Commit Graph

380 Commits

Author SHA1 Message Date
Deukhoofd a54459cc57
Fixes for effect. 2020-04-21 12:31:53 +02:00
Deukhoofd 78a42deb90
Use nullptr as non existing effect.
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2020-04-19 19:49:04 +02:00
Deukhoofd a580649224
Ensure AddLevelAttack adds to distinctMoves
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2020-04-19 19:11:48 +02:00
Deukhoofd 680f949df8
Return nullptr from LearnableAttacks when trying to retrieve from empty.
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2020-04-19 18:50:32 +02:00
Deukhoofd b286d1726d
Fix get random value from baselibrary returning key instead of value.
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2020-04-19 18:22:27 +02:00
Deukhoofd aeac49d892
Made GetRandomAttack const.
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2020-04-19 17:51:36 +02:00
Deukhoofd ad9cbf0670
Implements GetRandomAttack method on LearnableAttacks.
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2020-04-19 17:42:32 +02:00
Deukhoofd c6ce5fe8a7
Add function to BaseLibrary class to retrieve random value.
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2020-04-19 17:01:33 +02:00
Deukhoofd 3dcefebee7
Add ChangeEffectiveness script hook.
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2020-04-19 13:07:28 +02:00
Deukhoofd 88d55998d0
Change DamageSource enum to Arbutils Enum.
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2020-04-19 12:59:25 +02:00
Deukhoofd a200c7cde8
Make Battle fields protected instead of private.
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2020-04-18 15:22:38 +02:00
Deukhoofd 88a8a28cc6
Pass item constructor flags by reference.
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2020-04-17 20:53:33 +02:00
Deukhoofd 317f616be2
Change EffectParameter string to ConstString, changed to Variant.
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2020-04-15 19:05:24 +02:00
Deukhoofd 2e5d463e45
Throw clean exception when no volatile script is found when adding one.
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2020-04-11 00:22:08 +02:00
Deukhoofd 04bf061115
Removed OnStatusMove hook, now just uses OnSecondaryEffect hook.
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2020-04-10 23:06:19 +02:00
Deukhoofd 5ac2b7b3c9
Turn SecondaryEffect class into pointer type, owned by AttackData.
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2020-04-10 22:17:48 +02:00
Deukhoofd beb50a60b0
Rework of EffectParameter storage, added float value.
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2020-04-10 21:05:44 +02:00
Deukhoofd a6ab69e043
Fixed EffectParameter memory leak.
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2020-04-10 20:15:05 +02:00
Deukhoofd d2320fde3c
Unit tests for EffectParameters.
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2020-04-10 20:09:15 +02:00
Deukhoofd e934e13950
Replace void* for script parameter with EffectParameter class.
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2020-04-10 17:54:45 +02:00
Deukhoofd 1537a5f316
Initialize script with move effect parameters.
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2020-04-10 17:18:19 +02:00
Deukhoofd 49e0f00237
Initialize CreateCreature with ConstString instead of std::string.
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2020-04-10 16:44:25 +02:00
Deukhoofd e89d2a9e0c
Adds secondary effect parameter system.
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2020-04-10 16:35:24 +02:00
Deukhoofd 7194d3f4f8
Remove issue for Windows build.
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2020-04-09 18:38:00 +02:00
Deukhoofd 88eda6ef94
Update to new version of Arbutils.
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2020-04-09 18:19:21 +02:00
Deukhoofd 70fc8d2d5f
Add C interface for ExecutingAttack.
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2020-04-06 17:05:32 +02:00
Deukhoofd 340520e0e3
Reworks attack scripts to handle effect chance and effect name through data files.
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2020-04-06 12:02:29 +02:00
Deukhoofd e2675d06fb
C interface for Battle Random.
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2020-04-04 18:24:59 +02:00
Deukhoofd 3dd5aeffd8
C interface for Battle Side.
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2020-04-04 17:03:06 +02:00
Deukhoofd 3429f1647c
Made C Interface for BattleLibrary constructor try.
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2020-04-04 13:42:06 +02:00
Deukhoofd 1e0d00d3b7
Revert "Use smart pointers for basic libraries."
