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CreatureLib/src/Battling/ScriptHandling
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Deukhoofd da90c3d59e
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Details
Reset active scripts on Creature when battle is set.
2020-02-17 10:05:32 +01:00
..
Script.hpp
Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
2020-02-16 15:08:22 +01:00
ScriptAggregator.hpp
Also set warnings to errors for Windows build, fix one of those warnings.
2019-12-07 22:15:50 +01:00
ScriptMacros.cpp
Used ClangFormat style guide I'm happy with.
2019-11-28 12:55:22 +01:00
ScriptResolver.cpp
Used ClangFormat style guide I'm happy with.
2019-11-28 12:55:22 +01:00
ScriptResolver.hpp
Use ENUM macro for ScriptCategory enum.
2020-02-13 12:53:48 +01:00
ScriptSet.hpp
Added functions for battle to manipulate volatile scripts.
2020-02-16 17:44:41 +01:00
ScriptSource.hpp
Reset active scripts on Creature when battle is set.
2020-02-17 10:05:32 +01:00
ScriptWrapper.cpp
Used ClangFormat style guide I'm happy with.
2019-11-28 12:55:22 +01:00
ScriptWrapper.hpp
Used ClangFormat style guide I'm happy with.
2019-11-28 12:55:22 +01:00
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