Commit Graph

252 Commits

Author SHA1 Message Date
Deukhoofd 98dacbccde
Use Arbutils exception Macros, instead of own ones.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-17 12:18:01 +02:00
Deukhoofd 93a763ab78
Rework exceptions.
continuous-integration/drone/push Build is failing Details
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-15 16:34:52 +02:00
Deukhoofd c921d3127b
Update to latest Arbutils, include stacktrace.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-15 15:10:48 +02:00
Deukhoofd 46ab060b99
C Interface to get targets array from ExecutingAttack.
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-14 17:59:56 +02:00
Deukhoofd cb4765e0cc
Adds support for History data, allowing us to store specific interesting occurrences in the data flow, and recall them later.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-14 15:18:00 +02:00
Deukhoofd 103c703208
Add cool new c++ 20 constraint to EventHook.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-14 14:10:13 +02:00
Deukhoofd 64b08d4ff0
Cleaned up Events, added events on species and variant changes.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-14 13:52:22 +02:00
Deukhoofd c484c376c3
When changing species, account for gender changes.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-13 12:23:49 +02:00
Deukhoofd bb35248174
Support changing species for a creature.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-13 10:38:56 +02:00
Deukhoofd 51325943ab
Support swapping attacks.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-12 18:54:01 +02:00
Deukhoofd 9c6d149ad9
Support for adding and replacing attacks.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-12 17:51:06 +02:00
Deukhoofd 1807e720dd
Support for packing party.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-10 17:37:30 +02:00
Deukhoofd 48660f3a4c
Adds getter for UniqueIdentifier
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-09 11:48:40 +02:00
Deukhoofd 9cab330dbd
Update Arbutils.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-08 12:28:20 +02:00
Deukhoofd d6335359eb
Style fix.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-08 11:38:11 +02:00
Deukhoofd 4ef24dd122
Helper method to restore all attack uses on a Creature.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-08 11:32:25 +02:00
Deukhoofd 3d21b7c42d
Remove event hook threads, as it caused issues when being called from dotnet.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-07 20:11:03 +02:00
Deukhoofd 208bb097dd
Make event listeners threaded.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-07 12:20:59 +02:00
Deukhoofd 5aa04a4b15 Add TurnStart, TurnEnd and ExperienceGain event triggers.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-07 11:02:37 +02:00
Deukhoofd 3a170d8924 Adds creature Switch event.
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2020-08-07 10:38:35 +02:00
Deukhoofd 5cd5a634e2
Further memory fixes for getting HitData in ExecutingAttack.
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2020-08-04 12:45:11 +02:00
Deukhoofd f38161f573
Fixed issue where hitdata read wrong memory.
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2020-08-04 12:22:05 +02:00
Deukhoofd d55a9e8494
Add more assertions to prevent segfaults.
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2020-08-02 09:52:11 +02:00
Deukhoofd 301f9b9656
Removed StringView initialization, and use the default uninitialized pointer for it.
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2020-08-01 10:34:40 +02:00
Deukhoofd 670abd7229
Fixed Segfault when overriding talent.
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2020-08-01 10:27:46 +02:00
Deukhoofd fa5184ad77
Tweaks for EventHook.
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2020-07-31 19:52:12 +02:00
Deukhoofd c3de280ebb
Fixes for EventHook corruptions, unit tests for EventHooks.
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2020-07-31 18:39:47 +02:00
Deukhoofd 0eaae43444
Reworked event hook to a system with pre-allocated memory, owned by the battle. This deals with cleaning up event data memory.
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2020-07-31 16:19:39 +02:00
Deukhoofd 13c4609cdd
Tweaks for exception handling.
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2020-07-28 19:37:03 +02:00
Deukhoofd e2e706693b
Clearer errors for C Interface.
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2020-07-28 17:22:43 +02:00
Deukhoofd 1d03adf0d1
Implements replacement attack when an attack can't be used anymore, adds clearer exception handling.
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2020-07-26 18:00:58 +02:00
Deukhoofd 36f1e5beeb
Further work on better exceptions.
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2020-07-26 17:41:11 +02:00
Deukhoofd a4bb8864a0
When creating a CreatureParty with a size, don't just reserve the space, but append nullptr as well.
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2020-07-26 16:08:41 +02:00
Deukhoofd 436e68293e
Support for passing a random seed.
