Commit Graph

241 Commits

Author SHA1 Message Date
Deukhoofd 899e432271
Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
Deukhoofd 970ca8ddd5
Fixed replacementattack not being complete.
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2020-03-22 10:30:45 +01:00
Deukhoofd a7b87ab4f8
Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00
Deukhoofd 5672f2d2a7
Support for attack when other attacks can't be used in MiscLibrary.
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2020-03-12 11:15:00 +01:00
Deukhoofd 7435a2a678
Turnchoices C Interface.
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2020-03-11 12:22:13 +01:00
Deukhoofd 5a976e4031
Added display text event hook. 2020-03-09 17:43:36 +01:00
Deukhoofd 06336c64cd
Added canRevive parameter to Heal function, added Faint event. 2020-03-09 16:29:41 +01:00
Deukhoofd 3efd7a6974
Added C interface for EventData.
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2020-03-09 11:12:24 +01:00
Deukhoofd ce2fc320bd
Tweaks for Battle and ScriptSet, added Battle C interface.
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2020-03-09 10:16:57 +01:00
Deukhoofd 1afb13cfd1
Added C Interface for BattleParty.
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2020-03-08 15:19:19 +01:00
Deukhoofd bbe99da0f0
Fixes and tweaks for CreatureParty, added C Interface.
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2020-03-08 13:53:58 +01:00
Deukhoofd 1d18066bcc
Made Battle take battleparties as a pointer instead of value for external use.
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2020-03-07 11:00:48 +01:00
Deukhoofd e990c13109
Added Creature C Interface, misc fixes and changes for Creature.
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2020-03-05 11:25:41 +01:00
Deukhoofd e7d3c6afd4
Changed DamageLibrary to use appropriate integer types, instead of 'int'.
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2020-03-04 18:28:14 +01:00
Deukhoofd ea8afcd0b3
C interface for BattleLibrary.
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2020-03-04 17:04:44 +01:00
Deukhoofd 6bffea953d
Implements extern growthrate that uses function pointers. 2020-03-04 15:00:57 +01:00
Deukhoofd 81e173ec1a
C Interface for Lookup GrowthRate.
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2020-03-04 09:11:32 +01:00
Deukhoofd 33de8424be
Tweaks and fixes for Item, added C interface.
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2020-03-03 19:37:21 +01:00
Deukhoofd 461da76f59
Tweaks and fixes for AttackData, added C interface.
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2020-03-02 15:38:18 +01:00
Deukhoofd 81ae0e8454
Make Attack name a ConstString.
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2020-03-02 15:29:42 +01:00
Deukhoofd 3bca3c0673
Reworked LearnedAttacks class, added C interface.
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2020-03-02 15:23:08 +01:00
Deukhoofd 0c1580ade6
Reworked retrieving talent, new method is cleaner and harder to misunderstand.
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2020-03-02 13:59:49 +01:00
Deukhoofd 5f341ffbb7
Use hash as key for Species variants, added C interface for Species.
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2020-02-29 17:00:29 +01:00
Deukhoofd 70ad3eb838
Tweaks and fixes for TypeLibrary 2020-02-29 16:06:36 +01:00
Deukhoofd 671077259e
Make typelibrary be based around the hash value instead of conststring value. 2020-02-29 15:54:02 +01:00
Deukhoofd 4341efb54c
Support ConstString in TypeLibrary. 2020-02-29 15:42:44 +01:00
Deukhoofd 4866edebab
Make GrowthRate library be key based on uint32, instead of on the ConstString, to save memory.
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2020-02-29 15:07:05 +01:00
Deukhoofd b7b54c04e8
Add the baselibrary classes to the C Interface.
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2020-02-29 14:52:15 +01:00
Deukhoofd 5a05a2f4d3
Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
Deukhoofd 469fcfe280
Make item name ConstString.
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2020-02-27 18:30:30 +01:00
Deukhoofd 412e0a4d63
Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00
Deukhoofd 5e6572aca5
Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00
Deukhoofd 428b318baf
Mark ScriptSet.Has as const.