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This reverts commit 214ff819
2020-04-04 13:37:06 +02:00
Deukhoofd 91bea44113
Added LearnedAttack C Interface.
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2020-04-04 13:36:13 +02:00
Deukhoofd aee5bcb088
Mark LearnableAttacks on SpeciesVariant as unique.
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2020-03-27 20:46:44 +01:00
Deukhoofd 214ff81992
Use smart pointers for basic libraries.
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2020-03-26 22:46:14 +01:00
Deukhoofd b5894ea8f2
Added C Interface for Script.
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2020-03-25 19:47:37 +01:00
Deukhoofd 7ce3e6940d
Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00
Deukhoofd 27288563cd
Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
Deukhoofd f190121e74
More Assertions to validate state correctness.
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2020-03-22 15:35:58 +01:00
Deukhoofd 475392f9b6
Fixed issue where base stats of a variant got corrupted.
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2020-03-22 15:25:38 +01:00
Deukhoofd 899e432271
Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
Deukhoofd 970ca8ddd5
Fixed replacementattack not being complete.
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2020-03-22 10:30:45 +01:00
Deukhoofd a7b87ab4f8
Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00
Deukhoofd 5672f2d2a7
Support for attack when other attacks can't be used in MiscLibrary.
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2020-03-12 11:15:00 +01:00
Deukhoofd 7435a2a678
Turnchoices C Interface.
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2020-03-11 12:22:13 +01:00
Deukhoofd 5a976e4031
Added display text event hook. 2020-03-09 17:43:36 +01:00
Deukhoofd 06336c64cd
Added canRevive parameter to Heal function, added Faint event. 2020-03-09 16:29:41 +01:00
Deukhoofd 3efd7a6974
Added C interface for EventData.
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2020-03-09 11:12:24 +01:00
Deukhoofd ce2fc320bd
Tweaks for Battle and ScriptSet, added Battle C interface.
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2020-03-09 10:16:57 +01:00
Deukhoofd 1afb13cfd1
Added C Interface for BattleParty.
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2020-03-08 15:19:19 +01:00
Deukhoofd bbe99da0f0
Fixes and tweaks for CreatureParty, added C Interface.
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2020-03-08 13:53:58 +01:00
Deukhoofd 1d18066bcc
Made Battle take battleparties as a pointer instead of value for external use.
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2020-03-07 11:00:48 +01:00
Deukhoofd e990c13109
Added Creature C Interface, misc fixes and changes for Creature.
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2020-03-05 11:25:41 +01:00
Deukhoofd e7d3c6afd4
Changed DamageLibrary to use appropriate integer types, instead of 'int'.
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2020-03-04 18:28:14 +01:00
Deukhoofd ea8afcd0b3
C interface for BattleLibrary.
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2020-03-04 17:04:44 +01:00
Deukhoofd 6bffea953d
Implements extern growthrate that uses function pointers. 2020-03-04 15:00:57 +01:00
Deukhoofd 81e173ec1a
C Interface for Lookup GrowthRate.
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2020-03-04 09:11:32 +01:00
Deukhoofd 33de8424be
Tweaks and fixes for Item, added C interface.
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2020-03-03 19:37:21 +01:00
Deukhoofd 461da76f59
Tweaks and fixes for AttackData, added C interface.
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2020-03-02 15:38:18 +01:00
Deukhoofd 81ae0e8454
Make Attack name a ConstString.
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2020-03-02 15:29:42 +01:00
Deukhoofd 3bca3c0673
Reworked LearnedAttacks class, added C interface.
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2020-03-02 15:23:08 +01:00
Deukhoofd 0c1580ade6
Reworked retrieving talent, new method is cleaner and harder to misunderstand.
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2020-03-02 13:59:49 +01:00
Deukhoofd 5f341ffbb7
Use hash as key for Species variants, added C interface for Species.
