CreatureLib/src/Battling/Models/Creature.cpp

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#include "Creature.hpp"
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#include <algorithm>
#include <utility>
#include "../Models/Battle.hpp"
#include "../ScriptHandling/ScriptMacros.hpp"
using namespace CreatureLib;
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Battling::Creature::Creature(ArbUt::BorrowedPtr<const BattleLibrary> library,
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const ArbUt::BorrowedPtr<const Library::CreatureSpecies>& species,
const ArbUt::BorrowedPtr<const Library::SpeciesVariant>& variant, uint8_t level,
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uint32_t experience, uint32_t uid, Library::Gender gender, uint8_t coloring,
const ArbUt::BorrowedPtr<const Library::Item> heldItem, const std::string& nickname,
const Library::TalentIndex& talent, const std::vector<LearnedAttack*>& attacks,
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bool allowedExperienceGain)
: _library(library), _species(species), _variant(variant), _level(level), _experience(experience),
_uniqueIdentifier(uid), _gender(gender), _coloring(coloring), _heldItem(heldItem), _nickname(std::move(nickname)),
_talentIndex(talent), _hasOverridenTalent(false), _attacks(attacks),
_allowedExperienceGain(allowedExperienceGain) {
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AssertNotNull(library)
AssertNotNull(species)
AssertNotNull(variant)
_activeTalent = std::unique_ptr<Script>(_library->LoadScript(ScriptCategory::Talent, GetActiveTalent()));
if (_nickname.empty()) {
_nickname = species->GetName().std_str();
}
for (auto t : _variant->GetTypes()) {
_types.insert(t);
}
}
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void Battling::Creature::ChangeVariant(ArbUt::BorrowedPtr<const Library::SpeciesVariant> variant) {
AssertNotNull(variant)
_variant = variant;
// Set the types to the new variant.
_types.clear();
for (auto t : variant->GetTypes()) {
_types.insert(t);
}
// Grab the new active talent.
_activeTalent =
std::unique_ptr<CreatureLib::Battling::Script>(_library->LoadScript(ScriptCategory::Talent, GetActiveTalent()));
// We modify the health of the creature by the change in its max health.
auto prevHealth = GetBoostedStat(CreatureLib::Library::Statistic::Health);
RecalculateFlatStats();
int32_t diffHealth = GetBoostedStat(CreatureLib::Library::Statistic::Health) - prevHealth;
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if (_currentHealth < static_cast<uint32_t>(INT32_MAX) && static_cast<int32_t>(_currentHealth) < -diffHealth) {
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_currentHealth = 0;
} else {
_currentHealth += diffHealth;
}
// TODO: consider variant specific attacks?
}
void Battling::Creature::ChangeLevelBy(int8_t amount) {
auto level = _level + amount;
if (level > _library->GetSettings()->GetMaximalLevel())
level = _library->GetSettings()->GetMaximalLevel();
if (level < 1)
level = 1;
_level = level;
_experience = _library->GetGrowthRateLibrary()->CalculateExperience(_species->GetGrowthRate(), _level);
RecalculateFlatStats();
}
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const ArbUt::StringView& Battling::Creature::GetActiveTalent() const {
if (_hasOverridenTalent) {
return _overridenTalentName;
}
return _variant->GetTalent(_talentIndex);
}
void Battling::Creature::SetBattleData(ArbUt::BorrowedPtr<Battle> battle, ArbUt::BorrowedPtr<BattleSide> side) {
_battle = battle;
_side = side;
this->ResetActiveScripts();
}
// region Stat APIs
bool Battling::Creature::ChangeStatBoost(Library::Statistic stat, int8_t diffAmount) {
bool changed = false;
if (diffAmount > 0)
changed = this->_statBoost.IncreaseStatBy(stat, diffAmount);
else
changed = this->_statBoost.DecreaseStatBy(stat, -diffAmount);
this->RecalculateBoostedStat(stat);
return changed;
}
void Battling::Creature::RecalculateFlatStats() {
auto& statCalc = this->_library->GetStatCalculator();
this->_flatStats = statCalc->CalculateFlatStats(this);
RecalculateBoostedStats();
}
void Battling::Creature::RecalculateBoostedStats() {
this->_boostedStats = this->_library->GetStatCalculator()->CalculateFlatStats(this);
}
void Battling::Creature::RecalculateFlatStat(Library::Statistic stat) {
auto s = this->_library->GetStatCalculator()->CalculateFlatStat(this, stat);
this->_flatStats.SetStat(stat, s);
RecalculateBoostedStat(stat);
}
void Battling::Creature::RecalculateBoostedStat(Library::Statistic stat) {
auto s = this->_library->GetStatCalculator()->CalculateBoostedStat(this, stat);
this->_boostedStats.SetStat(stat, s);
}
// endregion
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const ArbUt::BorrowedPtr<CreatureLib::Battling::Battle>& Battling::Creature::GetBattle() const { return _battle; }
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const ArbUt::BorrowedPtr<CreatureLib::Battling::BattleSide>& Battling::Creature::GetBattleSide() const { return _side; }
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bool Battling::Creature::IsFainted() const noexcept { return this->_currentHealth == 0; }
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void Battling::Creature::OnFaint() {
// HOOK: On Faint
if (_battle != nullptr) {
_battle->TriggerEventListener<FaintEvent>(this);
}
_library->GetExperienceLibrary()->HandleExperienceGain(this, _seenOpponents);
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auto sideIndex = _side->GetCreatureIndex(this);