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2020-02-23 16:20:11 +01:00
Deukhoofd 3802587313
Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
Deukhoofd a606fbbc7b
Make basic Script class abstract, require implementation of GetName function.
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2020-02-23 12:58:13 +01:00
Deukhoofd 5f891cd4ed
Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
Deukhoofd 645ba95bbc
Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
Deukhoofd 142889ad8a
Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
Deukhoofd 32584ac406
Fixed Windows build.
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2020-02-22 15:11:18 +01:00
Deukhoofd be6b2778a5
Make CreatureException inherit from runtime_error.
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2020-02-22 15:07:16 +01:00
Deukhoofd 442d6cd5b1
Added Helper function to ChoiceQueue to move a specific creature's choice up next. 2020-02-22 14:16:38 +01:00
Deukhoofd d4fd7282f5
Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
Deukhoofd f22c23d593
Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00
Deukhoofd b886f0aebf
Add Damage library script hooks.
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2020-02-19 10:12:36 +01:00
Deukhoofd 5e29f50ea1
Mark SetHeldItem with item object as const ptr.
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2020-02-17 17:24:55 +01:00
Deukhoofd ce31309b2a
Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
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2020-02-17 17:16:28 +01:00
Deukhoofd 75bce0e329
Add virtual destructor to CreatureParty.
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2020-02-17 15:52:59 +01:00
Deukhoofd 445f7eb3d5
Add virtual destructor to Battle. 2020-02-17 15:52:02 +01:00
Deukhoofd da90c3d59e
Reset active scripts on Creature when battle is set.
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2020-02-17 10:05:32 +01:00
Deukhoofd 17552c33ca
Only get active scripts from side if side exists.
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2020-02-17 09:57:15 +01:00
Deukhoofd 65f054bfab
Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00
Deukhoofd 428483e73d
Make GetRandom in Battle class a pointer.
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2020-02-16 17:24:33 +01:00
Deukhoofd f3b5f9e8f9
Move reference to cpp file outside of header.
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2020-02-16 16:31:06 +01:00
Deukhoofd 54e366fc1b
Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00
Deukhoofd 579ee82f02
Pass ExecutingAttack for target as pointer instead of reference.
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2020-02-16 12:02:17 +01:00
Deukhoofd 252be18630
Make growth rate library case insensitive, add exception if not found.
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2020-02-16 10:07:01 +01:00
Deukhoofd f37e27378e
Add methods for getting all talents and hidden talents from a species variant.
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2020-02-16 09:17:09 +01:00
Deukhoofd d609d5ca53
Mark CreatureSpecies GetVariantIterator as const.
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2020-02-15 19:35:56 +01:00
Deukhoofd 629567a2a5
Fix BaseLibrary GetCount, add functions that use std string.
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2020-02-15 19:14:10 +01:00
Deukhoofd d6ea16b467
Implement basic library class that other libraries inherit from for performance.
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2020-02-15 18:51:21 +01:00
Deukhoofd a47f60cdf7
Implements iterator functions for libraries.
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2020-02-15 18:15:31 +01:00
Deukhoofd a6f91faba4
Fix variants lowercasing causing stack smashing error.
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2020-02-13 18:45:41 +01:00
Deukhoofd 667821df28
Mark TryGetVariant as const.
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2020-02-13 17:37:37 +01:00
Deukhoofd 2ea5f9f9bd
Make variant keys case insensitive, added helper functions for variants.
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2020-02-13 17:16:07 +01:00
Deukhoofd 611198009b
Make Attack, Item and Species libraries be case insensitive.
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2020-02-13 16:05:27 +01:00
Deukhoofd 8d4860f553
Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
Deukhoofd 02aa6f252e
Make Enum Helper parse functions constexpr, added Enum Helper Try Parse functions.
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2020-02-13 13:19:59 +01:00
Deukhoofd 0ef909cf55
Use ENUM macro for ScriptCategory enum. 2020-02-13 12:53:48 +01:00
Deukhoofd 42050de18a
Use ENUM macro for Item Category enums.