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2020-02-29 17:00:29 +01:00
Deukhoofd 70ad3eb838
Tweaks and fixes for TypeLibrary 2020-02-29 16:06:36 +01:00
Deukhoofd 671077259e
Make typelibrary be based around the hash value instead of conststring value. 2020-02-29 15:54:02 +01:00
Deukhoofd 4341efb54c
Support ConstString in TypeLibrary. 2020-02-29 15:42:44 +01:00
Deukhoofd 4866edebab
Make GrowthRate library be key based on uint32, instead of on the ConstString, to save memory.
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2020-02-29 15:07:05 +01:00
Deukhoofd b7b54c04e8
Add the baselibrary classes to the C Interface.
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2020-02-29 14:52:15 +01:00
Deukhoofd 5a05a2f4d3
Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
Deukhoofd 469fcfe280
Make item name ConstString.
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2020-02-27 18:30:30 +01:00
Deukhoofd 412e0a4d63
Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00
Deukhoofd 5e6572aca5
Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00
Deukhoofd 428b318baf
Mark ScriptSet.Has as const.
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2020-02-23 16:20:11 +01:00
Deukhoofd 3802587313
Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
Deukhoofd a606fbbc7b
Make basic Script class abstract, require implementation of GetName function.
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2020-02-23 12:58:13 +01:00
Deukhoofd 5f891cd4ed
Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
Deukhoofd 645ba95bbc
Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
Deukhoofd 142889ad8a
Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
Deukhoofd 32584ac406
Fixed Windows build.
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2020-02-22 15:11:18 +01:00
Deukhoofd be6b2778a5
Make CreatureException inherit from runtime_error.
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2020-02-22 15:07:16 +01:00
Deukhoofd 442d6cd5b1
Added Helper function to ChoiceQueue to move a specific creature's choice up next. 2020-02-22 14:16:38 +01:00
Deukhoofd d4fd7282f5
Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
Deukhoofd f22c23d593
Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00
Deukhoofd b886f0aebf
Add Damage library script hooks.
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2020-02-19 10:12:36 +01:00
Deukhoofd 5e29f50ea1
Mark SetHeldItem with item object as const ptr.
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2020-02-17 17:24:55 +01:00
Deukhoofd ce31309b2a
Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
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2020-02-17 17:16:28 +01:00
Deukhoofd 75bce0e329
Add virtual destructor to CreatureParty.
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2020-02-17 15:52:59 +01:00
Deukhoofd 445f7eb3d5
Add virtual destructor to Battle. 2020-02-17 15:52:02 +01:00
Deukhoofd da90c3d59e
Reset active scripts on Creature when battle is set.
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2020-02-17 10:05:32 +01:00
Deukhoofd 17552c33ca
Only get active scripts from side if side exists.
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2020-02-17 09:57:15 +01:00
Deukhoofd 65f054bfab
Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00
Deukhoofd 428483e73d
Make GetRandom in Battle class a pointer.
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2020-02-16 17:24:33 +01:00
Deukhoofd f3b5f9e8f9
Move reference to cpp file outside of header.
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2020-02-16 16:31:06 +01:00
Deukhoofd 54e366fc1b
Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00
Deukhoofd 579ee82f02
Pass ExecutingAttack for target as pointer instead of reference.
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2020-02-16 12:02:17 +01:00
Deukhoofd 252be18630
Make growth rate library case insensitive, add exception if not found.
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2020-02-16 10:07:01 +01:00
Deukhoofd f37e27378e
Add methods for getting all talents and hidden talents from a species variant.
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2020-02-16 09:17:09 +01:00
Deukhoofd d609d5ca53
Mark CreatureSpecies GetVariantIterator as const.
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2020-02-15 19:35:56 +01:00
Deukhoofd 629567a2a5
Fix BaseLibrary GetCount, add functions that use std string.
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2020-02-15 19:14:10 +01:00
Deukhoofd d6ea16b467
Implement basic library class that other libraries inherit from for performance.
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2020-02-15 18:51:21 +01:00
Deukhoofd a47f60cdf7
Implements iterator functions for libraries.
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2020-02-15 18:15:31 +01:00
Deukhoofd a6f91faba4
Fix variants lowercasing causing stack smashing error.
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2020-02-13 18:45:41 +01:00
Deukhoofd 667821df28
Mark TryGetVariant as const.
