Deukhoofd
57e8595bdf
Make ExecutingAttack creature list a raw C array, as this is a hot spot and could use some optimization.
continuous-integration/drone/push Build is passing
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2020-06-04 21:58:28 +02:00
Deukhoofd
657d646fda
Make the last couple classes use smart pointers.
continuous-integration/drone/push Build is passing
Details
2020-06-02 18:30:37 +02:00
Deukhoofd
7262ae9e8b
Make ExecutingAttack use smart pointers.
2020-06-02 18:02:37 +02:00
Deukhoofd
a5a613ba5c
Make CreateCreature use smart pointers.
2020-06-02 17:19:23 +02:00
Deukhoofd
62583ecb17
Make Creature use smart pointers.
continuous-integration/drone/push Build is passing
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2020-06-02 16:20:47 +02:00
Deukhoofd
1ef50fd3a6
Use unique pointers in scriptset.
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Details
2020-06-02 15:03:31 +02:00
Deukhoofd
23e2bc73bc
Style fixes.
continuous-integration/drone/push Build is passing
Details
2020-06-02 14:14:24 +02:00
Deukhoofd
e8650e2a03
Fixed build error.
continuous-integration/drone/push Build is passing
Details
2020-06-02 14:02:32 +02:00
Deukhoofd
e4b9550efa
Make all individual scripts smart pointers.
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2020-06-02 13:43:44 +02:00
Deukhoofd
f898698f49
Use smart pointers for BattleSide.
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2020-06-02 13:06:24 +02:00
Deukhoofd
49e8ff055d
Use smart pointer for BattleParty.
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Details
2020-06-02 12:16:26 +02:00
Deukhoofd
18203138d1
Use algorithm for IsResponsibleForIndex check.
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Details
2020-06-02 12:14:49 +02:00
Deukhoofd
69f6a89c0d
Make CreatureParty use smart pointers.
continuous-integration/drone/push Build is passing
Details
2020-05-31 19:04:40 +02:00
Deukhoofd
01f6e59cb6
Make battle class fields all smart pointers.
continuous-integration/drone/push Build is passing
Details
2020-05-31 19:01:45 +02:00
Deukhoofd
29cb4eac37
Make ChoiceQueue use smart pointers.
continuous-integration/drone/push Build is passing
Details
2020-05-31 18:00:39 +02:00
Deukhoofd
ff181204ae
Make LearnedAttack of Creature a smart pointer.
continuous-integration/drone/push Build is passing
Details
2020-05-31 17:26:39 +02:00
Deukhoofd
a9740cb1eb
Fixed memory leak in ExecutingAttack.
continuous-integration/drone/push Build is passing
Details
2020-05-27 18:29:52 +02:00
Deukhoofd
fcc6f2214e
Make ExecutingAttack have raw pointer array HitData, instead of a List. This is a very hot segment of code, and removing surrounding abstractions can give us a decent amount of performance.
continuous-integration/drone/push Build is failing
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2020-05-27 18:26:09 +02:00
Deukhoofd
25f65eb47b
Update to newer Arbutils version.
continuous-integration/drone/push Build is passing
Details
2020-05-26 18:31:06 +02:00
Deukhoofd
16b67b0d54
Make most of the battle library use unique_ptr.
continuous-integration/drone/push Build is passing
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2020-05-26 15:11:04 +02:00
Deukhoofd
8418c814b4
Make SpeciesVariants smart pointers.
continuous-integration/drone/push Build was killed
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2020-05-26 14:35:18 +02:00
Deukhoofd
36208da2fb
Remove shared_ptr, instead use borrowed_ptr to more accurately depict ownership of the objects in the BaseLibraries.
continuous-integration/drone/push Build is passing
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2020-05-26 14:13:30 +02:00
Deukhoofd
d82792e27a
Make BaseLibraries use shared_ptr.
continuous-integration/drone/push Build is passing
Details
2020-05-24 20:57:22 +02:00
Deukhoofd
c056ddc6b3
Adds getter for parties to battle.
