Add C interface for ExecutingAttack.
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@@ -22,19 +22,19 @@ namespace CreatureLib::Battling {
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uint8_t _type = 0;
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public:
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HitData() {}
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HitData() noexcept {}
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[[nodiscard]] inline bool IsCritical() const { return _critical; }
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[[nodiscard]] inline uint8_t GetBasePower() const { return _basePower; }
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[[nodiscard]] inline float GetEffectiveness() const { return _effectiveness; }
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[[nodiscard]] inline uint32_t GetDamage() const { return _damage; }
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[[nodiscard]] inline uint8_t GetType() const { return _type; }
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[[nodiscard]] inline bool IsCritical() const noexcept { return _critical; }
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[[nodiscard]] inline uint8_t GetBasePower() const noexcept { return _basePower; }
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[[nodiscard]] inline float GetEffectiveness() const noexcept { return _effectiveness; }
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[[nodiscard]] inline uint32_t GetDamage() const noexcept { return _damage; }
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[[nodiscard]] inline uint8_t GetType() const noexcept { return _type; }
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inline void SetCritical(bool value) { _critical = value; }
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inline void SetBasePower(uint8_t value) { _basePower = value; }
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inline void SetEffectiveness(float value) { _effectiveness = value; }
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inline void SetDamage(uint32_t value) { _damage = value; }
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inline void SetType(uint8_t value) { _type = value; }
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inline void SetCritical(bool value) noexcept { _critical = value; }
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inline void SetBasePower(uint8_t value) noexcept { _basePower = value; }
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inline void SetEffectiveness(float value) noexcept { _effectiveness = value; }
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inline void SetDamage(uint32_t value) noexcept { _damage = value; }
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inline void SetType(uint8_t value) noexcept { _type = value; }
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};
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class TargetData {
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@@ -51,9 +51,9 @@ namespace CreatureLib::Battling {
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HitData* GetHit(uint8_t index) { return &_hits[index]; }
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uint8_t GetNumberOfHits() const { return _hits.Count(); }
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uint8_t GetNumberOfHits() const noexcept { return _hits.Count(); }
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bool IsHit() const { return _isHit; }
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bool IsHit() const noexcept { return _isHit; }
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};
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private:
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@@ -73,17 +73,17 @@ namespace CreatureLib::Battling {
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}
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}
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virtual ~ExecutingAttack() { delete _script; };
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virtual ~ExecutingAttack() noexcept { delete _script; };
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TargetData* GetAttackDataForTarget(Creature* creature) { return &_targets[creature]; }
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bool IsCreatureTarget(Creature* creature) { return _targets.Has(creature); }
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bool IsCreatureTarget(Creature* creature) noexcept { return _targets.Has(creature); }
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Dictionary<Creature*, TargetData>& GetTargets() { return _targets; }
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Dictionary<Creature*, TargetData>& GetTargets() noexcept { return _targets; }
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Creature* GetUser() { return _user; }
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Creature* GetUser() noexcept { return _user; }
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LearnedAttack* GetAttack() { return _attack; }
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LearnedAttack* GetAttack() noexcept { return _attack; }
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protected:
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void GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) override {
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