 10:16:25 +02:00
Deukhoofd e6f84f182a
Add Creature getter for the library.
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2020-07-25 15:02:11 +02:00
Deukhoofd 8f921ce89b
Add support for swapping in and out of a party.
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2020-07-25 14:35:13 +02:00
Deukhoofd be82abeece
Change nickname to string from string_view.
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2020-07-19 12:15:14 +02:00
Deukhoofd 367ed7fcbb
Cleanup CMake file. 2020-07-17 13:12:21 +02:00
Deukhoofd 5032377554
Remove Random passes by pointer.
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2020-07-12 15:26:00 +02:00
Deukhoofd c6974b6b5b
Adds getter for Script for ExecutingAttack. Mostly useful for unit tests etc.
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2020-07-04 18:13:36 +02:00
Deukhoofd 47515399fe
Supports iterating over BaseLibrary.
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2020-07-04 17:18:24 +02:00
Deukhoofd 772619db0f
Changed LoadScript to StringView.
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2020-06-26 18:23:40 +02:00
Deukhoofd 48639eeee5
Update to new Arbutils
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2020-06-26 17:08:23 +02:00
Deukhoofd f50f76e993
Move priority scripthook to more sensible place in turn flow.
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2020-06-20 19:51:34 +02:00
Deukhoofd b3366f7b58
Script hook for changing priority.
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2020-06-20 19:44:41 +02:00
Deukhoofd f55ae5a809
Syntax fixes.
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2020-06-20 18:53:10 +02:00
Deukhoofd 14458ec30c
Bring Library class in line with style lines.
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2020-06-20 18:50:55 +02:00
Deukhoofd add77325a4
Several additional checks to ensure battle does not finish turn when ended.
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2020-06-12 16:48:49 +02:00
Deukhoofd fd1c6e9a0a
If no side is still alive, mark battle as inconclusive ended.
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2020-06-12 16:25:21 +02:00
Deukhoofd 32bb641f75
Fixed issue with underflow in ScriptAggregator.
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2020-06-12 15:49:37 +02:00
Deukhoofd 3358bf7378
Fixed comparing int32_t with uint32_t.
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2020-06-10 14:46:45 +02:00
Deukhoofd c8314d6018
Support for changing variants.
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2020-06-10 14:39:20 +02:00
Deukhoofd 637649c993
Deal with talent indices that are out of bounds.
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2020-06-10 12:29:38 +02:00
Deukhoofd fccf339e76
Implements genderless mons.
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2020-06-10 12:16:09 +02:00
Deukhoofd fddf2cabab
Rework ScriptIterator to jump to first value on reset.
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2020-06-05 18:06:45 +02:00
Deukhoofd 9e7607338f
Moved Creature types to creature itself, instead of using the variant types.
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2020-06-05 16:38:27 +02:00
Deukhoofd 3c5b3d5c03
Fixed potential reaching end of function.
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2020-06-05 15:42:28 +02:00
Deukhoofd 66379bfa65
Initial support for handling multi target attacks.
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2020-06-05 15:32:05 +02:00
Deukhoofd f463ba8496
Simplify check whether mon is on battle field.
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2020-06-05 14:35:23 +02:00
Deukhoofd 44de4a0799
Use std::algorithm for Battle::CreatureInField
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2020-06-05 14:15:20 +02:00
Deukhoofd 57e8595bdf
Make ExecutingAttack creature list a raw C array, as this is a hot spot and could use some optimization.
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2020-06-04 21:58:28 +02:00
Deukhoofd 657d646fda
Make the last couple classes use smart pointers.
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2020-06-02 18:30:37 +02:00
Deukhoofd 7262ae9e8b
Make ExecutingAttack use smart pointers. 2020-06-02 18:02:37 +02:00
Deukhoofd a5a613ba5c
Make CreateCreature use smart pointers. 2020-06-02 17:19:23 +02:00
Deukhoofd 62583ecb17
Make Creature use smart pointers.