continuous-integration/drone/push Build is passing
Details
2020-05-24 12:57:12 +02:00
Deukhoofd
2e860192c7
Support for blocking a creature from gaining experience, don't give experience when a creature is fainted.
continuous-integration/drone/push Build is passing
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2020-05-20 15:18:27 +02:00
Deukhoofd
94d9d4f3d2
Performance improvement for running turns by reducing the number of lookups for the hitdata.
continuous-integration/drone/push Build is passing
Details
2020-04-25 20:20:30 +02:00
Deukhoofd
f602ea9358
Fixed Windows build issue.
continuous-integration/drone/push Build is passing
Details
2020-04-25 20:13:46 +02:00
Deukhoofd
7fd3687564
Cleanup of ExecutingAttack, removing TargetData, and reducing the number of allocations needed.
continuous-integration/drone/push Build is failing
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2020-04-25 20:09:20 +02:00
Deukhoofd
864a9d933d
Inlined get stats from Creature. These are frequently called one line methods.
continuous-integration/drone/push Build is passing
Details
2020-04-25 16:15:27 +02:00
Deukhoofd
0e874346bb
Pass ExecutingAttack values by reference instead of pointer.
continuous-integration/drone/push Build is passing
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2020-04-25 16:04:17 +02:00
Deukhoofd
734d056449
Performance improvement for collecting scripts, by reserving size in ScriptSource.
continuous-integration/drone/push Build is passing
Details
2020-04-25 11:33:25 +02:00
Deukhoofd
1eb751538d
Updated to latest Arbutils.
continuous-integration/drone/push Build is passing
Details
2020-04-25 10:41:15 +02:00
Deukhoofd
dd668f2b1c
Cleanup of ScriptAggregator class.
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2020-04-23 23:23:58 +02:00
Deukhoofd
742d0c772c
Handling for tie breaking
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2020-04-22 23:09:54 +02:00
Deukhoofd
97fa37ea7d
Implements clamped statistics for stat boost.
continuous-integration/drone/push Build is passing
Details
2020-04-22 21:48:00 +02:00
Deukhoofd
75baf19ebd
Cleanup
2020-04-22 21:20:07 +02:00
Deukhoofd
d2cf26e950
Fixed issue where attack with 1 use remaining couldn't be used.
continuous-integration/drone/push Build is passing
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2020-04-22 15:03:09 +02:00
Deukhoofd
ddbf4c23b8
Fix for compilation issue when using NO_ASSERT.
continuous-integration/drone/push Build is passing
Details
2020-04-22 12:54:11 +02:00
Deukhoofd
83f427368e
Pass LearnedAttack list to creature by reference.
continuous-integration/drone/push Build is passing
Details
2020-04-21 14:44:57 +02:00
Deukhoofd
88d55998d0
Change DamageSource enum to Arbutils Enum.
continuous-integration/drone/push Build is passing
Details
2020-04-19 12:59:25 +02:00
Deukhoofd
a200c7cde8
Make Battle fields protected instead of private.
continuous-integration/drone/push Build is passing
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2020-04-18 15:22:38 +02:00
Deukhoofd
2e5d463e45
Throw clean exception when no volatile script is found when adding one.
continuous-integration/drone/push Build is passing
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2020-04-11 00:22:08 +02:00
Deukhoofd
49e0f00237
Initialize CreateCreature with ConstString instead of std::string.
continuous-integration/drone/push Build is passing
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2020-04-10 16:44:25 +02:00
Deukhoofd
70fc8d2d5f
Add C interface for ExecutingAttack.
continuous-integration/drone/push Build is passing
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2020-04-06 17:05:32 +02:00
Deukhoofd
e2675d06fb
C interface for Battle Random.
continuous-integration/drone/push Build is passing
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2020-04-04 18:24:59 +02:00
Deukhoofd
3dd5aeffd8
C interface for Battle Side.
continuous-integration/drone/push Build is passing
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2020-04-04 17:03:06 +02:00
Deukhoofd
1e0d00d3b7
Revert "Use smart pointers for basic libraries."