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2020-07-26 10:16:25 +02:00
Deukhoofd e6f84f182a
Add Creature getter for the library.
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2020-07-25 15:02:11 +02:00
Deukhoofd 8f921ce89b
Add support for swapping in and out of a party.
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2020-07-25 14:35:13 +02:00
Deukhoofd be82abeece
Change nickname to string from string_view.
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2020-07-19 12:15:14 +02:00
Deukhoofd 367ed7fcbb
Cleanup CMake file. 2020-07-17 13:12:21 +02:00
Deukhoofd 5032377554
Remove Random passes by pointer.
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2020-07-12 15:26:00 +02:00
Deukhoofd c6974b6b5b
Adds getter for Script for ExecutingAttack. Mostly useful for unit tests etc.
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2020-07-04 18:13:36 +02:00
Deukhoofd 772619db0f
Changed LoadScript to StringView.
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2020-06-26 18:23:40 +02:00
Deukhoofd 48639eeee5
Update to new Arbutils
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2020-06-26 17:08:23 +02:00
Deukhoofd add77325a4
Several additional checks to ensure battle does not finish turn when ended.
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2020-06-12 16:48:49 +02:00
Deukhoofd fd1c6e9a0a
If no side is still alive, mark battle as inconclusive ended.
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2020-06-12 16:25:21 +02:00
Deukhoofd 3358bf7378
Fixed comparing int32_t with uint32_t.
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2020-06-10 14:46:45 +02:00
Deukhoofd c8314d6018
Support for changing variants.
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2020-06-10 14:39:20 +02:00
Deukhoofd 9e7607338f
Moved Creature types to creature itself, instead of using the variant types.
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2020-06-05 16:38:27 +02:00
Deukhoofd 66379bfa65
Initial support for handling multi target attacks.
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2020-06-05 15:32:05 +02:00
Deukhoofd f463ba8496
Simplify check whether mon is on battle field.
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2020-06-05 14:35:23 +02:00
Deukhoofd 44de4a0799
Use std::algorithm for Battle::CreatureInField
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2020-06-05 14:15:20 +02:00
Deukhoofd 57e8595bdf
Make ExecutingAttack creature list a raw C array, as this is a hot spot and could use some optimization.
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2020-06-04 21:58:28 +02:00
Deukhoofd 657d646fda
Make the last couple classes use smart pointers.
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2020-06-02 18:30:37 +02:00
Deukhoofd 7262ae9e8b
Make ExecutingAttack use smart pointers. 2020-06-02 18:02:37 +02:00
Deukhoofd a5a613ba5c
Make CreateCreature use smart pointers. 2020-06-02 17:19:23 +02:00
Deukhoofd 62583ecb17
Make Creature use smart pointers.
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2020-06-02 16:20:47 +02:00
Deukhoofd 1ef50fd3a6
Use unique pointers in scriptset.
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2020-06-02 15:03:31 +02:00
Deukhoofd 23e2bc73bc
Style fixes.
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2020-06-02 14:14:24 +02:00
Deukhoofd e8650e2a03
Fixed build error.
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2020-06-02 14:02:32 +02:00
Deukhoofd e4b9550efa
Make all individual scripts smart pointers.
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2020-06-02 13:43:44 +02:00
Deukhoofd f898698f49
Use smart pointers for BattleSide.
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2020-06-02 13:06:24 +02:00
Deukhoofd 49e8ff055d
Use smart pointer for BattleParty.
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2020-06-02 12:16:26 +02:00
Deukhoofd 18203138d1
Use algorithm for IsResponsibleForIndex check.
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2020-06-02 12:14:49 +02:00
Deukhoofd 69f6a89c0d
Make CreatureParty use smart pointers.
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2020-05-31 19:04:40 +02:00
Deukhoofd 01f6e59cb6
Make battle class fields all smart pointers.
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2020-05-31 19:01:45 +02:00
Deukhoofd 29cb4eac37
Make ChoiceQueue use smart pointers.
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2020-05-31 18:00:39 +02:00
Deukhoofd ff181204ae
Make LearnedAttack of Creature a smart pointer.
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2020-05-31 17:26:39 +02:00
Deukhoofd a9740cb1eb
Fixed memory leak in ExecutingAttack.
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2020-05-27 18:29:52 +02:00
Deukhoofd fcc6f2214e
Make ExecutingAttack have raw pointer array HitData, instead of a List. This is a very hot segment of code, and removing surrounding abstractions can give us a decent amount of performance.