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2020-06-02 16:20:47 +02:00
Deukhoofd 1ef50fd3a6
Use unique pointers in scriptset.
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2020-06-02 15:03:31 +02:00
Deukhoofd 23e2bc73bc
Style fixes.
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2020-06-02 14:14:24 +02:00
Deukhoofd e8650e2a03
Fixed build error.
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2020-06-02 14:02:32 +02:00
Deukhoofd e4b9550efa
Make all individual scripts smart pointers.
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2020-06-02 13:43:44 +02:00
Deukhoofd dba1275813
Move ScriptIterator reset to get call instead of inside Macro.
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2020-06-02 13:21:23 +02:00
Deukhoofd f898698f49
Use smart pointers for BattleSide.
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2020-06-02 13:06:24 +02:00
Deukhoofd 49e8ff055d
Use smart pointer for BattleParty.
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2020-06-02 12:16:26 +02:00
Deukhoofd 18203138d1
Use algorithm for IsResponsibleForIndex check.
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2020-06-02 12:14:49 +02:00
Deukhoofd 69f6a89c0d
Make CreatureParty use smart pointers.
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2020-05-31 19:04:40 +02:00
Deukhoofd 01f6e59cb6
Make battle class fields all smart pointers.
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2020-05-31 19:01:45 +02:00
Deukhoofd 29cb4eac37
Make ChoiceQueue use smart pointers.
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2020-05-31 18:00:39 +02:00
Deukhoofd ff181204ae
Make LearnedAttack of Creature a smart pointer.
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2020-05-31 17:26:39 +02:00
Deukhoofd a7069a5960
Ensure Attack script is deleted when not taken by ExecutingAttack.
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2020-05-29 20:05:05 +02:00
Deukhoofd 20be2815ce
Revert "Clean up choices if they can't be used."
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This reverts commit 04cef8b6
2020-05-29 19:29:25 +02:00
Deukhoofd 04cef8b6e2
Clean up choices if they can't be used.
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2020-05-29 19:25:46 +02:00
Deukhoofd d51919c74f
Make ExecutingAttack a local variable while being used, to ensure it's always cleaned up.
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2020-05-29 18:49:48 +02:00
Deukhoofd a9740cb1eb
Fixed memory leak in ExecutingAttack.
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2020-05-27 18:29:52 +02:00
Deukhoofd fcc6f2214e
Make ExecutingAttack have raw pointer array HitData, instead of a List. This is a very hot segment of code, and removing surrounding abstractions can give us a decent amount of performance.
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2020-05-27 18:26:09 +02:00
Deukhoofd 90e7a699bc
Remove const qualification of ScriptResolver.
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2020-05-26 20:53:06 +02:00
Deukhoofd 25f65eb47b
Update to newer Arbutils version.
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2020-05-26 18:31:06 +02:00
Deukhoofd d746b3ecce
Make staticlib in battle library an unique ptr.
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2020-05-26 16:38:55 +02:00
Deukhoofd 0125215007
Style fixes 2020-05-26 16:35:01 +02:00
Deukhoofd 16b67b0d54
Make most of the battle library use unique_ptr.
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2020-05-26 15:11:04 +02:00
Deukhoofd e46117ea06
Fixes DataLibrary not having correct const definitions.
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2020-05-26 15:02:41 +02:00
Deukhoofd ecf1c47a53
Make Growth Rate library use unique_ptr 2020-05-26 14:58:16 +02:00
Deukhoofd aba56d2fdd
Make Attack secondary effect a unique_ptr.
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2020-05-26 14:41:43 +02:00
Deukhoofd 8418c814b4
Make SpeciesVariants smart pointers.
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2020-05-26 14:35:18 +02:00
Deukhoofd 36208da2fb
Remove shared_ptr, instead use borrowed_ptr to more accurately depict ownership of the objects in the BaseLibraries.
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2020-05-26 14:13:30 +02:00
Deukhoofd d82792e27a
Make BaseLibraries use shared_ptr.
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2020-05-24 20:57:22 +02:00
Deukhoofd b17c0648ff
Make DataLibrary use unique_ptr.
