Commit Graph

132 Commits

Author SHA1 Message Date
Deukhoofd c25d7b865e
Implements creature switching as turn choice. 2019-12-14 12:15:30 +01:00
Deukhoofd dc9296194e
Fixed battle ending after any faint. 2019-12-07 22:52:43 +01:00
Deukhoofd 7c642f7df5 Fixes for damage calculations always using a base power of 0. 2019-12-07 22:09:06 +01:00
Deukhoofd 262279bd2c Support for ending battles when only one side has creatures that are available for battle. 2019-12-07 21:56:29 +01:00
Deukhoofd 0483e635ea Reworks test suite, tweaks to Cmake config for Windows. 2019-12-07 13:45:44 +01:00
Deukhoofd 57f16bc420
Better handling of filling empty slots. 2019-12-07 12:13:12 +01:00
Deukhoofd 6f32d1245b
Implemented and fixed all code required to run at least a single turn. 2019-12-05 12:56:41 +01:00
Deukhoofd 5d6ac316eb
Renamed Target class to CreatureIndex 2019-12-05 09:53:48 +01:00
Deukhoofd a8730d983f
Used ClangFormat style guide I'm happy with. 2019-11-28 12:55:22 +01:00
Deukhoofd 4d796204f8 Implements functionality for loading scripts. 2019-11-18 08:29:17 +01:00
Deukhoofd 5e71c59f77
Implements tests for randomness distributions. 2019-11-17 11:05:31 +01:00
Deukhoofd 3e81784f6f
Fix memory leaks in unit tests. 2019-11-17 10:42:09 +01:00
Deukhoofd 3a2c9f4c61 Adds tests for ScriptSets 2019-11-17 10:27:18 +01:00
Deukhoofd fd16152121 Make scriptset return scripts in order of insertion, unit tests for ScriptSource 2019-11-12 18:38:09 +01:00
Deukhoofd 859cd02478 Tests for script aggregator. 2019-11-10 19:55:01 +01:00
Deukhoofd d8332f9e40 Another rework for scripthooks, for better performance.
This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd 3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
Deukhoofd 2ecc5cfccd Implements critical calculation, fixes some library pointers being unset, causing segfaults. 2019-11-05 17:42:45 +01:00
Deukhoofd db2a577a85 Further implementation of types. 2019-11-05 08:06:12 +01:00
Deukhoofd 168e14d394 Implement basic type library. 2019-11-04 17:58:26 +01:00
Deukhoofd fc675efdf5
More work on basic turn layout. 2019-11-02 13:57:43 +01:00
Deukhoofd d7fee13002
Fix memory leak in unit tests 2019-10-31 13:33:32 +01:00
Deukhoofd 7da87956cf
Priority tests 2019-10-31 13:03:41 +01:00
Deukhoofd 42c1623985
Fully handle turn ordering 2019-10-31 12:31:31 +01:00
Deukhoofd 972af35ecf
Initial support for ordering choices and getting them ready for execution. 2019-10-31 12:02:23 +01:00
Deukhoofd 99315174a8
Initial support for setting battle choices. 2019-10-29 11:19:25 +01:00
Deukhoofd 9588236183
Remove creature classes from Library lib, merged with Battling lib. 2019-10-24 13:37:55 +02:00
Deukhoofd bb8978314f
Support for learnable moves 2019-10-24 11:04:19 +02:00
Deukhoofd cdaa056810 Initial support for learned moves 2019-10-23 18:57:50 +02:00
Deukhoofd d580d81163
Initial work on battling 2019-10-17 14:33:25 +02:00
Deukhoofd 212a7d1ad6
Added functionality to get full stats from creature 2019-10-10 15:08:34 +02:00
Deukhoofd 265923231f
Initial commit 2019-10-06 13:50:52 +02:00