Support swapping attacks.
continuous-integration/drone/push Build is passing Details

Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
Deukhoofd 2020-08-12 18:54:01 +02:00
parent 9c6d149ad9
commit 51325943ab
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
2 changed files with 3 additions and 1 deletions

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@ -117,4 +117,5 @@ SIMPLE_GET_FUNC(Creature, GetAvailableAttackSlot, uint8_t);
export uint8_t CreatureLib_Creature_AddAttack(Creature* p, LearnedAttack* attack) { Try(p->AddAttack(attack);) }
export uint8_t CreatureLib_Creature_ReplaceAttack(Creature* p, size_t index, LearnedAttack* attack) {
Try(p->ReplaceAttack(index, attack);)
}
}
export uint8_t CreatureLib_Creature_SwapAttack(Creature* p, size_t a, size_t b) { Try(p->SwapAttacks(a, b);) }

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@ -164,6 +164,7 @@ namespace CreatureLib::Battling {
uint8_t GetAvailableAttackSlot() const noexcept;
void AddAttack(LearnedAttack* attack);
void ReplaceAttack(size_t index, LearnedAttack* attack);
void SwapAttacks(size_t a, size_t b) { _attacks.Swap(a, b); }
// region Stat APIs