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2020-05-24 19:01:47 +02:00
Deukhoofd c056ddc6b3
Adds getter for parties to battle.
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2020-05-24 12:57:12 +02:00
Deukhoofd 2e860192c7
Support for blocking a creature from gaining experience, don't give experience when a creature is fainted.
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2020-05-20 15:18:27 +02:00
Deukhoofd 748f68b6d8
Fixes for earlier commit to fix GetEffectiveness in type library.
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2020-05-06 13:32:11 +02:00
Deukhoofd 51415895a4
Fixes GetEffectiveness in type library using integer instead of float.
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2020-05-06 13:27:50 +02:00
Deukhoofd 3a9e55aae5
C interface to add species variant.
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2020-05-04 20:40:45 +02:00
Deukhoofd 119e71e86a
Allow AsInt from Float EffectParameter, and AsFloat from Int EffectParameter.
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2020-05-03 21:08:27 +02:00
Deukhoofd 91ba93462b
Fixed issues with C Interface
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2020-05-02 20:03:18 +02:00
Deukhoofd 94d9d4f3d2
Performance improvement for running turns by reducing the number of lookups for the hitdata.
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2020-04-25 20:20:30 +02:00
Deukhoofd f602ea9358
Fixed Windows build issue.
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2020-04-25 20:13:46 +02:00
Deukhoofd 7fd3687564
Cleanup of ExecutingAttack, removing TargetData, and reducing the number of allocations needed.
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2020-04-25 20:09:20 +02:00
Deukhoofd 8eb22ad68d
Pass HitData as reference to damage calculation library, to prevent multiple lookup.
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2020-04-25 16:51:10 +02:00
Deukhoofd 864a9d933d
Inlined get stats from Creature. These are frequently called one line methods.
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2020-04-25 16:15:27 +02:00
Deukhoofd 0e874346bb
Pass ExecutingAttack values by reference instead of pointer.
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2020-04-25 16:04:17 +02:00
Deukhoofd 734d056449
Performance improvement for collecting scripts, by reserving size in ScriptSource.
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2020-04-25 11:33:25 +02:00
Deukhoofd 3b1c0e84e1
Fixed random value getter from BaseLibrary being broken.
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2020-04-25 11:08:04 +02:00
Deukhoofd 1eb751538d
Updated to latest Arbutils.
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2020-04-25 10:41:15 +02:00
Deukhoofd df37558ec0
Fix for random value from library not working.
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2020-04-24 18:43:18 +02:00
Deukhoofd 3ad21fecc2
Performance improvements for getting random value from libraries.
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2020-04-24 18:24:51 +02:00
Deukhoofd dd668f2b1c
Cleanup of ScriptAggregator class.
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2020-04-23 23:23:58 +02:00
Deukhoofd 3a11bba913
Rework ScriptAggregator so it only needs to be created once, and can then be reset.
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2020-04-23 19:57:45 +02:00
Deukhoofd 742d0c772c
Handling for tie breaking
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2020-04-22 23:09:54 +02:00
Deukhoofd 1709617e10
Remove tie breaking by randomness. This caused issues with sorting.
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2020-04-22 23:03:16 +02:00
Deukhoofd 97fa37ea7d
Implements clamped statistics for stat boost.
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2020-04-22 21:48:00 +02:00
Deukhoofd 75baf19ebd
Cleanup 2020-04-22 21:20:07 +02:00
Deukhoofd d2cf26e950
Fixed issue where attack with 1 use remaining couldn't be used.
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2020-04-22 15:03:09 +02:00
Deukhoofd ddbf4c23b8
Fix for compilation issue when using NO_ASSERT.
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2020-04-22 12:54:11 +02:00
Deukhoofd 331767789c
Tweaks and fixes for AttackData name.
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2020-04-21 15:48:21 +02:00
Deukhoofd 83f427368e
Pass LearnedAttack list to creature by reference.
