Turn SecondaryEffect class into pointer type, owned by AttackData.
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continuous-integration/drone/push Build is passing

This commit is contained in:
2020-04-10 22:17:48 +02:00
parent beb50a60b0
commit 5ac2b7b3c9
8 changed files with 28 additions and 24 deletions

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@@ -172,11 +172,11 @@ void TurnHandler::HandleAttackForTarget(ExecutingAttack* attack, Creature* targe
if (!preventSecondary) {
auto effect = attackData->GetSecondaryEffect();
bool hasSecondaryEffect;
if (effect.GetChance() == -1) {
if (effect->GetChance() == -1) {
hasSecondaryEffect = true;
} else {
hasSecondaryEffect =
user->GetBattle()->GetRandom()->EffectChance(effect.GetChance(), attack, target);
user->GetBattle()->GetRandom()->EffectChance(effect->GetChance(), attack, target);
}
if (hasSecondaryEffect) {
HOOK(OnSecondaryEffect, userSource, attack, target, hitIndex);

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@@ -17,7 +17,7 @@ static CreatureLib::Library::AttackData* GetReplacementAttackData() {
if (_replacementAttackData == nullptr) {
_replacementAttackData = new CreatureLib::Library::AttackData(
"replacement"_cnc, 0, CreatureLib::Library::AttackCategory::Physical, 30, 255, 255,
CreatureLib::Library::AttackTarget::Any, 0, CreatureLib::Library::SecondaryEffect(), {});
CreatureLib::Library::AttackTarget::Any, 0, new CreatureLib::Library::SecondaryEffect(), {});
}
return _replacementAttackData;
}

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@@ -23,10 +23,10 @@ namespace CreatureLib::Battling {
if (battle != nullptr) {
if (_attack->GetAttack()->HasSecondaryEffect()) {
auto library = battle->GetLibrary();
auto& effect = _attack->GetAttack()->GetSecondaryEffect();
_attackScript = library->LoadScript(ScriptCategory::Attack, effect.GetEffectName());
auto effect = _attack->GetAttack()->GetSecondaryEffect();
_attackScript = library->LoadScript(ScriptCategory::Attack, effect->GetEffectName());
if (_attackScript != nullptr) {
_attackScript->OnInitialize(effect.GetParameters());
_attackScript->OnInitialize(effect->GetParameters());
}
}
}

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@@ -5,7 +5,7 @@ CreatureLib::Library::AttackData::AttackData(const ConstString& name, uint8_t ty
CreatureLib::Library::AttackCategory category, uint8_t power,
uint8_t accuracy, uint8_t baseUsage,
CreatureLib::Library::AttackTarget target, int8_t priority,
SecondaryEffect effect, std::unordered_set<uint32_t> flags)
const SecondaryEffect* effect, std::unordered_set<uint32_t> flags)
: _name(std::move(name)), _type(type), _category(category), _basePower(power), _accuracy(accuracy),
_baseUsages(baseUsage), _target(target), _priority(priority), _effect(effect), _flags(std::move(flags)) {}

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@@ -21,14 +21,14 @@ namespace CreatureLib::Library {
uint8_t _baseUsages;
AttackTarget _target;
int8_t _priority;
SecondaryEffect _effect;
const SecondaryEffect* _effect;
std::unordered_set<uint32_t> _flags;
public:
AttackData(const ConstString& name, uint8_t type, AttackCategory category, uint8_t power, uint8_t accuracy,
uint8_t baseUsage, AttackTarget target, int8_t priority, SecondaryEffect effect,
uint8_t baseUsage, AttackTarget target, int8_t priority, const SecondaryEffect* effect,
std::unordered_set<uint32_t> flags);
virtual ~AttackData() = default;
virtual ~AttackData() { delete _effect; };
inline const ConstString& GetName() const noexcept { return _name; }
inline const uint8_t GetType() const noexcept { return _type; }
@@ -39,9 +39,9 @@ namespace CreatureLib::Library {
inline AttackTarget GetTarget() const noexcept { return _target; }
inline int8_t GetPriority() const noexcept { return _priority; }
inline bool HasSecondaryEffect() const noexcept {
return _effect.GetChance() != 0 && _effect.GetEffectName() != ""_cnc;
return _effect->GetChance() != 0 && _effect->GetEffectName() != ""_cnc;
}
inline const SecondaryEffect& GetSecondaryEffect() const noexcept { return _effect; }
inline const SecondaryEffect* GetSecondaryEffect() const noexcept { return _effect; }
bool HasFlag(const ConstString& key) const noexcept;
bool HasFlag(uint32_t keyHash) const noexcept;

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@@ -26,9 +26,11 @@ namespace CreatureLib::Library {
}
}
constexpr float GetChance() const noexcept { return _chance; }
constexpr const Arbutils::CaseInsensitiveConstString& GetEffectName() const noexcept { return _effectName; }
const List<EffectParameter*>& GetParameters() const noexcept { return _parameters; }
constexpr inline float GetChance() const noexcept { return _chance; }
constexpr inline const Arbutils::CaseInsensitiveConstString& GetEffectName() const noexcept {
return _effectName;
}
const inline List<EffectParameter*>& GetParameters() const noexcept { return _parameters; }
};
}