Adds tests for ScriptSets
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#ifdef TESTS_BUILD
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#include <utility>
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#include "../../../extern/catch.hpp"
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#include "../../../src/Battling/ScriptHandling/ScriptSet.hpp"
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using namespace CreatureLib;
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using namespace CreatureLib::Battling;
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TEST_CASE( "Empty script set count == 0", "[Battling, Scripting]" ) {
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auto set = ScriptSet();
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REQUIRE(set.Count() == 0);
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}
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TEST_CASE( "Add script to script set", "[Battling, Scripting]" ) {
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auto set = ScriptSet();
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auto s = new Script("foobar");
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set.Add(s);
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REQUIRE(set.Count() == 1);
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delete s;
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}
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TEST_CASE( "Add script to script set, then retrieve it", "[Battling, Scripting]" ) {
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auto set = ScriptSet();
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auto s = new Script("foobar");
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set.Add(s);
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REQUIRE(set.Count() == 1);
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auto get = set.GetIterator()->at(0);
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REQUIRE(get->GetName() == "foobar");
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delete s;
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}
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TEST_CASE( "Add two scripts to script set", "[Battling, Scripting]" ) {
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auto set = ScriptSet();
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auto s = new Script("foobar");
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auto s2 = new Script("foobar2");
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set.Add(s);
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set.Add(s2);
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REQUIRE(set.Count() == 2);
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delete s;
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delete s2;
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}
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TEST_CASE( "Add two scripts to script set, then retrieve them", "[Battling, Scripting]" ) {
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auto set = ScriptSet();
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auto s = new Script("foobar");
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auto s2 = new Script("foobar2");
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set.Add(s);
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set.Add(s2);
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REQUIRE(set.Count() == 2);
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auto get1 = set.GetIterator()->at(0);
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auto get2 = set.GetIterator()->at(1);
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REQUIRE(get1->GetName() == "foobar");
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REQUIRE(get2->GetName() == "foobar2");
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delete s;
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delete s2;
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}
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TEST_CASE( "Add script to script set, then remove it", "[Battling, Scripting]" ) {
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auto set = ScriptSet();
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auto s = new Script("foobar");
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set.Add(s);
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REQUIRE(set.Count() == 1);
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set.Remove("foobar");
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REQUIRE(set.Count() == 0);
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auto it = set.GetIterator();
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REQUIRE(it->empty());
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delete s;
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}
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TEST_CASE( "Add two scripts to script set, then remove them", "[Battling, Scripting]" ) {
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auto set = ScriptSet();
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auto s = new Script("foobar");
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auto s2 = new Script("foobar2");
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set.Add(s);
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set.Add(s2);
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REQUIRE(set.Count() == 2);
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set.Remove("foobar");
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REQUIRE(set.Count() == 1);
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auto it = set.GetIterator();
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REQUIRE(it->at(0)->GetName() == "foobar2");
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delete s;
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}
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#endif
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