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2020-04-21 14:44:57 +02:00
Deukhoofd bf6f77d904
Pass Random of GetRandomAttack by reference.
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2020-04-21 12:43:08 +02:00
Deukhoofd eff755a901
Rework of GetRandomAttack
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2020-04-21 12:41:26 +02:00
Deukhoofd a54459cc57
Fixes for effect. 2020-04-21 12:31:53 +02:00
Deukhoofd 78a42deb90
Use nullptr as non existing effect.
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2020-04-19 19:49:04 +02:00
Deukhoofd a580649224
Ensure AddLevelAttack adds to distinctMoves
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2020-04-19 19:11:48 +02:00
Deukhoofd 680f949df8
Return nullptr from LearnableAttacks when trying to retrieve from empty.
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2020-04-19 18:50:32 +02:00
Deukhoofd b286d1726d
Fix get random value from baselibrary returning key instead of value.
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2020-04-19 18:22:27 +02:00
Deukhoofd aeac49d892
Made GetRandomAttack const.
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2020-04-19 17:51:36 +02:00
Deukhoofd ad9cbf0670
Implements GetRandomAttack method on LearnableAttacks.
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2020-04-19 17:42:32 +02:00
Deukhoofd c6ce5fe8a7
Add function to BaseLibrary class to retrieve random value.
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2020-04-19 17:01:33 +02:00
Deukhoofd 3dcefebee7
Add ChangeEffectiveness script hook.
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2020-04-19 13:07:28 +02:00
Deukhoofd 88d55998d0
Change DamageSource enum to Arbutils Enum.
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2020-04-19 12:59:25 +02:00
Deukhoofd a200c7cde8
Make Battle fields protected instead of private.
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2020-04-18 15:22:38 +02:00
Deukhoofd 88a8a28cc6
Pass item constructor flags by reference.
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2020-04-17 20:53:33 +02:00
Deukhoofd 317f616be2
Change EffectParameter string to ConstString, changed to Variant.
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2020-04-15 19:05:24 +02:00
Deukhoofd 2e5d463e45
Throw clean exception when no volatile script is found when adding one.
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2020-04-11 00:22:08 +02:00
Deukhoofd 04bf061115
Removed OnStatusMove hook, now just uses OnSecondaryEffect hook.
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2020-04-10 23:06:19 +02:00
Deukhoofd 5ac2b7b3c9
Turn SecondaryEffect class into pointer type, owned by AttackData.
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2020-04-10 22:17:48 +02:00
Deukhoofd beb50a60b0
Rework of EffectParameter storage, added float value.
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2020-04-10 21:05:44 +02:00
Deukhoofd a6ab69e043
Fixed EffectParameter memory leak.
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2020-04-10 20:15:05 +02:00
Deukhoofd d2320fde3c
Unit tests for EffectParameters.
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2020-04-10 20:09:15 +02:00
Deukhoofd e934e13950
Replace void* for script parameter with EffectParameter class.
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2020-04-10 17:54:45 +02:00
Deukhoofd 1537a5f316
Initialize script with move effect parameters.
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2020-04-10 17:18:19 +02:00
Deukhoofd 49e0f00237
Initialize CreateCreature with ConstString instead of std::string.
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2020-04-10 16:44:25 +02:00
Deukhoofd e89d2a9e0c
Adds secondary effect parameter system.
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2020-04-10 16:35:24 +02:00
Deukhoofd 7194d3f4f8
Remove issue for Windows build.
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2020-04-09 18:38:00 +02:00
Deukhoofd 88eda6ef94
Update to new version of Arbutils.
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2020-04-09 18:19:21 +02:00
Deukhoofd 70fc8d2d5f
Add C interface for ExecutingAttack.
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2020-04-06 17:05:32 +02:00
Deukhoofd 340520e0e3
Reworks attack scripts to handle effect chance and effect name through data files.
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2020-04-06 12:02:29 +02:00
Deukhoofd e2675d06fb
C interface for Battle Random.
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2020-04-04 18:24:59 +02:00
Deukhoofd 3dd5aeffd8
C interface for Battle Side.