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2020-02-13 17:37:37 +01:00
Deukhoofd 2ea5f9f9bd
Make variant keys case insensitive, added helper functions for variants.
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2020-02-13 17:16:07 +01:00
Deukhoofd 611198009b
Make Attack, Item and Species libraries be case insensitive.
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2020-02-13 16:05:27 +01:00
Deukhoofd 8d4860f553
Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
Deukhoofd 02aa6f252e
Make Enum Helper parse functions constexpr, added Enum Helper Try Parse functions.
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2020-02-13 13:19:59 +01:00
Deukhoofd 0ef909cf55
Use ENUM macro for ScriptCategory enum. 2020-02-13 12:53:48 +01:00
Deukhoofd 42050de18a
Use ENUM macro for Item Category enums.
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2020-02-13 10:49:45 +01:00
Deukhoofd 1969f59a9c
Add vector dependency to Enum macro
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2020-02-12 20:12:17 +01:00
Deukhoofd 2dea2e6cd0
Add newlines after MacroUtils to hopefully keep the build happy.
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2020-02-12 19:53:42 +01:00
Deukhoofd 2732a904c4
Add easy to use macro to generate enum helper functions for parsing, stringifying and iteration.
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2020-02-12 19:48:56 +01:00
Deukhoofd a8944e2026
Fix AttackData constructor to use signed byte for priority instead of unsigned. 2020-02-12 10:11:25 +01:00
Deukhoofd 80708040a4
When setting variant of species with the same name of already existing variant, delete previous variant.
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2020-02-09 12:04:59 +01:00
Deukhoofd 3f57051219
Made CreatureSpecies destructor virtual.
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2020-02-09 10:47:18 +01:00
Deukhoofd f973259bef
Force insertion when setting species variant, as to prevent memory leaks.
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2020-02-08 20:16:47 +01:00
Deukhoofd 52d24922ff
Make type library work case insensitive.
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2020-02-08 17:50:27 +01:00
Deukhoofd 925763752f
Add function to set variants for a species, and a function to get the count of species in a species library.
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2020-02-08 14:52:45 +01:00
Deukhoofd e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
Deukhoofd cd7ddcf78e
Actually implement handling of StopBeforeAttack script hook
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2020-02-03 19:11:44 +01:00
Deukhoofd c6620021a7
Fix issues.
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2020-02-03 18:32:03 +01:00
Deukhoofd 59f7d3aa4f
Make Script functions pass out parameters by pointer instead of reference.
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2020-02-03 18:27:39 +01:00
Deukhoofd c4d0a73df6
Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
Deukhoofd 07700008f7
Slight tweaks for CreatureException, add tests to see if what() works. 2020-02-03 13:05:46 +01:00
Deukhoofd c3b573c7da
Initialize Battle pointers with nullptr in Create class.
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2020-02-02 14:39:57 +01:00
Deukhoofd fc5826edb1
Check whether a battle has been set when calling Damage function.
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2020-02-02 12:34:02 +01:00
Deukhoofd bb9b9609a6
Implements TryGet functions on several libraries.
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2020-02-01 15:33:44 +01:00
Deukhoofd dba271681d
Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00
Deukhoofd 7e0a1ec033
Make SpeciesVariant virtual
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2020-01-26 13:11:50 +01:00
Deukhoofd 23c4e89c2d
Removed unused function from ExecutingAttack 2020-01-26 13:10:45 +01:00
Deukhoofd faaafb5e1d
Make AttackData polymorphic
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2020-01-25 13:09:09 +01:00
Deukhoofd 1256d7d2e3
Add virtual modifiers to LearnedAttack.hpp
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2020-01-25 12:37:05 +01:00
Deukhoofd 15523a18a5
Return item name by reference instead of value.
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2020-01-19 13:00:08 +01:00
Deukhoofd cc46cd46a7
Commit TurnHandler from earlier revert.
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2020-01-18 13:44:02 +01:00
Deukhoofd d66bcee979
Change AttackData type to byte instead of string.
