Further implementation of types.
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168e14d394
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db2a577a85
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@ -1,5 +1,4 @@
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#include "TurnHandler.hpp"
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#include "../Models/Creature.hpp"
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#include "../Models/Battle.hpp"
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#include "../Models/ExecutingAttack.hpp"
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#include "../../Core/Exceptions/NotImplementedException.hpp"
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@ -7,7 +6,9 @@
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void CreatureLib::Battling::TurnHandler::RunTurn(CreatureLib::Battling::ChoiceQueue &queue) {
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//HOOK: On Before Turn hook for all choices
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while (queue.HasNext()){
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ExecuteChoice(queue.Dequeue());
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auto item = queue.Dequeue();
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ExecuteChoice(item);
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delete item;
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}
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}
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@ -38,14 +39,12 @@ void CreatureLib::Battling::TurnHandler::ExecuteChoice(const CreatureLib::Battli
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switch (choiceKind){
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case TurnChoiceKind::Pass: return;
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case TurnChoiceKind::Attack:
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return ExecuteAttackChoice(static_cast<const AttackTurnChoice*>(choice));
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return ExecuteAttackChoice(dynamic_cast<const AttackTurnChoice*>(choice));
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case TurnChoiceKind::Item:
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case TurnChoiceKind::Switch:
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case TurnChoiceKind::RunAway:
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throw NotImplementedException();
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}
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delete choice;
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}
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void CreatureLib::Battling::TurnHandler::ExecuteAttackChoice(const CreatureLib::Battling::AttackTurnChoice *choice) {
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@ -100,6 +99,9 @@ void CreatureLib::Battling::TurnHandler::HandleAttackForTarget(CreatureLib::Batt
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}
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auto hit = targetData.GetHit(hitIndex);
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//TODO: calculate data for hit
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hit.SetEffectiveness(user->GetBattle()->GetLibrary()->GetTypeLibrary()->GetEffectiveness(hit.GetType(), target->GetTypes()));
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if (attackData->GetCategory() == Library::AttackCategory::Status){
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//HOOK: Status attack
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}
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@ -16,6 +16,7 @@ namespace CreatureLib::Battling {
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const Library::SpeciesLibrary* GetSpeciesLibrary() const;
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const Library::ItemLibrary* GetItemLibrary() const;
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const Library::AttackLibrary* GetAttackLibrary() const;
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const Library::TypeLibrary* GetTypeLibrary() const;
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const BattleStatCalculator* GetStatCalculator() const;
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};
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@ -124,3 +124,8 @@ void Battling::Creature::Damage(uint32_t damage, Battling::DamageSource source)
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// HOOK: On Damage
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__CurrentHealth -= damage;
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}
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const std::vector<uint8_t>& Battling::Creature::GetTypes() const {
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//HOOK: override types.
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return this->__Variant->GetTypes();
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}
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@ -54,6 +54,7 @@ namespace CreatureLib::Battling{
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BattleSide* GetBattleSide() const;
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bool IsFainted() const;
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const std::vector<uint8_t>& GetTypes() const;
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//region Stat APIs
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@ -14,31 +14,34 @@ namespace CreatureLib::Battling {
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uint8_t _basePower = 0;
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float _effectiveness = 1;
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uint32_t _damage = 0;
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uint8_t _type = 0;
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public:
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HitData(){}
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inline bool IsCritical() const{ return _critical;}
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inline uint8_t GetBasePower() const{ return _basePower;}
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inline float GetEffectiveness() const{ return _effectiveness;}
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inline uint32_t GetDamage() const{ return _damage;}
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[[nodiscard]] inline bool IsCritical() const{ return _critical;}
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[[nodiscard]] inline uint8_t GetBasePower() const{ return _basePower;}
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[[nodiscard]] inline float GetEffectiveness() const{ return _effectiveness;}
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[[nodiscard]] inline uint32_t GetDamage() const{ return _damage;}
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[[nodiscard]] inline uint8_t GetType() const {return _type;}
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inline void SetCritical(bool value) {_critical = value;}
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inline void SetBasePower(uint8_t value) { _basePower = value; }
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inline void SetEffectiveness(float value) {_effectiveness = value;}
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inline void OverrideDamage(uint32_t value) {_damage = value;}
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inline void SetType(uint8_t value) {_type = value;}
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};
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class TargetData {
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bool _isHit = true;
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std::vector<HitData> _hits;
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public:
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TargetData(uint8_t numberOfHits) : _hits(numberOfHits)
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explicit TargetData(uint8_t numberOfHits) : _hits(numberOfHits)
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{
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for (uint8_t i = 0; i < numberOfHits; i++){
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_hits[i] = HitData();
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}