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2020-04-04 17:03:06 +02:00
Deukhoofd 3429f1647c
Made C Interface for BattleLibrary constructor try.
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2020-04-04 13:42:06 +02:00
Deukhoofd 1e0d00d3b7
Revert "Use smart pointers for basic libraries."
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This reverts commit 214ff819
2020-04-04 13:37:06 +02:00
Deukhoofd 91bea44113
Added LearnedAttack C Interface.
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2020-04-04 13:36:13 +02:00
Deukhoofd aee5bcb088
Mark LearnableAttacks on SpeciesVariant as unique.
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2020-03-27 20:46:44 +01:00
Deukhoofd 214ff81992
Use smart pointers for basic libraries.
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2020-03-26 22:46:14 +01:00
Deukhoofd b5894ea8f2
Added C Interface for Script.
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2020-03-25 19:47:37 +01:00
Deukhoofd 7ce3e6940d
Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00
Deukhoofd 27288563cd
Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
Deukhoofd f190121e74
More Assertions to validate state correctness.
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2020-03-22 15:35:58 +01:00
Deukhoofd 475392f9b6
Fixed issue where base stats of a variant got corrupted.
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2020-03-22 15:25:38 +01:00
Deukhoofd 899e432271
Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
Deukhoofd 970ca8ddd5
Fixed replacementattack not being complete.
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2020-03-22 10:30:45 +01:00
Deukhoofd a7b87ab4f8
Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00
Deukhoofd 5672f2d2a7
Support for attack when other attacks can't be used in MiscLibrary.
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2020-03-12 11:15:00 +01:00
Deukhoofd 7435a2a678
Turnchoices C Interface.
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2020-03-11 12:22:13 +01:00
Deukhoofd 5a976e4031
Added display text event hook. 2020-03-09 17:43:36 +01:00
Deukhoofd 06336c64cd
Added canRevive parameter to Heal function, added Faint event. 2020-03-09 16:29:41 +01:00
Deukhoofd 3efd7a6974
Added C interface for EventData.
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2020-03-09 11:12:24 +01:00
Deukhoofd ce2fc320bd
Tweaks for Battle and ScriptSet, added Battle C interface.
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2020-03-09 10:16:57 +01:00
Deukhoofd 1afb13cfd1
Added C Interface for BattleParty.
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2020-03-08 15:19:19 +01:00
Deukhoofd bbe99da0f0
Fixes and tweaks for CreatureParty, added C Interface.
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2020-03-08 13:53:58 +01:00
Deukhoofd 1d18066bcc
Made Battle take battleparties as a pointer instead of value for external use.
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2020-03-07 11:00:48 +01:00
Deukhoofd e990c13109
Added Creature C Interface, misc fixes and changes for Creature.
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2020-03-05 11:25:41 +01:00
Deukhoofd e7d3c6afd4
Changed DamageLibrary to use appropriate integer types, instead of 'int'.
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2020-03-04 18:28:14 +01:00
Deukhoofd ea8afcd0b3
C interface for BattleLibrary.
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2020-03-04 17:04:44 +01:00
Deukhoofd 6bffea953d
Implements extern growthrate that uses function pointers. 2020-03-04 15:00:57 +01:00
Deukhoofd 81e173ec1a
C Interface for Lookup GrowthRate.
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2020-03-04 09:11:32 +01:00
Deukhoofd 33de8424be
Tweaks and fixes for Item, added C interface.
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2020-03-03 19:37:21 +01:00
Deukhoofd 461da76f59
Tweaks and fixes for AttackData, added C interface.
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2020-03-02 15:38:18 +01:00
Deukhoofd 81ae0e8454
Make Attack name a ConstString.
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2020-03-02 15:29:42 +01:00
Deukhoofd 3bca3c0673
Reworked LearnedAttacks class, added C interface.
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2020-03-02 15:23:08 +01:00
Deukhoofd 0c1580ade6
Reworked retrieving talent, new method is cleaner and harder to misunderstand.
