Commit Graph

82 Commits

Author SHA1 Message Date
Deukhoofd c25d7b865e
Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing Details
2019-12-14 12:15:30 +01:00
Deukhoofd dc9296194e
Fixed battle ending after any faint.
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2019-12-07 22:52:43 +01:00
Deukhoofd 7c642f7df5 Fixes for damage calculations always using a base power of 0. 2019-12-07 22:09:06 +01:00
Deukhoofd 262279bd2c Support for ending battles when only one side has creatures that are available for battle. 2019-12-07 21:56:29 +01:00
Deukhoofd 0483e635ea Reworks test suite, tweaks to Cmake config for Windows.
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2019-12-07 13:45:44 +01:00
Deukhoofd 57f16bc420
Better handling of filling empty slots.
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2019-12-07 12:13:12 +01:00
Deukhoofd 6f32d1245b
Implemented and fixed all code required to run at least a single turn.
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2019-12-05 12:56:41 +01:00
Deukhoofd 5d6ac316eb
Renamed Target class to CreatureIndex 2019-12-05 09:53:48 +01:00
Deukhoofd a8730d983f
Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
Deukhoofd 4d796204f8 Implements functionality for loading scripts. 2019-11-18 08:29:17 +01:00
Deukhoofd 5e71c59f77
Implements tests for randomness distributions.
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2019-11-17 11:05:31 +01:00
Deukhoofd 3e81784f6f
Fix memory leaks in unit tests.
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2019-11-17 10:42:09 +01:00
Deukhoofd 3a2c9f4c61 Adds tests for ScriptSets
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2019-11-17 10:27:18 +01:00
Deukhoofd fd16152121 Make scriptset return scripts in order of insertion, unit tests for ScriptSource 2019-11-12 18:38:09 +01:00
Deukhoofd 859cd02478 Tests for script aggregator.
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2019-11-10 19:55:01 +01:00
Deukhoofd d8332f9e40 Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd 3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
Deukhoofd 2ecc5cfccd Implements critical calculation, fixes some library pointers being unset, causing segfaults.
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2019-11-05 17:42:45 +01:00
Deukhoofd db2a577a85 Further implementation of types. 2019-11-05 08:06:12 +01:00
Deukhoofd 168e14d394 Implement basic type library.
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2019-11-04 17:58:26 +01:00
Deukhoofd fc675efdf5
More work on basic turn layout.
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2019-11-02 13:57:43 +01:00
Deukhoofd d7fee13002
Fix memory leak in unit tests
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2019-10-31 13:33:32 +01:00
Deukhoofd 7da87956cf
Priority tests
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2019-10-31 13:03:41 +01:00
Deukhoofd 42c1623985
Fully handle turn ordering
continuous-integration/drone/push Build is passing Details
2019-10-31 12:31:31 +01:00
Deukhoofd 972af35ecf
Initial support for ordering choices and getting them ready for execution.
continuous-integration/drone/push Build is passing Details
2019-10-31 12:02:23 +01:00
Deukhoofd 99315174a8
Initial support for setting battle choices.
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2019-10-29 11:19:25 +01:00
Deukhoofd 9588236183
Remove creature classes from Library lib, merged with Battling lib.
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2019-10-24 13:37:55 +02:00
Deukhoofd bb8978314f
Support for learnable moves
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2019-10-24 11:04:19 +02:00
Deukhoofd cdaa056810 Initial support for learned moves
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2019-10-23 18:57:50 +02:00
Deukhoofd d580d81163
Initial work on battling
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2019-10-17 14:33:25 +02:00
Deukhoofd 212a7d1ad6
Added functionality to get full stats from creature 2019-10-10 15:08:34 +02:00
Deukhoofd 265923231f
Initial commit 2019-10-06 13:50:52 +02:00