340520e0e3
Reworks attack scripts to handle effect chance and effect name through data files.
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2020-04-06 12:02:29 +02:00
e2675d06fb
C interface for Battle Random.
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2020-04-04 18:24:59 +02:00
3dd5aeffd8
C interface for Battle Side.
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2020-04-04 17:03:06 +02:00
3429f1647c
Made C Interface for BattleLibrary constructor try.
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2020-04-04 13:42:06 +02:00
1e0d00d3b7
Revert "Use smart pointers for basic libraries."
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This reverts commit 214ff819
2020-04-04 13:37:06 +02:00
91bea44113
Added LearnedAttack C Interface.
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2020-04-04 13:36:13 +02:00
aee5bcb088
Mark LearnableAttacks on SpeciesVariant as unique.
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2020-03-27 20:46:44 +01:00
214ff81992
Use smart pointers for basic libraries.
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2020-03-26 22:46:14 +01:00
b5894ea8f2
Added C Interface for Script.
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2020-03-25 19:47:37 +01:00
7ce3e6940d
Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00
27288563cd
Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
f190121e74
More Assertions to validate state correctness.
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2020-03-22 15:35:58 +01:00
475392f9b6
Fixed issue where base stats of a variant got corrupted.
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2020-03-22 15:25:38 +01:00
899e432271
Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
970ca8ddd5
Fixed replacementattack not being complete.
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2020-03-22 10:30:45 +01:00
a7b87ab4f8
Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00
5672f2d2a7
Support for attack when other attacks can't be used in MiscLibrary.
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2020-03-12 11:15:00 +01:00
7435a2a678
Turnchoices C Interface.
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2020-03-11 12:22:13 +01:00
5a976e4031
Added display text event hook.
2020-03-09 17:43:36 +01:00
06336c64cd
Added canRevive parameter to Heal function, added Faint event.
2020-03-09 16:29:41 +01:00
3efd7a6974
Added C interface for EventData.
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2020-03-09 11:12:24 +01:00
ce2fc320bd
Tweaks for Battle and ScriptSet, added Battle C interface.
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2020-03-09 10:16:57 +01:00
1afb13cfd1
Added C Interface for BattleParty.
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2020-03-08 15:19:19 +01:00
bbe99da0f0
Fixes and tweaks for CreatureParty, added C Interface.
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2020-03-08 13:53:58 +01:00
1d18066bcc
Made Battle take battleparties as a pointer instead of value for external use.
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2020-03-07 11:00:48 +01:00
e990c13109
Added Creature C Interface, misc fixes and changes for Creature.
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2020-03-05 11:25:41 +01:00
e7d3c6afd4
Changed DamageLibrary to use appropriate integer types, instead of 'int'.
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2020-03-04 18:28:14 +01:00
ea8afcd0b3
C interface for BattleLibrary.
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2020-03-04 17:04:44 +01:00
6bffea953d
Implements extern growthrate that uses function pointers.
2020-03-04 15:00:57 +01:00
81e173ec1a
C Interface for Lookup GrowthRate.
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2020-03-04 09:11:32 +01:00
33de8424be
Tweaks and fixes for Item, added C interface.
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2020-03-03 19:37:21 +01:00
461da76f59
Tweaks and fixes for AttackData, added C interface.
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2020-03-02 15:38:18 +01:00
81ae0e8454
Make Attack name a ConstString.
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2020-03-02 15:29:42 +01:00
3bca3c0673
Reworked LearnedAttacks class, added C interface.
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2020-03-02 15:23:08 +01:00
0c1580ade6
Reworked retrieving talent, new method is cleaner and harder to misunderstand.
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2020-03-02 13:59:49 +01:00
5f341ffbb7
Use hash as key for Species variants, added C interface for Species.
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2020-02-29 17:00:29 +01:00
70ad3eb838
Tweaks and fixes for TypeLibrary
2020-02-29 16:06:36 +01:00
671077259e
Make typelibrary be based around the hash value instead of conststring value.
2020-02-29 15:54:02 +01:00
4341efb54c
Support ConstString in TypeLibrary.
2020-02-29 15:42:44 +01:00
4866edebab
Make GrowthRate library be key based on uint32, instead of on the ConstString, to save memory.
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2020-02-29 15:07:05 +01:00
b7b54c04e8
Add the baselibrary classes to the C Interface.
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2020-02-29 14:52:15 +01:00
5a05a2f4d3
Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
469fcfe280
Make item name ConstString.
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2020-02-27 18:30:30 +01:00
412e0a4d63
Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00
5e6572aca5
Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00
428b318baf
Mark ScriptSet.Has as const.
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2020-02-23 16:20:11 +01:00
3802587313
Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
a606fbbc7b
Make basic Script class abstract, require implementation of GetName function.
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2020-02-23 12:58:13 +01:00
5f891cd4ed
Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
645ba95bbc
Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00