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2020-03-02 13:59:49 +01:00
Deukhoofd 5f341ffbb7
Use hash as key for Species variants, added C interface for Species.
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2020-02-29 17:00:29 +01:00
Deukhoofd 70ad3eb838
Tweaks and fixes for TypeLibrary 2020-02-29 16:06:36 +01:00
Deukhoofd 671077259e
Make typelibrary be based around the hash value instead of conststring value. 2020-02-29 15:54:02 +01:00
Deukhoofd 4341efb54c
Support ConstString in TypeLibrary. 2020-02-29 15:42:44 +01:00
Deukhoofd 4866edebab
Make GrowthRate library be key based on uint32, instead of on the ConstString, to save memory.
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2020-02-29 15:07:05 +01:00
Deukhoofd b7b54c04e8
Add the baselibrary classes to the C Interface.
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2020-02-29 14:52:15 +01:00
Deukhoofd 5a05a2f4d3
Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
Deukhoofd 469fcfe280
Make item name ConstString.
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2020-02-27 18:30:30 +01:00
Deukhoofd 412e0a4d63
Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00
Deukhoofd 5e6572aca5
Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00
Deukhoofd 428b318baf
Mark ScriptSet.Has as const.
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2020-02-23 16:20:11 +01:00
Deukhoofd 3802587313
Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
Deukhoofd a606fbbc7b
Make basic Script class abstract, require implementation of GetName function.
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2020-02-23 12:58:13 +01:00
Deukhoofd 5f891cd4ed
Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
Deukhoofd 645ba95bbc
Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
Deukhoofd 142889ad8a
Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
Deukhoofd 32584ac406
Fixed Windows build.
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2020-02-22 15:11:18 +01:00
Deukhoofd be6b2778a5
Make CreatureException inherit from runtime_error.
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2020-02-22 15:07:16 +01:00
Deukhoofd 442d6cd5b1
Added Helper function to ChoiceQueue to move a specific creature's choice up next. 2020-02-22 14:16:38 +01:00
Deukhoofd d4fd7282f5
Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
Deukhoofd f22c23d593
Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00
Deukhoofd b886f0aebf
Add Damage library script hooks.
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2020-02-19 10:12:36 +01:00
Deukhoofd 5e29f50ea1
Mark SetHeldItem with item object as const ptr.
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2020-02-17 17:24:55 +01:00
Deukhoofd ce31309b2a
Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
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2020-02-17 17:16:28 +01:00
Deukhoofd 75bce0e329
Add virtual destructor to CreatureParty.
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2020-02-17 15:52:59 +01:00
Deukhoofd 445f7eb3d5
Add virtual destructor to Battle. 2020-02-17 15:52:02 +01:00
Deukhoofd da90c3d59e
Reset active scripts on Creature when battle is set.
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2020-02-17 10:05:32 +01:00
Deukhoofd 17552c33ca
Only get active scripts from side if side exists.
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2020-02-17 09:57:15 +01:00
Deukhoofd 65f054bfab
Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00
Deukhoofd 428483e73d
Make GetRandom in Battle class a pointer.
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2020-02-16 17:24:33 +01:00
Deukhoofd f3b5f9e8f9
Move reference to cpp file outside of header.
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2020-02-16 16:31:06 +01:00
Deukhoofd 54e366fc1b
Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00
Deukhoofd 579ee82f02
Pass ExecutingAttack for target as pointer instead of reference.
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2020-02-16 12:02:17 +01:00
Deukhoofd 252be18630
Make growth rate library case insensitive, add exception if not found.
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2020-02-16 10:07:01 +01:00
Deukhoofd f37e27378e
Add methods for getting all talents and hidden talents from a species variant.
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2020-02-16 09:17:09 +01:00
Deukhoofd d609d5ca53
Mark CreatureSpecies GetVariantIterator as const.
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2020-02-15 19:35:56 +01:00
Deukhoofd 629567a2a5
Fix BaseLibrary GetCount, add functions that use std string.
