Revert "Use smart pointers for basic libraries."
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This reverts commit 214ff819
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@@ -29,7 +29,7 @@ TEST_CASE("Turn ordering: Attack before pass", "[Battling]") {
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}
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TEST_CASE("Turn ordering: High priority goes before no priority", "[Battling]") {
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auto& l = TestLibrary::Get()->GetAttackLibrary();
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auto l = TestLibrary::Get()->GetAttackLibrary();
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auto a1 = new LearnedAttack(l->Get("standard"_cnc), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->Get("highPriority"_cnc), AttackLearnMethod::Unknown);
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auto choice1 = new AttackTurnChoice(nullptr, a1, CreatureIndex(0, 0));
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@@ -51,7 +51,7 @@ TEST_CASE("Turn ordering: High priority goes before no priority", "[Battling]")
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}
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TEST_CASE("Turn ordering: Higher priority goes before high priority", "[Battling]") {
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auto& l = TestLibrary::Get()->GetAttackLibrary();
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auto l = TestLibrary::Get()->GetAttackLibrary();
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auto a1 = new LearnedAttack(l->Get("highPriority"_cnc), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->Get("higherPriority"_cnc), AttackLearnMethod::Unknown);
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auto choice1 = new AttackTurnChoice(nullptr, a1, CreatureIndex(0, 0));
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@@ -73,7 +73,7 @@ TEST_CASE("Turn ordering: Higher priority goes before high priority", "[Battling
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}
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TEST_CASE("Turn ordering: High priority goes before low priority", "[Battling]") {
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auto& l = TestLibrary::Get()->GetAttackLibrary();
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auto l = TestLibrary::Get()->GetAttackLibrary();
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auto a1 = new LearnedAttack(l->Get("lowPriority"_cnc), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->Get("higherPriority"_cnc), AttackLearnMethod::Unknown);
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auto choice1 = new AttackTurnChoice(nullptr, a1, CreatureIndex(0, 0));
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@@ -95,7 +95,7 @@ TEST_CASE("Turn ordering: High priority goes before low priority", "[Battling]")
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}
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TEST_CASE("Turn ordering: No priority goes before low priority", "[Battling]") {
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auto& l = TestLibrary::Get()->GetAttackLibrary();
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auto l = TestLibrary::Get()->GetAttackLibrary();
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auto a1 = new LearnedAttack(l->Get("lowPriority"_cnc), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->Get("standard"_cnc), AttackLearnMethod::Unknown);
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auto choice1 = new AttackTurnChoice(nullptr, a1, CreatureIndex(0, 0));
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@@ -9,14 +9,11 @@ BattleLibrary* TestLibrary::_library = nullptr;
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BattleLibrary* TestLibrary::Get() {
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if (TestLibrary::_library == nullptr) {
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auto l = new DataLibrary(
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std::make_unique<LibrarySettings>(100, 4), std::unique_ptr<SpeciesLibrary>(BuildSpeciesLibrary()),
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std::unique_ptr<AttackLibrary>(BuildAttackLibrary()), std::unique_ptr<ItemLibrary>(BuildItemLibrary()),
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std::unique_ptr<GrowthRateLibrary>(BuildGrowthRateLibrary()),
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std::unique_ptr<TypeLibrary>(BuildTypeLibrary()));
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auto battleLib = new BattleLibrary(l, std::make_unique<BattleStatCalculator>(),
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std::make_unique<DamageLibrary>(), std::make_unique<ExperienceLibrary>(),
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std::make_unique<ScriptResolver>(), std::make_unique<MiscLibrary>());
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auto l = new DataLibrary(new LibrarySettings(100, 4), BuildSpeciesLibrary(), BuildAttackLibrary(),
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BuildItemLibrary(), BuildGrowthRateLibrary(), BuildTypeLibrary());
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auto statCalc = new BattleStatCalculator();
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auto battleLib = new BattleLibrary(l, statCalc, new DamageLibrary(), new ExperienceLibrary(),
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new ScriptResolver(), new MiscLibrary());
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TestLibrary::_library = battleLib;
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}
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return TestLibrary::_library;
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