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continuous-integration/drone/push Build is passing
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This reverts commit 214ff819
2020-04-04 13:37:06 +02:00
Deukhoofd
91bea44113
Added LearnedAttack C Interface.
continuous-integration/drone/push Build is passing
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2020-04-04 13:36:13 +02:00
Deukhoofd
214ff81992
Use smart pointers for basic libraries.
continuous-integration/drone/push Build is passing
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2020-03-26 22:46:14 +01:00
Deukhoofd
7ce3e6940d
Rework for C Interfaces to handle exceptions a bit better.
continuous-integration/drone/push Build is passing
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2020-03-25 19:09:17 +01:00
Deukhoofd
27288563cd
Replace most collections with Arbutils collections for more safety.
continuous-integration/drone/push Build is passing
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2020-03-22 19:21:40 +01:00
Deukhoofd
475392f9b6
Fixed issue where base stats of a variant got corrupted.
continuous-integration/drone/push Build is passing
Details
2020-03-22 15:25:38 +01:00
Deukhoofd
899e432271
Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
Deukhoofd
970ca8ddd5
Fixed replacementattack not being complete.
continuous-integration/drone/push Build is passing
Details
2020-03-22 10:30:45 +01:00
Deukhoofd
a7b87ab4f8
Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
continuous-integration/drone/push Build is failing
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2020-03-22 10:11:53 +01:00
Deukhoofd
5a976e4031
Added display text event hook.
2020-03-09 17:43:36 +01:00
Deukhoofd
06336c64cd
Added canRevive parameter to Heal function, added Faint event.
2020-03-09 16:29:41 +01:00
Deukhoofd
ce2fc320bd
Tweaks for Battle and ScriptSet, added Battle C interface.
continuous-integration/drone/push Build is passing
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2020-03-09 10:16:57 +01:00
Deukhoofd
1afb13cfd1
Added C Interface for BattleParty.
continuous-integration/drone/push Build is passing
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2020-03-08 15:19:19 +01:00
Deukhoofd
bbe99da0f0
Fixes and tweaks for CreatureParty, added C Interface.
continuous-integration/drone/push Build is passing
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2020-03-08 13:53:58 +01:00
Deukhoofd
1d18066bcc
Made Battle take battleparties as a pointer instead of value for external use.
continuous-integration/drone/push Build is passing
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2020-03-07 11:00:48 +01:00
Deukhoofd
e990c13109
Added Creature C Interface, misc fixes and changes for Creature.
continuous-integration/drone/push Build is passing
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2020-03-05 11:25:41 +01:00
Deukhoofd
0c1580ade6
Reworked retrieving talent, new method is cleaner and harder to misunderstand.
continuous-integration/drone/push Build was killed
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2020-03-02 13:59:49 +01:00
Deukhoofd
5a05a2f4d3
Add ConstString to several other places where context isn't changed much during runtime.
continuous-integration/drone/push Build is passing
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2020-02-28 19:23:24 +01:00
Deukhoofd
412e0a4d63
Implements ConstString in several core places in the library, improving performance.
continuous-integration/drone/push Build is passing
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2020-02-27 18:23:23 +01:00
Deukhoofd
5e6572aca5
Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00
Deukhoofd
3802587313
Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
Deukhoofd
5f891cd4ed
Added Remove Volatile functions for battle and creatures.
continuous-integration/drone/push Build is passing
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2020-02-23 11:11:47 +01:00
Deukhoofd
645ba95bbc
Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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continuous-integration/drone/push Build is passing
Details
Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
Deukhoofd
142889ad8a
Add functions to add volatile scripts to Creature.cpp.
continuous-integration/drone/push Build is passing
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2020-02-22 15:53:51 +01:00
Deukhoofd
d4fd7282f5
Move ScriptCategory enum outside of class scope of ScriptResolver.