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2020-05-27 18:26:09 +02:00
Deukhoofd 25f65eb47b
Update to newer Arbutils version.
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2020-05-26 18:31:06 +02:00
Deukhoofd 16b67b0d54
Make most of the battle library use unique_ptr.
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2020-05-26 15:11:04 +02:00
Deukhoofd 8418c814b4
Make SpeciesVariants smart pointers.
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2020-05-26 14:35:18 +02:00
Deukhoofd 36208da2fb
Remove shared_ptr, instead use borrowed_ptr to more accurately depict ownership of the objects in the BaseLibraries.
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2020-05-26 14:13:30 +02:00
Deukhoofd d82792e27a
Make BaseLibraries use shared_ptr.
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2020-05-24 20:57:22 +02:00
Deukhoofd c056ddc6b3
Adds getter for parties to battle.
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2020-05-24 12:57:12 +02:00
Deukhoofd 2e860192c7
Support for blocking a creature from gaining experience, don't give experience when a creature is fainted.
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2020-05-20 15:18:27 +02:00
Deukhoofd 94d9d4f3d2
Performance improvement for running turns by reducing the number of lookups for the hitdata.
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2020-04-25 20:20:30 +02:00
Deukhoofd f602ea9358
Fixed Windows build issue.
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2020-04-25 20:13:46 +02:00
Deukhoofd 7fd3687564
Cleanup of ExecutingAttack, removing TargetData, and reducing the number of allocations needed.
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2020-04-25 20:09:20 +02:00
Deukhoofd 864a9d933d
Inlined get stats from Creature. These are frequently called one line methods.
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2020-04-25 16:15:27 +02:00
Deukhoofd 0e874346bb
Pass ExecutingAttack values by reference instead of pointer.
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2020-04-25 16:04:17 +02:00
Deukhoofd 734d056449
Performance improvement for collecting scripts, by reserving size in ScriptSource.
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2020-04-25 11:33:25 +02:00
Deukhoofd 1eb751538d
Updated to latest Arbutils.
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2020-04-25 10:41:15 +02:00
Deukhoofd dd668f2b1c
Cleanup of ScriptAggregator class.
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2020-04-23 23:23:58 +02:00
Deukhoofd 742d0c772c
Handling for tie breaking
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2020-04-22 23:09:54 +02:00
Deukhoofd 97fa37ea7d
Implements clamped statistics for stat boost.
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2020-04-22 21:48:00 +02:00
Deukhoofd 75baf19ebd
Cleanup 2020-04-22 21:20:07 +02:00
Deukhoofd d2cf26e950
Fixed issue where attack with 1 use remaining couldn't be used.
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2020-04-22 15:03:09 +02:00
Deukhoofd ddbf4c23b8
Fix for compilation issue when using NO_ASSERT.
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2020-04-22 12:54:11 +02:00
Deukhoofd 83f427368e
Pass LearnedAttack list to creature by reference.
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2020-04-21 14:44:57 +02:00
Deukhoofd 88d55998d0
Change DamageSource enum to Arbutils Enum.
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2020-04-19 12:59:25 +02:00
Deukhoofd a200c7cde8
Make Battle fields protected instead of private.
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2020-04-18 15:22:38 +02:00
Deukhoofd 2e5d463e45
Throw clean exception when no volatile script is found when adding one.
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2020-04-11 00:22:08 +02:00
Deukhoofd 49e0f00237
Initialize CreateCreature with ConstString instead of std::string.
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2020-04-10 16:44:25 +02:00
Deukhoofd 70fc8d2d5f
Add C interface for ExecutingAttack.
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2020-04-06 17:05:32 +02:00
Deukhoofd e2675d06fb
C interface for Battle Random.
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2020-04-04 18:24:59 +02:00
Deukhoofd 3dd5aeffd8
C interface for Battle Side.
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2020-04-04 17:03:06 +02:00
Deukhoofd 1e0d00d3b7
Revert "Use smart pointers for basic libraries."
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This reverts commit 214ff819
2020-04-04 13:37:06 +02:00
Deukhoofd 91bea44113
Added LearnedAttack C Interface.
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2020-04-04 13:36:13 +02:00
Deukhoofd 214ff81992
Use smart pointers for basic libraries.
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2020-03-26 22:46:14 +01:00
Deukhoofd 7ce3e6940d
Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00