Fix AttackData constructor to use signed byte for priority instead of unsigned.

This commit is contained in:
Deukhoofd committed 2020-02-12 10:11:25 +01:00
1 parent 80708040a4
commit a8944e2026
2 files changed
+2 -2

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+1 -1
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@@ -4,7 +4,7 @@
CreatureLib::Library::AttackData::AttackData(std::string name, uint8_t type,
CreatureLib::Library::AttackCategory category, uint8_t power,
uint8_t accuracy, uint8_t baseUsage,
CreatureLib::Library::AttackTarget target, uint8_t priority,
CreatureLib::Library::AttackTarget target, int8_t priority,
std::unordered_set<std::string> flags)
: _name(std::move(name)), _type(type), _category(category), _basePower(power), _accuracy(accuracy),
_baseUsages(baseUsage), _target(target), _priority(priority), _flags(std::move(flags)) {}
+1 -1
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@@ -21,7 +21,7 @@ namespace CreatureLib::Library {
public:
AttackData(std::string name, uint8_t type, AttackCategory category, uint8_t power, uint8_t accuracy,
uint8_t baseUsage, AttackTarget target, uint8_t priority, std::unordered_set<std::string> flags);
uint8_t baseUsage, AttackTarget target, int8_t priority, std::unordered_set<std::string> flags);
virtual ~AttackData() = default;
inline const std::string& GetName() const { return _name; }