Deukhoofd
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dd668f2b1c
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Cleanup of ScriptAggregator class.
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2020-04-23 23:23:58 +02:00 |
Deukhoofd
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317f616be2
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Change EffectParameter string to ConstString, changed to Variant.
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2020-04-15 19:05:24 +02:00 |
Deukhoofd
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5ac2b7b3c9
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Turn SecondaryEffect class into pointer type, owned by AttackData.
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2020-04-10 22:17:48 +02:00 |
Deukhoofd
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beb50a60b0
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Rework of EffectParameter storage, added float value.
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2020-04-10 21:05:44 +02:00 |
Deukhoofd
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d2320fde3c
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Unit tests for EffectParameters.
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2020-04-10 20:09:15 +02:00 |
Deukhoofd
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49e0f00237
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Initialize CreateCreature with ConstString instead of std::string.
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2020-04-10 16:44:25 +02:00 |
Deukhoofd
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88eda6ef94
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Update to new version of Arbutils.
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2020-04-09 18:19:21 +02:00 |
Deukhoofd
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340520e0e3
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Reworks attack scripts to handle effect chance and effect name through data files.
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2020-04-06 12:02:29 +02:00 |
Deukhoofd
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1e0d00d3b7
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Revert "Use smart pointers for basic libraries."
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This reverts commit 214ff819
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2020-04-04 13:37:06 +02:00 |
Deukhoofd
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214ff81992
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Use smart pointers for basic libraries.
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2020-03-26 22:46:14 +01:00 |
Deukhoofd
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b5894ea8f2
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Added C Interface for Script.
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2020-03-25 19:47:37 +01:00 |
Deukhoofd
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27288563cd
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Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00 |
Deukhoofd
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475392f9b6
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Fixed issue where base stats of a variant got corrupted.
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2020-03-22 15:25:38 +01:00 |
Deukhoofd
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899e432271
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Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00 |
Deukhoofd
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a7b87ab4f8
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Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00 |
Deukhoofd
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ce2fc320bd
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Tweaks for Battle and ScriptSet, added Battle C interface.
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2020-03-09 10:16:57 +01:00 |
Deukhoofd
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1d18066bcc
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Made Battle take battleparties as a pointer instead of value for external use.
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2020-03-07 11:00:48 +01:00 |
Deukhoofd
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81e173ec1a
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C Interface for Lookup GrowthRate.
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2020-03-04 09:11:32 +01:00 |
Deukhoofd
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81ae0e8454
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Make Attack name a ConstString.
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2020-03-02 15:29:42 +01:00 |
Deukhoofd
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4341efb54c
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Support ConstString in TypeLibrary.
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2020-02-29 15:42:44 +01:00 |
Deukhoofd
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5a05a2f4d3
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Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00 |
Deukhoofd
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412e0a4d63
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Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00 |
Deukhoofd
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5e6572aca5
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Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00 |
Deukhoofd
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a606fbbc7b
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Make basic Script class abstract, require implementation of GetName function.
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2020-02-23 12:58:13 +01:00 |
Deukhoofd
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be6b2778a5
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Make CreatureException inherit from runtime_error.
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2020-02-22 15:07:16 +01:00 |
Deukhoofd
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442d6cd5b1
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Added Helper function to ChoiceQueue to move a specific creature's choice up next.
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2020-02-22 14:16:38 +01:00 |
Deukhoofd
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d6ea16b467
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Implement basic library class that other libraries inherit from for performance.
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2020-02-15 18:51:21 +01:00 |
Deukhoofd
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2dcb197191
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Fix issue in tests where we compared with equality operator instead of strcmp.
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2020-02-13 13:33:07 +01:00 |
Deukhoofd
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02aa6f252e
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Make Enum Helper parse functions constexpr, added Enum Helper Try Parse functions.
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2020-02-13 13:19:59 +01:00 |
Deukhoofd
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2732a904c4
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Add easy to use macro to generate enum helper functions for parsing, stringifying and iteration.
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2020-02-12 19:48:56 +01:00 |
Deukhoofd
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e45a36d78e
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Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00 |
Deukhoofd
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07700008f7
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Slight tweaks for CreatureException, add tests to see if what() works.
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2020-02-03 13:05:46 +01:00 |
Deukhoofd
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dba271681d
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Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00 |
Deukhoofd
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d66bcee979
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Change AttackData type to byte instead of string.
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2020-01-18 13:41:01 +01:00 |
Deukhoofd
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f9494d4c38
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Fix changing stat falling through enum and throwing exception.
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2020-01-05 14:25:48 +01:00 |
Deukhoofd
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ae4d8f5e12
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Removes some variables that are better handled in implementations.
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2019-12-27 12:19:38 +01:00 |
Deukhoofd
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6ba708ad12
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Implements running from battle.
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2019-12-15 11:52:10 +01:00 |
Deukhoofd
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649de39571
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Implements experience gain on opponent faint.
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2019-12-14 13:28:23 +01:00 |
Deukhoofd
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3baed93597
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Implements marking opponents as seen.
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2019-12-14 12:40:50 +01:00 |
Deukhoofd
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c25d7b865e
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Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing
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2019-12-14 12:15:30 +01:00 |
Deukhoofd
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dc9296194e
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Fixed battle ending after any faint.
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2019-12-07 22:52:43 +01:00 |
Deukhoofd
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7c642f7df5
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Fixes for damage calculations always using a base power of 0.
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2019-12-07 22:09:06 +01:00 |
Deukhoofd
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262279bd2c
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Support for ending battles when only one side has creatures that are available for battle.
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2019-12-07 21:56:29 +01:00 |
Deukhoofd
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0483e635ea
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Reworks test suite, tweaks to Cmake config for Windows.
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2019-12-07 13:45:44 +01:00 |
Deukhoofd
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57f16bc420
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Better handling of filling empty slots.
continuous-integration/drone/push Build is passing
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2019-12-07 12:13:12 +01:00 |
Deukhoofd
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6f32d1245b
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Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing
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2019-12-05 12:56:41 +01:00 |
Deukhoofd
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5d6ac316eb
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Renamed Target class to CreatureIndex
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2019-12-05 09:53:48 +01:00 |
Deukhoofd
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a8730d983f
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Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00 |
Deukhoofd
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4d796204f8
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Implements functionality for loading scripts.
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2019-11-18 08:29:17 +01:00 |
Deukhoofd
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5e71c59f77
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Implements tests for randomness distributions.
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2019-11-17 11:05:31 +01:00 |