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2020-02-15 19:14:10 +01:00
Deukhoofd d6ea16b467
Implement basic library class that other libraries inherit from for performance.
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2020-02-15 18:51:21 +01:00
Deukhoofd a47f60cdf7
Implements iterator functions for libraries.
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2020-02-15 18:15:31 +01:00
Deukhoofd a6f91faba4
Fix variants lowercasing causing stack smashing error.
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2020-02-13 18:45:41 +01:00
Deukhoofd 667821df28
Mark TryGetVariant as const.
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2020-02-13 17:37:37 +01:00
Deukhoofd 2ea5f9f9bd
Make variant keys case insensitive, added helper functions for variants.
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2020-02-13 17:16:07 +01:00
Deukhoofd 611198009b
Make Attack, Item and Species libraries be case insensitive.
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2020-02-13 16:05:27 +01:00
Deukhoofd 8d4860f553
Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
Deukhoofd 02aa6f252e
Make Enum Helper parse functions constexpr, added Enum Helper Try Parse functions.
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2020-02-13 13:19:59 +01:00
Deukhoofd 0ef909cf55
Use ENUM macro for ScriptCategory enum. 2020-02-13 12:53:48 +01:00
Deukhoofd 42050de18a
Use ENUM macro for Item Category enums.
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2020-02-13 10:49:45 +01:00
Deukhoofd 1969f59a9c
Add vector dependency to Enum macro
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2020-02-12 20:12:17 +01:00
Deukhoofd 2dea2e6cd0
Add newlines after MacroUtils to hopefully keep the build happy.
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2020-02-12 19:53:42 +01:00
Deukhoofd 2732a904c4
Add easy to use macro to generate enum helper functions for parsing, stringifying and iteration.
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2020-02-12 19:48:56 +01:00
Deukhoofd a8944e2026
Fix AttackData constructor to use signed byte for priority instead of unsigned. 2020-02-12 10:11:25 +01:00
Deukhoofd 80708040a4
When setting variant of species with the same name of already existing variant, delete previous variant.
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2020-02-09 12:04:59 +01:00
Deukhoofd 3f57051219
Made CreatureSpecies destructor virtual.
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2020-02-09 10:47:18 +01:00
Deukhoofd f973259bef
Force insertion when setting species variant, as to prevent memory leaks.
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2020-02-08 20:16:47 +01:00
Deukhoofd 52d24922ff
Make type library work case insensitive.
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2020-02-08 17:50:27 +01:00
Deukhoofd 925763752f
Add function to set variants for a species, and a function to get the count of species in a species library.
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2020-02-08 14:52:45 +01:00
Deukhoofd e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
Deukhoofd cd7ddcf78e
Actually implement handling of StopBeforeAttack script hook
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2020-02-03 19:11:44 +01:00
Deukhoofd c6620021a7
Fix issues.
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2020-02-03 18:32:03 +01:00
Deukhoofd 59f7d3aa4f
Make Script functions pass out parameters by pointer instead of reference.
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2020-02-03 18:27:39 +01:00
Deukhoofd c4d0a73df6
Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
Deukhoofd 07700008f7
Slight tweaks for CreatureException, add tests to see if what() works. 2020-02-03 13:05:46 +01:00
Deukhoofd c3b573c7da
Initialize Battle pointers with nullptr in Create class.
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2020-02-02 14:39:57 +01:00
Deukhoofd fc5826edb1
Check whether a battle has been set when calling Damage function.
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2020-02-02 12:34:02 +01:00
Deukhoofd bb9b9609a6
Implements TryGet functions on several libraries.
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2020-02-01 15:33:44 +01:00
Deukhoofd dba271681d
Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00
Deukhoofd 7e0a1ec033
Make SpeciesVariant virtual
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2020-01-26 13:11:50 +01:00
Deukhoofd 23c4e89c2d
Removed unused function from ExecutingAttack 2020-01-26 13:10:45 +01:00
Deukhoofd faaafb5e1d
Make AttackData polymorphic
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2020-01-25 13:09:09 +01:00