Commit Graph

112 Commits

Author SHA1 Message Date
b3366f7b58 Script hook for changing priority.
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2020-06-20 19:44:41 +02:00
32bb641f75 Fixed issue with underflow in ScriptAggregator.
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2020-06-12 15:49:37 +02:00
fddf2cabab Rework ScriptIterator to jump to first value on reset.
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2020-06-05 18:06:45 +02:00
1ef50fd3a6 Use unique pointers in scriptset.
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2020-06-02 15:03:31 +02:00
e4b9550efa Make all individual scripts smart pointers.
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2020-06-02 13:43:44 +02:00
dba1275813 Move ScriptIterator reset to get call instead of inside Macro.
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2020-06-02 13:21:23 +02:00
d51919c74f Make ExecutingAttack a local variable while being used, to ensure it's always cleaned up.
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2020-05-29 18:49:48 +02:00
90e7a699bc Remove const qualification of ScriptResolver.
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2020-05-26 20:53:06 +02:00
25f65eb47b Update to newer Arbutils version.
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2020-05-26 18:31:06 +02:00
16b67b0d54 Make most of the battle library use unique_ptr.
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2020-05-26 15:11:04 +02:00
734d056449 Performance improvement for collecting scripts, by reserving size in ScriptSource.
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2020-04-25 11:33:25 +02:00
dd668f2b1c Cleanup of ScriptAggregator class.
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2020-04-23 23:23:58 +02:00
3a11bba913 Rework ScriptAggregator so it only needs to be created once, and can then be reset.
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2020-04-23 19:57:45 +02:00
3dcefebee7 Add ChangeEffectiveness script hook.
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2020-04-19 13:07:28 +02:00
04bf061115 Removed OnStatusMove hook, now just uses OnSecondaryEffect hook.
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2020-04-10 23:06:19 +02:00
e934e13950 Replace void* for script parameter with EffectParameter class.
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2020-04-10 17:54:45 +02:00
1537a5f316 Initialize script with move effect parameters.
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2020-04-10 17:18:19 +02:00
88eda6ef94 Update to new version of Arbutils.
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2020-04-09 18:19:21 +02:00
b5894ea8f2 Added C Interface for Script.
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2020-03-25 19:47:37 +01:00
7ce3e6940d Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00
27288563cd Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
899e432271 Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
a7b87ab4f8 Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00
ce2fc320bd Tweaks for Battle and ScriptSet, added Battle C interface.
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2020-03-09 10:16:57 +01:00
81ae0e8454 Make Attack name a ConstString.
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2020-03-02 15:29:42 +01:00
5a05a2f4d3 Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
5e6572aca5 Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00
428b318baf Mark ScriptSet.Has as const.
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2020-02-23 16:20:11 +01:00
3802587313 Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
a606fbbc7b Make basic Script class abstract, require implementation of GetName function.
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2020-02-23 12:58:13 +01:00
d4fd7282f5 Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
f22c23d593 Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00
b886f0aebf Add Damage library script hooks.
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2020-02-19 10:12:36 +01:00
da90c3d59e Reset active scripts on Creature when battle is set.
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2020-02-17 10:05:32 +01:00
65f054bfab Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00
54e366fc1b Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00
0ef909cf55 Use ENUM macro for ScriptCategory enum. 2020-02-13 12:53:48 +01:00
e45a36d78e Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
cd7ddcf78e Actually implement handling of StopBeforeAttack script hook
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2020-02-03 19:11:44 +01:00
59f7d3aa4f Make Script functions pass out parameters by pointer instead of reference.
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2020-02-03 18:27:39 +01:00
c4d0a73df6 Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
e3bbc369fc Revert "Make Script functions use pointers for out variables, instead of references."
This reverts commit c3877e01
2020-01-18 13:38:47 +01:00
c3877e0151 Make Script functions use pointers for out variables, instead of references.
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2020-01-11 16:05:39 +01:00
836a201b2d Add initialize function to script resolver, where it can access the battle library.
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2020-01-11 11:35:59 +01:00
8e53ffb53d Implements functions for getting display species and variant.
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2019-12-21 14:32:45 +01:00
c25d7b865e Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00
f5aa168f1b Also set warnings to errors for Windows build, fix one of those warnings.
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2019-12-07 22:15:50 +01:00
a8730d983f Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
583bde3768 Adds more script hooks 2019-11-24 10:34:42 +01:00
f6415fba27 Added more script hooks
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2019-11-23 11:53:00 +01:00