Commit Graph

48 Commits

Author SHA1 Message Date
Deukhoofd 3dd5aeffd8
C interface for Battle Side.
continuous-integration/drone/push Build is passing Details
2020-04-04 17:03:06 +02:00
Deukhoofd 1e0d00d3b7
Revert "Use smart pointers for basic libraries."
continuous-integration/drone/push Build is passing Details
This reverts commit 214ff819
2020-04-04 13:37:06 +02:00
Deukhoofd 214ff81992
Use smart pointers for basic libraries.
continuous-integration/drone/push Build is passing Details
2020-03-26 22:46:14 +01:00
Deukhoofd 7ce3e6940d
Rework for C Interfaces to handle exceptions a bit better.
continuous-integration/drone/push Build is passing Details
2020-03-25 19:09:17 +01:00
Deukhoofd 27288563cd
Replace most collections with Arbutils collections for more safety.
continuous-integration/drone/push Build is passing Details
2020-03-22 19:21:40 +01:00
Deukhoofd 899e432271
Added lots of security using asserts.
continuous-integration/drone/push Build is failing Details
2020-03-22 13:42:26 +01:00
Deukhoofd a7b87ab4f8
Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
continuous-integration/drone/push Build is failing Details
2020-03-22 10:11:53 +01:00
Deukhoofd 06336c64cd
Added canRevive parameter to Heal function, added Faint event. 2020-03-09 16:29:41 +01:00
Deukhoofd e990c13109
Added Creature C Interface, misc fixes and changes for Creature.
continuous-integration/drone/push Build is passing Details
2020-03-05 11:25:41 +01:00
Deukhoofd 0c1580ade6
Reworked retrieving talent, new method is cleaner and harder to misunderstand.
continuous-integration/drone/push Build was killed Details
2020-03-02 13:59:49 +01:00
Deukhoofd 5a05a2f4d3
Add ConstString to several other places where context isn't changed much during runtime.
continuous-integration/drone/push Build is passing Details
2020-02-28 19:23:24 +01:00
Deukhoofd 412e0a4d63
Implements ConstString in several core places in the library, improving performance.
continuous-integration/drone/push Build is passing Details
2020-02-27 18:23:23 +01:00
Deukhoofd 3802587313
Added HasVolatileScript function to Creature and Battle.
continuous-integration/drone/push Build is failing Details
2020-02-23 16:17:57 +01:00
Deukhoofd 5f891cd4ed
Added Remove Volatile functions for battle and creatures.
continuous-integration/drone/push Build is passing Details
2020-02-23 11:11:47 +01:00
Deukhoofd 645ba95bbc
Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
continuous-integration/drone/push Build is passing Details
Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
Deukhoofd 142889ad8a
Add functions to add volatile scripts to Creature.cpp.
continuous-integration/drone/push Build is passing Details
2020-02-22 15:53:51 +01:00
Deukhoofd d4fd7282f5
Move ScriptCategory enum outside of class scope of ScriptResolver.
continuous-integration/drone/push Build is passing Details
2020-02-20 13:05:15 +01:00
Deukhoofd f22c23d593
Make ScriptMacro a header instead of source file.
continuous-integration/drone/push Build is passing Details
2020-02-19 15:32:43 +01:00
Deukhoofd ce31309b2a
Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
continuous-integration/drone/push Build is passing Details
2020-02-17 17:16:28 +01:00
Deukhoofd da90c3d59e
Reset active scripts on Creature when battle is set.
continuous-integration/drone/push Build is passing Details
2020-02-17 10:05:32 +01:00
Deukhoofd 17552c33ca
Only get active scripts from side if side exists.
continuous-integration/drone/push Build is passing Details
2020-02-17 09:57:15 +01:00
Deukhoofd 8d4860f553
Support for Heal function for Creatures.
continuous-integration/drone/push Build is passing Details
2020-02-13 14:48:09 +01:00
Deukhoofd e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
continuous-integration/drone/push Build is passing Details
2020-02-05 14:52:50 +01:00
Deukhoofd c4d0a73df6
Remove display script hook functions, replace them with easy to use interface on Creature class.
continuous-integration/drone/push Build is passing Details
2020-02-03 16:49:28 +01:00
Deukhoofd fc5826edb1
Check whether a battle has been set when calling Damage function.
continuous-integration/drone/push Build is passing Details
2020-02-02 12:34:02 +01:00
Deukhoofd dba271681d
Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
continuous-integration/drone/push Build is passing Details
2020-02-01 13:30:51 +01:00
Deukhoofd b02577554f
Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
continuous-integration/drone/push Build is passing Details
2020-01-12 17:04:42 +01:00
Deukhoofd 144d17d859
Fixed changing stat boost by negative actually increasing it.
continuous-integration/drone/push Build is passing Details
2020-01-05 14:57:17 +01:00
Deukhoofd 568232c7a5
Split off initialization of Creature into new function that's not called in the constructor.
continuous-integration/drone/push Build is passing Details
This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
Deukhoofd ae4d8f5e12
Removes some variables that are better handled in implementations.
continuous-integration/drone/push Build is failing Details
2019-12-27 12:19:38 +01:00
Deukhoofd 8e53ffb53d
Implements functions for getting display species and variant.
continuous-integration/drone/push Build is passing Details
2019-12-21 14:32:45 +01:00
Deukhoofd 410487c86b
Initial support for Event Hooks.
continuous-integration/drone/push Build is failing Details
2019-12-15 12:24:08 +01:00
Deukhoofd 649de39571
Implements experience gain on opponent faint.
continuous-integration/drone/push Build is failing Details
2019-12-14 13:28:23 +01:00
Deukhoofd c25d7b865e
Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing Details
2019-12-14 12:15:30 +01:00
Deukhoofd dc9296194e
Fixed battle ending after any faint.
continuous-integration/drone/push Build is failing Details
2019-12-07 22:52:43 +01:00
Deukhoofd 262279bd2c Support for ending battles when only one side has creatures that are available for battle. 2019-12-07 21:56:29 +01:00
Deukhoofd 6f32d1245b
Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing Details
2019-12-05 12:56:41 +01:00
Deukhoofd a8730d983f
Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing Details
2019-11-28 12:55:22 +01:00
Deukhoofd 49bd4813f6 Initialize Creature talent script when battle library is set, allow talent overriding
continuous-integration/drone/push Build is passing Details
2019-11-18 18:41:55 +01:00
Deukhoofd 86f8a1e37b
Adds talent script to Creature class
continuous-integration/drone/push Build is passing Details
2019-11-17 11:25:52 +01:00
Deukhoofd d8332f9e40 Another rework for scripthooks, for better performance.
continuous-integration/drone/push Build is passing Details
This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd 3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
Deukhoofd 1848d7b617 Implementation of damage calculation.
continuous-integration/drone/push Build was killed Details
2019-11-05 14:31:54 +01:00
Deukhoofd db2a577a85 Further implementation of types. 2019-11-05 08:06:12 +01:00
Deukhoofd b4e08049ce
Handle executing moves.
continuous-integration/drone/push Build is passing Details
2019-11-03 13:47:50 +01:00
Deukhoofd fc675efdf5
More work on basic turn layout.
continuous-integration/drone/push Build is passing Details
2019-11-02 13:57:43 +01:00
Deukhoofd 99315174a8
Initial support for setting battle choices.
continuous-integration/drone/push Build is failing Details
2019-10-29 11:19:25 +01:00
Deukhoofd 9588236183
Remove creature classes from Library lib, merged with Battling lib.
continuous-integration/drone/push Build is passing Details
2019-10-24 13:37:55 +02:00