Deukhoofd
c25d7b865e
Implements creature switching as turn choice.
2019-12-14 12:15:30 +01:00
Deukhoofd
dc9296194e
Fixed battle ending after any faint.
2019-12-07 22:52:43 +01:00
Deukhoofd
7c642f7df5
Fixes for damage calculations always using a base power of 0.
2019-12-07 22:09:06 +01:00
Deukhoofd
262279bd2c
Support for ending battles when only one side has creatures that are available for battle.
2019-12-07 21:56:29 +01:00
Deukhoofd
0483e635ea
Reworks test suite, tweaks to Cmake config for Windows.
2019-12-07 13:45:44 +01:00
Deukhoofd
57f16bc420
Better handling of filling empty slots.
2019-12-07 12:13:12 +01:00
Deukhoofd
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
2019-12-05 12:56:41 +01:00
Deukhoofd
5d6ac316eb
Renamed Target class to CreatureIndex
2019-12-05 09:53:48 +01:00
Deukhoofd
a8730d983f
Used ClangFormat style guide I'm happy with.
2019-11-28 12:55:22 +01:00
Deukhoofd
4d796204f8
Implements functionality for loading scripts.
2019-11-18 08:29:17 +01:00
Deukhoofd
5e71c59f77
Implements tests for randomness distributions.
2019-11-17 11:05:31 +01:00
Deukhoofd
3e81784f6f
Fix memory leaks in unit tests.
2019-11-17 10:42:09 +01:00
Deukhoofd
3a2c9f4c61
Adds tests for ScriptSets
2019-11-17 10:27:18 +01:00
Deukhoofd
fd16152121
Make scriptset return scripts in order of insertion, unit tests for ScriptSource
2019-11-12 18:38:09 +01:00
Deukhoofd
859cd02478
Tests for script aggregator.
2019-11-10 19:55:01 +01:00
Deukhoofd
d8332f9e40
Another rework for scripthooks, for better performance.
...
This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd
3488784409
Furter rework on script hooks, simplifying required logic.
2019-11-10 14:32:05 +01:00
Deukhoofd
2ecc5cfccd
Implements critical calculation, fixes some library pointers being unset, causing segfaults.
2019-11-05 17:42:45 +01:00
Deukhoofd
db2a577a85
Further implementation of types.
2019-11-05 08:06:12 +01:00
Deukhoofd
168e14d394
Implement basic type library.
2019-11-04 17:58:26 +01:00
Deukhoofd
fc675efdf5
More work on basic turn layout.
2019-11-02 13:57:43 +01:00
Deukhoofd
d7fee13002
Fix memory leak in unit tests
2019-10-31 13:33:32 +01:00
Deukhoofd
7da87956cf
Priority tests
2019-10-31 13:03:41 +01:00
Deukhoofd
42c1623985
Fully handle turn ordering
2019-10-31 12:31:31 +01:00
Deukhoofd
972af35ecf
Initial support for ordering choices and getting them ready for execution.
2019-10-31 12:02:23 +01:00
Deukhoofd
99315174a8
Initial support for setting battle choices.
2019-10-29 11:19:25 +01:00
Deukhoofd
9588236183
Remove creature classes from Library lib, merged with Battling lib.
2019-10-24 13:37:55 +02:00
Deukhoofd
bb8978314f
Support for learnable moves
2019-10-24 11:04:19 +02:00
Deukhoofd
cdaa056810
Initial support for learned moves
2019-10-23 18:57:50 +02:00
Deukhoofd
d580d81163
Initial work on battling
2019-10-17 14:33:25 +02:00
Deukhoofd
212a7d1ad6
Added functionality to get full stats from creature
2019-10-10 15:08:34 +02:00
Deukhoofd
265923231f
Initial commit
2019-10-06 13:50:52 +02:00