Added Creature C Interface, misc fixes and changes for Creature.
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2020-03-05 11:25:41 +01:00
parent 985c2720c5
commit e990c13109
6 changed files with 153 additions and 26 deletions

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@@ -34,7 +34,7 @@ Creature* CreateCreature::Create() {
auto rand = Arbutils::Random();
auto species = this->_library->GetSpeciesLibrary()->Get(this->_species);
auto variant = species->GetVariant(this->_variant);
TalentIndex talent;
Library::TalentIndex talent;
if (this->_talent.Empty()) {
talent = variant->GetRandomTalent(&rand);
} else {
@@ -54,8 +54,7 @@ Creature* CreateCreature::Create() {
throw CreatureException("Invalid held item.");
}
}
// FIXME: implement experience
auto experience = 0;
auto experience = _library->GetGrowthRateLibrary()->CalculateExperience(species->GetGrowthRate(), _level);
auto attacks = std::vector<LearnedAttack*>(_attacks.size());
for (size_t i = 0; i < attacks.size(); i++) {

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@@ -9,7 +9,8 @@ using namespace CreatureLib;
Battling::Creature::Creature(const BattleLibrary* library, const Library::CreatureSpecies* species,
const Library::SpeciesVariant* variant, uint8_t level, uint32_t experience, uint32_t uid,
Library::Gender gender, uint8_t coloring, const Library::Item* heldItem,
std::string nickname, const TalentIndex& talent, std::vector<LearnedAttack*> attacks)
std::string nickname, const Library::TalentIndex& talent,
std::vector<LearnedAttack*> attacks)
: _library(library), _species(species), _variant(variant), _level(level), _experience(experience),
_uniqueIdentifier(uid), _gender(gender), _coloring(coloring), _heldItem(heldItem), _nickname(std::move(nickname)),
_talentIndex(talent), _hasOverridenTalent(false), _attacks(std::move(attacks)) {
@@ -20,8 +21,9 @@ Battling::Creature::Creature(const BattleLibrary* library, const Library::Creatu
}
}
void Battling::Creature::ChangeLevel(int8_t amount) {
void Battling::Creature::ChangeLevelBy(int8_t amount) {
this->_level += amount;
_experience = _library->GetGrowthRateLibrary()->CalculateExperience(_species->GetGrowthRate(), _level);
RecalculateFlatStats();
}
@@ -176,13 +178,21 @@ const Library::SpeciesVariant* Battling::Creature::GetDisplayVariant() const {
variant = _variant;
return variant;
}
void Battling::Creature::SetHeldItem(const Arbutils::CaseInsensitiveConstString& itemName) {
void Battling::Creature::SetHeldItem(const ConstString& itemName) {
const Library::Item* item;
if (!_library->GetItemLibrary()->TryGet(itemName, item)) {
throw CreatureException("Item not found.");
}
_heldItem = item;
}
void Battling::Creature::SetHeldItem(uint32_t itemNameHash) {
const Library::Item* item;
if (!_library->GetItemLibrary()->TryGet(itemNameHash, item)) {
throw CreatureException("Item not found.");
}
_heldItem = item;
}
void Battling::Creature::AddVolatileScript(const ConstString& name) {
auto script = _volatile.Get(name);
if (script != nullptr) {
@@ -196,4 +206,4 @@ void Battling::Creature::AddVolatileScript(const ConstString& name) {
void Battling::Creature::AddVolatileScript(Script* script) { _volatile.Add(script); }
void Battling::Creature::RemoveVolatileScript(const ConstString& name) { _volatile.Remove(name); }
void Battling::Creature::RemoveVolatileScript(Battling::Script* script) { _volatile.Remove(script->GetName()); }
void Battling::Creature::HasVolatileScript(const ConstString& name) const { _volatile.Has(name); }
bool Battling::Creature::HasVolatileScript(const ConstString& name) const { return _volatile.Has(name); }