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2020-02-13 10:49:45 +01:00
Deukhoofd 1969f59a9c
Add vector dependency to Enum macro
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2020-02-12 20:12:17 +01:00
Deukhoofd 2dea2e6cd0
Add newlines after MacroUtils to hopefully keep the build happy.
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2020-02-12 19:53:42 +01:00
Deukhoofd 2732a904c4
Add easy to use macro to generate enum helper functions for parsing, stringifying and iteration.
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2020-02-12 19:48:56 +01:00
Deukhoofd a8944e2026
Fix AttackData constructor to use signed byte for priority instead of unsigned. 2020-02-12 10:11:25 +01:00
Deukhoofd 80708040a4
When setting variant of species with the same name of already existing variant, delete previous variant.
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2020-02-09 12:04:59 +01:00
Deukhoofd 3f57051219
Made CreatureSpecies destructor virtual.
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2020-02-09 10:47:18 +01:00
Deukhoofd f973259bef
Force insertion when setting species variant, as to prevent memory leaks.
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2020-02-08 20:16:47 +01:00
Deukhoofd 52d24922ff
Make type library work case insensitive.
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2020-02-08 17:50:27 +01:00
Deukhoofd 925763752f
Add function to set variants for a species, and a function to get the count of species in a species library.
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2020-02-08 14:52:45 +01:00
Deukhoofd e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
Deukhoofd cd7ddcf78e
Actually implement handling of StopBeforeAttack script hook
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2020-02-03 19:11:44 +01:00
Deukhoofd c6620021a7
Fix issues.
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2020-02-03 18:32:03 +01:00
Deukhoofd 59f7d3aa4f
Make Script functions pass out parameters by pointer instead of reference.
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2020-02-03 18:27:39 +01:00
Deukhoofd c4d0a73df6
Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
Deukhoofd 07700008f7
Slight tweaks for CreatureException, add tests to see if what() works. 2020-02-03 13:05:46 +01:00
Deukhoofd c3b573c7da
Initialize Battle pointers with nullptr in Create class.
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2020-02-02 14:39:57 +01:00
Deukhoofd fc5826edb1
Check whether a battle has been set when calling Damage function.
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2020-02-02 12:34:02 +01:00
Deukhoofd bb9b9609a6
Implements TryGet functions on several libraries.
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2020-02-01 15:33:44 +01:00
Deukhoofd dba271681d
Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00
Deukhoofd 7e0a1ec033
Make SpeciesVariant virtual
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2020-01-26 13:11:50 +01:00
Deukhoofd 23c4e89c2d
Removed unused function from ExecutingAttack 2020-01-26 13:10:45 +01:00
Deukhoofd faaafb5e1d
Make AttackData polymorphic
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2020-01-25 13:09:09 +01:00
Deukhoofd 1256d7d2e3
Add virtual modifiers to LearnedAttack.hpp
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2020-01-25 12:37:05 +01:00
Deukhoofd 15523a18a5
Return item name by reference instead of value.
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2020-01-19 13:00:08 +01:00
Deukhoofd cc46cd46a7
Commit TurnHandler from earlier revert.
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2020-01-18 13:44:02 +01:00
Deukhoofd d66bcee979
Change AttackData type to byte instead of string.
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2020-01-18 13:41:01 +01:00
Deukhoofd e3bbc369fc
Revert "Make Script functions use pointers for out variables, instead of references."
This reverts commit c3877e01
2020-01-18 13:38:47 +01:00
Deukhoofd b02577554f
Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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2020-01-12 17:04:42 +01:00
Deukhoofd 779f0b08cf
Fixed CreatureException not saving error string.
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2020-01-11 19:25:16 +01:00
Deukhoofd c3877e0151
Make Script functions use pointers for out variables, instead of references.
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2020-01-11 16:05:39 +01:00
Deukhoofd 836a201b2d
Add initialize function to script resolver, where it can access the battle library.
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2020-01-11 11:35:59 +01:00