if (!_battle->CanSlotBeFilled(_side->GetSideIndex(), sideIndex)) {
_side->MarkSlotAsUnfillable(this);
}
_battle->ValidateBattleState();
}
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void Battling::Creature::Damage(uint32_t damage, Battling::DamageSource source) {
if (damage > _currentHealth) {
damage = _currentHealth;
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}
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if (damage == 0)
return;
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// HOOK: On Damage
auto newHealth = _currentHealth - damage;
auto battle = this->GetBattle();
if (battle != nullptr) {
battle->TriggerEventListener<DamageEvent>(this, source, _currentHealth, newHealth);
}
_currentHealth = newHealth;
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if (IsFainted() && damage > 0) {
OnFaint();
}
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}
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void Battling::Creature::Heal(uint32_t amount, bool canRevive) {
if (_currentHealth == 0 && !canRevive) {
return;
}
if (amount > GetMaxHealth() - _currentHealth) {
amount = GetMaxHealth() - _currentHealth;
}
// HOOK: On Heal
auto newHealth = _currentHealth + amount;
auto battle = this->GetBattle();
if (battle != nullptr) {
battle->TriggerEventListener<HealEvent>(this, _currentHealth, newHealth);
}
_currentHealth = newHealth;
}
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void Battling::Creature::OverrideActiveTalent(const ArbUt::StringView& talent) {
_hasOverridenTalent = true;
_activeTalent->OnRemove();
_overridenTalentName = talent;
_activeTalent.reset(this->_library->LoadScript(ScriptCategory::Talent, talent));
}
const std::unordered_set<uint8_t>& Battling::Creature::GetTypes() const noexcept { return _types; }
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bool Battling::Creature::HasType(uint8_t type) const noexcept {
return std::find(_types.begin(), _types.end(), type) != _types.end();
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}
size_t Battling::Creature::ScriptCount() const {
auto c = 3;
if (_side != nullptr) {
c += _side->ScriptCount();
}
return c;
}
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void Battling::Creature::GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) {
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scripts.Append(ScriptWrapper::FromScript(&_activeTalent));
scripts.Append(ScriptWrapper::FromScript(&_status));
scripts.Append(ScriptWrapper::FromSet(&_volatile));
if (_side != nullptr) {
_side->GetActiveScripts(scripts);
}
}
void Battling::Creature::ClearVolatileScripts() { _volatile.Clear(); }
void Battling::Creature::AddExperience(uint32_t amount) {
auto maxLevel = _library->GetSettings()->GetMaximalLevel();
if (_level >= maxLevel) {
return;
}
auto exp = _experience + amount;
auto level = _library->GetGrowthRateLibrary()->CalculateLevel(this->GetSpecies()->GetGrowthRate(), exp);
if (level >= maxLevel) {
exp = _library->GetGrowthRateLibrary()->CalculateExperience(this->GetSpecies()->GetGrowthRate(), maxLevel);
}
_experience = exp;
_level = level;
}
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ArbUt::BorrowedPtr<const Library::CreatureSpecies> Battling::Creature::GetDisplaySpecies() const noexcept {
auto species = _displaySpecies;
if (species == nullptr)
species = _species;
return species;
}
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ArbUt::BorrowedPtr<const Library::SpeciesVariant> Battling::Creature::GetDisplayVariant() const noexcept {
auto variant = _displayVariant;
if (variant == nullptr)
variant = _variant;
return variant;
}
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void Battling::Creature::SetHeldItem(const ArbUt::BasicStringView& itemName) {
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ArbUt::BorrowedPtr<const Library::Item> item;
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if (!_library->GetItemLibrary()->TryGet(itemName.GetHash(), item)) {
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THROW_CREATURE("Item not found '" << itemName.c_str() << "'.");
}
_heldItem = item;
}
void Battling::Creature::SetHeldItem(uint32_t itemNameHash) {
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ArbUt::BorrowedPtr<const Library::Item> item;
if (!_library->GetItemLibrary()->TryGet(itemNameHash, item)) {
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THROW_CREATURE("Item not found.");
}
_heldItem = item;
}
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void Battling::Creature::AddVolatileScript(const ArbUt::StringView& name) {
auto script = _volatile.Get(name);
if (script != nullptr) {
script->Stack();
return;
}
script = this->_library->LoadScript(ScriptCategory::Creature, name);
if (script == nullptr) {
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THROW_CREATURE("Invalid volatile script requested for creature: '" << name.c_str() << "'.");
}
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_volatile.Add(script.GetRaw());
}
void Battling::Creature::AddVolatileScript(Script* script) { _volatile.Add(script); }
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void Battling::Creature::RemoveVolatileScript(const ArbUt::BasicStringView& name) { _volatile.Remove(name); }
void Battling::Creature::RemoveVolatileScript(Battling::Script* script) { _volatile.Remove(script->GetName()); }
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bool Battling::Creature::HasVolatileScript(const ArbUt::BasicStringView& name) const { return _volatile.Has(name); }