continuous-integration/drone/push Build is passing
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2020-02-20 13:05:15 +01:00
Deukhoofd
f22c23d593
Make ScriptMacro a header instead of source file.
continuous-integration/drone/push Build is passing
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2020-02-19 15:32:43 +01:00
Deukhoofd
5e29f50ea1
Mark SetHeldItem with item object as const ptr.
continuous-integration/drone/push Build is passing
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2020-02-17 17:24:55 +01:00
Deukhoofd
ce31309b2a
Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
continuous-integration/drone/push Build is passing
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2020-02-17 17:16:28 +01:00
Deukhoofd
75bce0e329
Add virtual destructor to CreatureParty.
continuous-integration/drone/push Build is passing
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2020-02-17 15:52:59 +01:00
Deukhoofd
445f7eb3d5
Add virtual destructor to Battle.
2020-02-17 15:52:02 +01:00
Deukhoofd
da90c3d59e
Reset active scripts on Creature when battle is set.
continuous-integration/drone/push Build is passing
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2020-02-17 10:05:32 +01:00
Deukhoofd
17552c33ca
Only get active scripts from side if side exists.
continuous-integration/drone/push Build is passing
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2020-02-17 09:57:15 +01:00
Deukhoofd
65f054bfab
Added functions for battle to manipulate volatile scripts.
continuous-integration/drone/push Build is passing
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2020-02-16 17:44:41 +01:00
Deukhoofd
428483e73d
Make GetRandom in Battle class a pointer.
continuous-integration/drone/push Build is passing
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2020-02-16 17:24:33 +01:00
Deukhoofd
f3b5f9e8f9
Move reference to cpp file outside of header.
continuous-integration/drone/push Build is passing
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2020-02-16 16:31:06 +01:00
Deukhoofd
54e366fc1b
Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
continuous-integration/drone/push Build is passing
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2020-02-16 15:08:22 +01:00
Deukhoofd
579ee82f02
Pass ExecutingAttack for target as pointer instead of reference.
continuous-integration/drone/push Build is passing
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2020-02-16 12:02:17 +01:00
Deukhoofd
d6ea16b467
Implement basic library class that other libraries inherit from for performance.
continuous-integration/drone/push Build is passing
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2020-02-15 18:51:21 +01:00
Deukhoofd
8d4860f553
Support for Heal function for Creatures.
continuous-integration/drone/push Build is passing
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2020-02-13 14:48:09 +01:00
Deukhoofd
e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
continuous-integration/drone/push Build is passing
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2020-02-05 14:52:50 +01:00
Deukhoofd
c4d0a73df6
Remove display script hook functions, replace them with easy to use interface on Creature class.
continuous-integration/drone/push Build is passing
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2020-02-03 16:49:28 +01:00
Deukhoofd
c3b573c7da
Initialize Battle pointers with nullptr in Create class.
continuous-integration/drone/push Build is passing
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2020-02-02 14:39:57 +01:00
Deukhoofd
fc5826edb1
Check whether a battle has been set when calling Damage function.
continuous-integration/drone/push Build is passing
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2020-02-02 12:34:02 +01:00
Deukhoofd
dba271681d
Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
continuous-integration/drone/push Build is passing
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2020-02-01 13:30:51 +01:00
Deukhoofd
23c4e89c2d
Removed unused function from ExecutingAttack
2020-01-26 13:10:45 +01:00
Deukhoofd
1256d7d2e3
Add virtual modifiers to LearnedAttack.hpp
continuous-integration/drone/push Build is passing
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2020-01-25 12:37:05 +01:00
Deukhoofd
b02577554f
Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
continuous-integration/drone/push Build is passing
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2020-01-12 17:04:42 +01:00
Deukhoofd
144d17d859
Fixed changing stat boost by negative actually increasing it.
continuous-integration/drone/push Build is passing
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2020-01-05 14:57:17 +01:00
Deukhoofd
568232c7a5
Split off initialization of Creature into new function that's not called in the constructor.
