Implemented and fixed all code required to run at least a single turn.
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This commit is contained in:
2019-12-05 12:56:41 +01:00
parent 5d6ac316eb
commit 6f32d1245b
17 changed files with 171 additions and 58 deletions

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@@ -0,0 +1,53 @@
#ifdef TESTS_BUILD
#include "../../extern/catch.hpp"
#include "../../src/Battling/Models/Battle.hpp"
#include "../../src/Battling/Models/BattleParty.hpp"
#include "../../src/Battling/Models/CreateCreature.hpp"
#include "../../src/Battling/TurnChoices/AttackTurnChoice.hpp"
#include "../../src/Battling/TurnChoices/PassTurnChoice.hpp"
#include "../TestLibrary/TestLibrary.cpp"
using namespace CreatureLib;
using namespace Battling;
TEST_CASE("Create Party", "[Integrations]") {
auto library = GetLibrary();
auto c1 = CreateCreature(library, "testSpecies1", 50).WithAttack("standard", AttackLearnMethod::Unknown)->Create();
CreatureParty party1{c1};
auto battleParty = BattleParty(&party1, {CreatureIndex(0, 0)});
REQUIRE(battleParty.GetParty()->GetAtIndex(0) == c1);
}
TEST_CASE("Create Battle", "[Integrations]") {
auto library = GetLibrary();
auto c1 = CreateCreature(library, "testSpecies1", 50).WithAttack("standard", AttackLearnMethod::Unknown)->Create();
CreatureParty party1{c1};
auto battleParty1 = BattleParty(&party1, {CreatureIndex(0, 0)});
auto c2 = CreateCreature(library, "testSpecies1", 50).WithAttack("standard", AttackLearnMethod::Unknown)->Create();
CreatureParty party2{c2};
auto battleParty2 = BattleParty(&party2, {CreatureIndex(1, 0)});
auto battle = Battle(library, {battleParty1, battleParty2});
}
TEST_CASE("Use damaging move", "[Integrations]") {
auto library = GetLibrary();
auto c1 = CreateCreature(library, "testSpecies1", 50).WithAttack("standard", AttackLearnMethod::Unknown)->Create();
CreatureParty party1{c1};
auto battleParty1 = BattleParty(&party1, {CreatureIndex(0, 0)});
auto c2 = CreateCreature(library, "testSpecies1", 50).WithAttack("standard", AttackLearnMethod::Unknown)->Create();
CreatureParty party2{c2};
auto battleParty2 = BattleParty(&party2, {CreatureIndex(1, 0)});
auto battle = Battle(library, {battleParty1, battleParty2});
battle.SwitchCreature(0, 0, c1);
battle.SwitchCreature(1, 0, c2);
battle.TrySetChoice(new AttackTurnChoice(c1, c1->GetAttacks()[0], CreatureIndex(1, 0)));
battle.TrySetChoice(new PassTurnChoice(c2));
REQUIRE(c2->GetCurrentHealth() < c2->GetBoostedStat(Statistic::Health));
}
#endif

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@@ -52,8 +52,8 @@ static TypeLibrary* BuildTypeLibrary() {
static BattleLibrary* BuildLibrary() {
auto l = new DataLibrary(LibrarySettings(100, 4), BuildSpeciesLibrary(), BuildAttackLibrary(), BuildItemLibrary(),
BuildGrowthRateLibrary(), BuildTypeLibrary());
auto battleLib = new BattleLibrary(l, new BattleStatCalculator(), new DamageLibrary(), new CriticalLibrary(),
new ScriptResolver());
auto statCalc = new BattleStatCalculator();
auto battleLib = new BattleLibrary(l, statCalc, new DamageLibrary(), new CriticalLibrary(), new ScriptResolver());
return battleLib;
}