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2020-01-18 13:41:01 +01:00
Deukhoofd e3bbc369fc
Revert "Make Script functions use pointers for out variables, instead of references."
This reverts commit c3877e01
2020-01-18 13:38:47 +01:00
Deukhoofd b02577554f
Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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2020-01-12 17:04:42 +01:00
Deukhoofd 779f0b08cf
Fixed CreatureException not saving error string.
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2020-01-11 19:25:16 +01:00
Deukhoofd c3877e0151
Make Script functions use pointers for out variables, instead of references.
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2020-01-11 16:05:39 +01:00
Deukhoofd 836a201b2d
Add initialize function to script resolver, where it can access the battle library.
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2020-01-11 11:35:59 +01:00
Deukhoofd 144d17d859
Fixed changing stat boost by negative actually increasing it.
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2020-01-05 14:57:17 +01:00
Deukhoofd fbfcc53a02
Furter fixes for changing stats.
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2020-01-05 14:39:10 +01:00
Deukhoofd f9494d4c38
Fix changing stat falling through enum and throwing exception.
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2020-01-05 14:25:48 +01:00
Deukhoofd 568232c7a5
Split off initialization of Creature into new function that's not called in the constructor.
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This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
Deukhoofd dd8d4d738d
Allow getting Static Library from BattleLibrary.
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2020-01-02 19:33:10 +01:00
Deukhoofd 18236981ed
Fixed syntax error.
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2020-01-02 18:43:16 +01:00
Deukhoofd 1a246f57e8
Make Creature class variables mostly protected instead of private.
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2020-01-02 18:38:56 +01:00
Deukhoofd b98b470f0d
Mark destructors of several libraries as virtual.
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2020-01-02 17:48:14 +01:00
Deukhoofd f0c3f84a29
Remove use of unused field
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2020-01-02 16:19:32 +01:00
Deukhoofd b3d07f5a0e
Removed unused field from CreateCreature.hpp
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2020-01-02 16:18:46 +01:00
Deukhoofd 4d3dc28606
Allow most libraries to reserve capacity for their database.
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2019-12-31 10:48:52 +01:00
Deukhoofd db2eb0c3fa
Make DataLibrary destructor virtual.
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2019-12-30 16:03:46 +01:00
Deukhoofd 243b3a768c
Remove unused fields in CreateCreature class
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2019-12-27 12:36:32 +01:00
Deukhoofd ae4d8f5e12
Removes some variables that are better handled in implementations.
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2019-12-27 12:19:38 +01:00
Deukhoofd 9e0d8d76fb
Change GenericTemplates.cpp to GenericTemplates.hpp, as to include it in header files.
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2019-12-26 12:27:54 +01:00
Deukhoofd 8e53ffb53d
Implements functions for getting display species and variant.
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2019-12-21 14:32:45 +01:00
Deukhoofd db002c784f
Resolve memory issue with Event Hooks.
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2019-12-15 12:27:56 +01:00
Deukhoofd 410487c86b
Initial support for Event Hooks.
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2019-12-15 12:24:08 +01:00
Deukhoofd 6ba708ad12
Implements running from battle.
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2019-12-15 11:52:10 +01:00
Deukhoofd 0fad615050
Make LookupGrowthRate use unsigned integers instead of signed ones, to resolve Windows error.
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2019-12-14 14:09:07 +01:00
Deukhoofd f5a71ca807
Fixed memory leak in growth rate library.
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2019-12-14 13:42:34 +01:00
Deukhoofd 649de39571
Implements experience gain on opponent faint.
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2019-12-14 13:28:23 +01:00
Deukhoofd 3baed93597
Implements marking opponents as seen.
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2019-12-14 12:40:50 +01:00
Deukhoofd c25d7b865e
Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00
Deukhoofd 2ee181bca7
Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
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2019-12-12 11:14:50 +01:00
Deukhoofd dc9296194e
Fixed battle ending after any faint.
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2019-12-07 22:52:43 +01:00
Deukhoofd f5aa168f1b Also set warnings to errors for Windows build, fix one of those warnings.