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continuous-integration/drone/push Build is passing
Details
This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
Deukhoofd
18236981ed
Fixed syntax error.
continuous-integration/drone/push Build is passing
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2020-01-02 18:43:16 +01:00
Deukhoofd
1a246f57e8
Make Creature class variables mostly protected instead of private.
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2020-01-02 18:38:56 +01:00
Deukhoofd
f0c3f84a29
Remove use of unused field
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2020-01-02 16:19:32 +01:00
Deukhoofd
b3d07f5a0e
Removed unused field from CreateCreature.hpp
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2020-01-02 16:18:46 +01:00
Deukhoofd
243b3a768c
Remove unused fields in CreateCreature class
continuous-integration/drone/push Build is passing
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2019-12-27 12:36:32 +01:00
Deukhoofd
ae4d8f5e12
Removes some variables that are better handled in implementations.
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2019-12-27 12:19:38 +01:00
Deukhoofd
9e0d8d76fb
Change GenericTemplates.cpp to GenericTemplates.hpp, as to include it in header files.
continuous-integration/drone/push Build is passing
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2019-12-26 12:27:54 +01:00
Deukhoofd
8e53ffb53d
Implements functions for getting display species and variant.
continuous-integration/drone/push Build is passing
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2019-12-21 14:32:45 +01:00
Deukhoofd
db002c784f
Resolve memory issue with Event Hooks.
continuous-integration/drone/push Build is passing
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2019-12-15 12:27:56 +01:00
Deukhoofd
410487c86b
Initial support for Event Hooks.
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2019-12-15 12:24:08 +01:00
Deukhoofd
6ba708ad12
Implements running from battle.
continuous-integration/drone/push Build is passing
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2019-12-15 11:52:10 +01:00
Deukhoofd
649de39571
Implements experience gain on opponent faint.
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2019-12-14 13:28:23 +01:00
Deukhoofd
3baed93597
Implements marking opponents as seen.
continuous-integration/drone/push Build is passing
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2019-12-14 12:40:50 +01:00
Deukhoofd
c25d7b865e
Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing
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2019-12-14 12:15:30 +01:00
Deukhoofd
2ee181bca7
Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
continuous-integration/drone/push Build is passing
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2019-12-12 11:14:50 +01:00
Deukhoofd
dc9296194e
Fixed battle ending after any faint.
continuous-integration/drone/push Build is failing
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2019-12-07 22:52:43 +01:00
Deukhoofd
7c642f7df5
Fixes for damage calculations always using a base power of 0.
2019-12-07 22:09:06 +01:00
Deukhoofd
262279bd2c
Support for ending battles when only one side has creatures that are available for battle.
2019-12-07 21:56:29 +01:00
Deukhoofd
0483e635ea
Reworks test suite, tweaks to Cmake config for Windows.
continuous-integration/drone/push Build is failing
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2019-12-07 13:45:44 +01:00
Deukhoofd
8897f2282f
Put the check for slots filled behind the check whether all choices are set.
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This because this check can be more expensive, and should run as little times
as possible. In this case it should only run when all choices are set,
which should be in most cases once a turn.
2019-12-07 12:49:18 +01:00
Deukhoofd
57f16bc420
Better handling of filling empty slots.
continuous-integration/drone/push Build is passing
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2019-12-07 12:13:12 +01:00
Deukhoofd
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing
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2019-12-05 12:56:41 +01:00
Deukhoofd
5d6ac316eb
Renamed Target class to CreatureIndex
2019-12-05 09:53:48 +01:00
Deukhoofd
a8730d983f
Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing
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2019-11-28 12:55:22 +01:00
Deukhoofd
3b685ae782
Added layout for CreatureParty
2019-11-28 12:16:03 +01:00
Deukhoofd
aa356d74d7
Set data for executing attacks.
continuous-integration/drone/push Build is passing
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2019-11-24 11:06:51 +01:00
Deukhoofd
49bd4813f6
Initialize Creature talent script when battle library is set, allow talent overriding
continuous-integration/drone/push Build is passing
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2019-11-18 18:41:55 +01:00
Deukhoofd
86f8a1e37b
Adds talent script to Creature class
continuous-integration/drone/push Build is passing
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2019-11-17 11:25:52 +01:00
Deukhoofd
d8332f9e40
Another rework for scripthooks, for better performance.
