Added C Interface for Script.
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@@ -11,8 +11,8 @@ uint32_t DamageLibrary::GetDamage(ExecutingAttack* attack, Creature* target, uin
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auto bp = hit->GetBasePower();
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auto statMod = GetStatModifier(attack, target, hitIndex);
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HOOK(ModifyStatModifier, attack, attack, target, hitIndex, &statMod);
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int32_t damage = static_cast<int32_t>((((levelMod * static_cast<float>(bp) * statMod) / 50) + 2) *
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GetDamageModifier(attack, target, hitIndex));
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uint32_t damage = static_cast<uint32_t>((((levelMod * static_cast<float>(bp) * statMod) / 50) + 2) *
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GetDamageModifier(attack, target, hitIndex));
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HOOK(OverrideDamage, attack, attack, target, hitIndex, &damage);
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return damage;
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}
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@@ -16,13 +16,12 @@ namespace CreatureLib::Battling {
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class Script {
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public:
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explicit Script() {}
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virtual ~Script() = default;
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virtual void Stack(){};
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virtual void OnRemove(){};
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virtual const ConstString& GetName() const = 0;
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virtual const ConstString& GetName() const noexcept = 0;
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virtual void OnBeforeTurn(const BaseTurnChoice* choice){};
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@@ -47,7 +46,7 @@ namespace CreatureLib::Battling {
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virtual void ModifyStatModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex, float* modifier){};
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virtual void ModifyDamageModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
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float* modifier){};
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virtual void OverrideDamage(ExecutingAttack* attack, Creature* target, uint8_t hitIndex, int32_t* damage){};
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virtual void OverrideDamage(ExecutingAttack* attack, Creature* target, uint8_t hitIndex, uint32_t* damage){};
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virtual void OnStatusMove(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber){};
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virtual void PreventSecondaryEffects(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber,
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