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2019-12-07 22:15:50 +01:00
Deukhoofd 7c642f7df5 Fixes for damage calculations always using a base power of 0. 2019-12-07 22:09:06 +01:00
Deukhoofd 262279bd2c Support for ending battles when only one side has creatures that are available for battle. 2019-12-07 21:56:29 +01:00
Deukhoofd 0483e635ea Reworks test suite, tweaks to Cmake config for Windows.
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2019-12-07 13:45:44 +01:00
Deukhoofd 8897f2282f Put the check for slots filled behind the check whether all choices are set.
This because this check can be more expensive, and should run as little times
as possible. In this case it should only run when all choices are set,
which should be in most cases once a turn.
2019-12-07 12:49:18 +01:00
Deukhoofd 57f16bc420
Better handling of filling empty slots.
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2019-12-07 12:13:12 +01:00
Deukhoofd 6f32d1245b
Implemented and fixed all code required to run at least a single turn.
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2019-12-05 12:56:41 +01:00
Deukhoofd 5d6ac316eb
Renamed Target class to CreatureIndex 2019-12-05 09:53:48 +01:00
Deukhoofd a8730d983f
Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
Deukhoofd 3b685ae782
Added layout for CreatureParty 2019-11-28 12:16:03 +01:00
Deukhoofd aa356d74d7
Set data for executing attacks.
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2019-11-24 11:06:51 +01:00
Deukhoofd 583bde3768
Adds more script hooks 2019-11-24 10:34:42 +01:00
Deukhoofd f6415fba27
Added more script hooks
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2019-11-23 11:53:00 +01:00
Deukhoofd 49bd4813f6 Initialize Creature talent script when battle library is set, allow talent overriding
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2019-11-18 18:41:55 +01:00
Deukhoofd 4d796204f8 Implements functionality for loading scripts. 2019-11-18 08:29:17 +01:00
Deukhoofd 86f8a1e37b
Adds talent script to Creature class
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2019-11-17 11:25:52 +01:00
Deukhoofd fd16152121 Make scriptset return scripts in order of insertion, unit tests for ScriptSource 2019-11-12 18:38:09 +01:00
Deukhoofd cdd1ac992f
Fix build on Linux.
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2019-11-11 20:04:59 +01:00
Deukhoofd 859cd02478 Tests for script aggregator.
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2019-11-10 19:55:01 +01:00
Deukhoofd d8332f9e40 Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd e1a8d80863 Add default implementation for OnBeforeTurn script hook.
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2019-11-10 14:45:07 +01:00
Deukhoofd df3905fa49 Give Creature a virtual destructor.
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2019-11-10 14:37:06 +01:00
Deukhoofd 2a98f051c9 Give ExecutingAttack a virtual destructor.
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2019-11-10 14:33:26 +01:00
Deukhoofd 3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
Deukhoofd f72fd5f905 Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
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2019-11-09 13:18:45 +01:00
Deukhoofd 96d1b6251f Implements OnSecondaryEffect script hook 2019-11-09 13:09:39 +01:00
Deukhoofd aca3359c98 Fixed compile error in OnAfterHits script hook. 2019-11-09 12:57:12 +01:00
Deukhoofd 658672a246 More handling of script hooks. 2019-11-09 12:55:48 +01:00
Deukhoofd ee14efe22e Implemented better script handling. 2019-11-09 12:15:45 +01:00
Deukhoofd c3bfbb569e Initial setup for script hooks (likely to be revamped)
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2019-11-08 18:45:43 +01:00
Deukhoofd 19e1308f93 Improve performance for setting choices. 2019-11-06 18:08:21 +01:00
Deukhoofd beac87f981 Reset choices on side when executing turn. 2019-11-06 18:06:48 +01:00
Deukhoofd 5fc2bf564a Support turn queue return prematurely when a creature is recalled, and the ability to resume it later. 2019-11-06 18:04:00 +01:00
Deukhoofd f184572837 Add virtual destructor to the CriticalLibrary
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2019-11-05 18:26:27 +01:00
Deukhoofd 2ecc5cfccd Implements critical calculation, fixes some library pointers being unset, causing segfaults.
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2019-11-05 17:42:45 +01:00