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continuous-integration/drone/push Build is passing
Details
This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd
df3905fa49
Give Creature a virtual destructor.
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2019-11-10 14:37:06 +01:00
Deukhoofd
2a98f051c9
Give ExecutingAttack a virtual destructor.
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2019-11-10 14:33:26 +01:00
Deukhoofd
3488784409
Furter rework on script hooks, simplifying required logic.
2019-11-10 14:32:05 +01:00
Deukhoofd
f72fd5f905
Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
continuous-integration/drone/push Build is failing
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2019-11-09 13:18:45 +01:00
Deukhoofd
658672a246
More handling of script hooks.
2019-11-09 12:55:48 +01:00
Deukhoofd
ee14efe22e
Implemented better script handling.
2019-11-09 12:15:45 +01:00
Deukhoofd
c3bfbb569e
Initial setup for script hooks (likely to be revamped)
continuous-integration/drone/push Build is passing
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2019-11-08 18:45:43 +01:00
Deukhoofd
19e1308f93
Improve performance for setting choices.
2019-11-06 18:08:21 +01:00
Deukhoofd
beac87f981
Reset choices on side when executing turn.
2019-11-06 18:06:48 +01:00
Deukhoofd
5fc2bf564a
Support turn queue return prematurely when a creature is recalled, and the ability to resume it later.
2019-11-06 18:04:00 +01:00
Deukhoofd
efa994c88d
Fixes dependency issue, lack of virtual destructor for DamageLibrary
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2019-11-05 16:20:47 +01:00
Deukhoofd
1848d7b617
Implementation of damage calculation.
continuous-integration/drone/push Build was killed
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2019-11-05 14:31:54 +01:00
Deukhoofd
db2a577a85
Further implementation of types.
2019-11-05 08:06:12 +01:00
Deukhoofd
b4e08049ce
Handle executing moves.
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2019-11-03 13:47:50 +01:00
Deukhoofd
fc675efdf5
More work on basic turn layout.
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2019-11-02 13:57:43 +01:00
Deukhoofd
65f814b006
Implemented better exceptions
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2019-10-31 13:26:56 +01:00
Deukhoofd
42c1623985
Fully handle turn ordering
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2019-10-31 12:31:31 +01:00
Deukhoofd
972af35ecf
Initial support for ordering choices and getting them ready for execution.
continuous-integration/drone/push Build is passing
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2019-10-31 12:02:23 +01:00
Deukhoofd
af611070c5
Fixed syntax error
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2019-10-29 11:30:52 +01:00
Deukhoofd
99315174a8
Initial support for setting battle choices.
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2019-10-29 11:19:25 +01:00
Deukhoofd
7d6de3557c
Support learning moves with CreateCreature class
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2019-10-25 20:08:25 +02:00
Deukhoofd
9588236183
Remove creature classes from Library lib, merged with Battling lib.
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2019-10-24 13:37:55 +02:00
Deukhoofd
cdaa056810
Initial support for learned moves
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2019-10-23 18:57:50 +02:00
Deukhoofd
1e4f422117
Add changing level API to BattleCreature
2019-10-23 18:51:36 +02:00
Deukhoofd
cd21e6c685
Implement stat boosting
2019-10-23 18:41:45 +02:00
Deukhoofd
3e9d030dc4
Automatically recalculate boosted stat after recalculating flat stat
2019-10-23 18:28:58 +02:00