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}
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TargetData(){}
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TargetData()= default;
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HitData& GetHit(uint8_t index){
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return _hits[index];
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@ -1,11 +1,16 @@
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#include "SpeciesVariant.hpp"
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#include <algorithm>
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#include <utility>
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const std::vector<uint8_t>& CreatureLib::Library::SpeciesVariant::GetTypes() const {
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return _types;
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}
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size_t CreatureLib::Library::SpeciesVariant::GetTypeCount() const {
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return _types.size();
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}
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std::string CreatureLib::Library::SpeciesVariant::GetType(size_t index) const {
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uint8_t CreatureLib::Library::SpeciesVariant::GetType(size_t index) const {
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return _types[index];
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}
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@ -25,7 +30,7 @@ const std::string& CreatureLib::Library::SpeciesVariant::GetTalent(int32_t index
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return &_moves;
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}*/
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int8_t CreatureLib::Library::SpeciesVariant::GetTalentIndex(std::string talent) const{
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int8_t CreatureLib::Library::SpeciesVariant::GetTalentIndex(const std::string& talent) const{
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auto i = std::find(_talents.begin(), _talents.end(), talent);
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if (i != _talents.end()){
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return std::distance(_talents.begin(), i);
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@ -46,21 +51,21 @@ const CreatureLib::Library::LearnableAttacks *CreatureLib::Library::SpeciesVaria
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}
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CreatureLib::Library::SpeciesVariant::SpeciesVariant(std::string name, float height, float weight,
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uint32_t baseExperience, std::vector<std::string> types,
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uint32_t baseExperience, std::vector<uint8_t> types,
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CreatureLib::Core::StatisticSet<uint16_t > baseStats,
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std::vector<std::string> talents,
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std::vector<std::string> secretTalents, const LearnableAttacks* attacks)
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: __Name(name),
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: __Name(std::move(name)),
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__Height(height),
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__Weight(weight),
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__BaseExperience(baseExperience),
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_types(types),
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_types(std::move(types)),
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_baseStatistics(baseStats),
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_talents(talents),
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_secretTalents(secretTalents),
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_talents(std::move(talents)),
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_secretTalents(std::move(secretTalents)),
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_attacks(attacks)
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{}
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CreatureLib::Library::SpeciesVariant::~SpeciesVariant() {
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delete _attacks;
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}
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}
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@ -19,24 +19,25 @@ namespace CreatureLib::Library {
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GetProperty(float, Weight);
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GetProperty(uint32_t, BaseExperience);
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private:
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std::vector<std::string> _types;
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std::vector<uint8_t > _types;
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const Core::StatisticSet<uint16_t > _baseStatistics;
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std::vector<std::string> _talents;
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std::vector<std::string> _secretTalents;
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const LearnableAttacks* _attacks;
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public:
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SpeciesVariant(std::string name, float height, float weight, uint32_t baseExperience,
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std::vector<std::string> types, Core::StatisticSet<uint16_t > baseStats, std::vector<std::string> talents,
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std::vector<uint8_t> types, Core::StatisticSet<uint16_t > baseStats, std::vector<std::string> talents,
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std::vector<std::string> secretTalents, const LearnableAttacks* attacks);
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~SpeciesVariant();
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[[nodiscard]] size_t GetTypeCount() const;
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[[nodiscard]] std::string GetType(size_t index) const;
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[[nodiscard]] uint8_t GetType(size_t index) const;
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[[nodiscard]] const std::vector<uint8_t >& GetTypes() const;
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[[nodiscard]] uint32_t GetStatistic(Core::Statistic stat) const;
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[[nodiscard]] const std::string& GetTalent(int32_t index) const;
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[[nodiscard]] const LearnableAttacks* GetLearnableAttacks() const;
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[[nodiscard]] int8_t GetTalentIndex(std::string talent) const;
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[[nodiscard]] int8_t GetTalentIndex(const std::string& talent) const;
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[[nodiscard]] int8_t GetRandomTalent(Core::Random* rand) const;
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};
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}
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@ -10,7 +10,7 @@ static BattleLibrary* __library = nullptr;
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static SpeciesLibrary* BuildSpeciesLibrary(){
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auto l = new SpeciesLibrary();
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l->LoadSpecies("testSpecies1", new CreatureSpecies(0, "testSpecies1",
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new SpeciesVariant("default", 1,1, 10, {"fire", "water"},
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new SpeciesVariant("default", 1,1, 10, {0, 1},
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StatisticSet<uint16_t >(10,10,10,10,10,10),
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{"testTalent"}, {"testSecretTalent"},
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new LearnableAttacks(100)),
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