Reworks attack scripts to handle effect chance and effect name through data files.
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This commit is contained in:
2020-04-06 12:02:29 +02:00
parent e2675d06fb
commit 340520e0e3
8 changed files with 68 additions and 21 deletions

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@@ -33,13 +33,13 @@ SpeciesLibrary* TestLibrary::BuildSpeciesLibrary() {
AttackLibrary* TestLibrary::BuildAttackLibrary() {
auto l = new AttackLibrary();
l->Insert("standard"_cnc, new AttackData("standard"_cnc, 0, AttackCategory::Physical, 20, 100, 30,
AttackTarget::AdjacentOpponent, 0, {}));
AttackTarget::AdjacentOpponent, 0, SecondaryEffect(), {}));
l->Insert("highPriority"_cnc, new AttackData("highPriority"_cnc, 0, AttackCategory::Physical, 20, 100, 30,
AttackTarget::AdjacentOpponent, 1, {}));
AttackTarget::AdjacentOpponent, 1, SecondaryEffect(), {}));
l->Insert("higherPriority"_cnc, new AttackData("higherPriority"_cnc, 0, AttackCategory::Physical, 20, 100, 30,
AttackTarget::AdjacentOpponent, 2, {}));
AttackTarget::AdjacentOpponent, 2, SecondaryEffect(), {}));
l->Insert("lowPriority"_cnc, new AttackData("lowPriority"_cnc, 0, AttackCategory::Physical, 20, 100, 30,
AttackTarget::AdjacentOpponent, -1, {}));
AttackTarget::AdjacentOpponent, -1, SecondaryEffect(), {}));
return l;
}