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@@ -42,7 +42,7 @@ namespace CreatureLib::Battling {
bool _onBattleField = false;
std::string _nickname = "";
TalentIndex _talentIndex;
CreatureLib::Library::TalentIndex _talentIndex;
Script* _activeTalent = nullptr;
bool _hasOverridenTalent;
@@ -61,7 +61,7 @@ namespace CreatureLib::Battling {
Creature(const BattleLibrary* library, const Library::CreatureSpecies* species,
const Library::SpeciesVariant* variant, uint8_t level, uint32_t experience, uint32_t uid,
Library::Gender gender, uint8_t coloring, const Library::Item* heldItem, std::string nickname,
const TalentIndex& talent, std::vector<LearnedAttack*> attacks);
const Library::TalentIndex& talent, std::vector<LearnedAttack*> attacks);
virtual ~Creature() {
for (auto attack : _attacks) {
@@ -82,11 +82,15 @@ namespace CreatureLib::Battling {
inline uint32_t GetExperience() const { return _experience; }
inline Library::Gender GetGender() const { return _gender; }
inline uint8_t GetColoring() const { return _coloring; }
inline const bool HasHeldItem(const std::string& name) const {
inline bool HasHeldItem(const ConstString& name) const {
return _heldItem != nullptr && _heldItem->GetName() == name;
}
inline bool HasHeldItem(uint32_t nameHash) const {
return _heldItem != nullptr && _heldItem->GetName() == nameHash;
}
inline const Library::Item* GetHeldItem() const { return _heldItem; }
void SetHeldItem(const Arbutils::CaseInsensitiveConstString& itemName);
void SetHeldItem(const ConstString& itemName);
void SetHeldItem(uint32_t itemNameHash);
inline void SetHeldItem(const Library::Item* item) { _heldItem = item; };
inline uint32_t GetCurrentHealth() const { return _currentHealth; }
@@ -105,7 +109,7 @@ namespace CreatureLib::Battling {
[[nodiscard]] bool HasType(uint8_t type) const;
uint32_t GetMaxHealth() const { return _boostedStats.GetHealth(); }
void ChangeLevel(int8_t amount);
void ChangeLevelBy(int8_t amount);
void Damage(uint32_t damage, DamageSource source);
void Heal(uint32_t amount);
void OverrideActiveTalent(const ConstString& talent);
@@ -120,15 +124,15 @@ namespace CreatureLib::Battling {
void AddVolatileScript(Script* script);
void RemoveVolatileScript(const ConstString& name);
void RemoveVolatileScript(Script* script);
void HasVolatileScript(const ConstString& name) const;
bool HasVolatileScript(const ConstString& name) const;
std::vector<LearnedAttack*>& GetAttacks() { return _attacks; }
const Library::CreatureSpecies* GetDisplaySpecies() const;
const Library::SpeciesVariant* GetDisplayVariant() const;
const void SetDisplaySpecies(Library::CreatureSpecies* species) { _displaySpecies = species; }
const void SetDisplayVariant(Library::SpeciesVariant* variant) { _displayVariant = variant; };
const void SetDisplaySpecies(const Library::CreatureSpecies* species) { _displaySpecies = species; }
const void SetDisplayVariant(const Library::SpeciesVariant* variant) { _displayVariant = variant; };
// region Stat APIs

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@@ -12,7 +12,8 @@ uint32_t CreatureLib::Library::SpeciesVariant::GetStatistic(CreatureLib::Core::S
return _baseStatistics.GetStat(stat);
}
const TalentIndex CreatureLib::Library::SpeciesVariant::GetTalentIndex(const ConstString& talent) const {
const CreatureLib::Library::TalentIndex
CreatureLib::Library::SpeciesVariant::GetTalentIndex(const ConstString& talent) const {
for (size_t i = 0; i < _talents.size(); i++) {
if (_talents.at(i) == talent) {
return TalentIndex(false, i);
@@ -26,7 +27,7 @@ const TalentIndex CreatureLib::Library::SpeciesVariant::GetTalentIndex(const Con
throw CreatureException("The given talent is not a valid talent for this creature.");
}
TalentIndex CreatureLib::Library::SpeciesVariant::GetRandomTalent(Arbutils::Random* rand) const {
CreatureLib::Library::TalentIndex CreatureLib::Library::SpeciesVariant::GetRandomTalent(Arbutils::Random* rand) const {
return TalentIndex(false, rand->Get(_talents.size()));
}

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@@ -2,15 +2,17 @@
#define CREATURELIB_TALENTINDEX_HPP
#include <cstdint>
class TalentIndex {
bool _secret;
uint8_t _index;
namespace CreatureLib::Library {
class TalentIndex {
bool _secret;
uint8_t _index;
public:
TalentIndex() : _secret(false), _index(0){};
TalentIndex(bool secret, uint8_t index) : _secret(secret), _index(index) {}
constexpr inline bool IsSecret() const { return _secret; }
constexpr inline bool GetIndex() const { return _index; }
};
public:
TalentIndex() : _secret(false), _index(0){};
TalentIndex(bool secret, uint8_t index) : _secret(secret), _index(index) {}
constexpr inline bool IsSecret() const { return _secret; }
constexpr inline bool GetIndex() const { return _index; }
};
}
#endif // CREATURELIB_TALENTINDEX_HPP