CreatureLib/src/Battling/Models/Creature.cpp

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#include "Creature.hpp"
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#include <algorithm>
#include <utility>
#include "../Models/Battle.hpp"
#include "../ScriptHandling/ScriptMacros.cpp"
using namespace CreatureLib;
Battling::Creature::Creature(const BattleLibrary* library, const Library::CreatureSpecies* species,
const Library::SpeciesVariant* variant, uint8_t level, uint32_t experience, uint32_t uid,
Library::Gender gender, uint8_t coloring, const Library::Item* heldItem,
std::string nickname, int8_t talent, std::vector<LearnedAttack*> attacks)
: _library(library), _species(species), _variant(variant), _level(level), _experience(experience),
_uniqueIdentifier(uid), _gender(gender), _coloring(coloring), _heldItem(heldItem), _nickname(std::move(nickname)),
_talentIndex(talent), _hasOverridenTalent(false), _attacks(std::move(attacks)) {
_activeTalent = _library->LoadScript(ScriptResolver::ScriptCategory::Talent, GetActiveTalent());
}
void Battling::Creature::ChangeLevel(int8_t amount) {
this->_level += amount;
RecalculateFlatStats();
}
const std::string& Battling::Creature::GetNickname() const {
if (_nickname.empty())
return _species->GetName();
return _nickname;
}
const std::string& Battling::Creature::GetActiveTalent() const {
if (_hasOverridenTalent) {
return _overridenTalentName;
}
return _variant->GetTalent(_talentIndex);
}
void Battling::Creature::SetBattleData(Battling::Battle* battle, Battling::BattleSide* side) {
_battle = battle;
_side = side;
}
// region Stat APIs
void Battling::Creature::ChangeStatBoost(Core::Statistic stat, int8_t diffAmount) {
if (diffAmount > 0)
this->_statBoost.IncreaseStatBy(stat, diffAmount);
else
this->_statBoost.DecreaseStatBy(stat, -diffAmount);
this->RecalculateBoostedStat(stat);
}
uint32_t Battling::Creature::GetFlatStat(Core::Statistic stat) const { return _flatStats.GetStat(stat); }
uint32_t Battling::Creature::GetBoostedStat(Core::Statistic stat) const { return _boostedStats.GetStat(stat); }
uint32_t Battling::Creature::GetBaseStat(Core::Statistic stat) const { return _variant->GetStatistic(stat); }
int8_t Battling::Creature::GetStatBoost(Core::Statistic stat) const { return _statBoost.GetStat(stat); }
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void Battling::Creature::RecalculateFlatStats() {
auto statCalc = this->_library->GetStatCalculator();
this->_flatStats = statCalc->CalculateFlatStats(this);
RecalculateBoostedStats();
}
void Battling::Creature::RecalculateBoostedStats() {
this->_boostedStats = this->_library->GetStatCalculator()->CalculateFlatStats(this);
}
void Battling::Creature::RecalculateFlatStat(Core::Statistic stat) {
auto s = this->_library->GetStatCalculator()->CalculateFlatStat(this, stat);
this->_flatStats.SetStat(stat, s);
RecalculateBoostedStat(stat);
}
void Battling::Creature::RecalculateBoostedStat(Core::Statistic stat) {
auto s = this->_library->GetStatCalculator()->CalculateBoostedStat(this, stat);
this->_boostedStats.SetStat(stat, s);
}
// endregion
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Battling::Battle* Battling::Creature::GetBattle() const { return _battle; }
Battling::BattleSide* Battling::Creature::GetBattleSide() const { return _side; }
bool Battling::Creature::IsFainted() const { return this->_currentHealth <= 0; }
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void Battling::Creature::OnFaint() {
// HOOK: On Faint
_library->GetExperienceLibrary()->HandleExperienceGain(this, _seenOpponents);
if (!_battle->CanSlotBeFilled(_side->GetSideIndex(), _side->GetCreatureIndex(this))) {
_side->MarkSlotAsUnfillable(this);
}
_battle->ValidateBattleState();
}
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void Battling::Creature::Damage(uint32_t damage, Battling::DamageSource source) {
if (damage > _currentHealth) {
damage = _currentHealth;
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}
// HOOK: On Damage
auto newHealth = _currentHealth - damage;
auto battle = this->GetBattle();
if (battle != nullptr) {
battle->TriggerEventListener(new DamageEvent(this, source, _currentHealth, newHealth));
}
_currentHealth = newHealth;
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if (IsFainted() && damage > 0) {
OnFaint();
}
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}
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void Battling::Creature::Heal(uint32_t amount) {
if (amount > GetMaxHealth() - _currentHealth) {
amount = GetMaxHealth() - _currentHealth;
}
// HOOK: On Heal
auto newHealth = _currentHealth + amount;
auto battle = this->GetBattle();
if (battle != nullptr) {
battle->TriggerEventListener(new HealEvent(this, _currentHealth, newHealth));
}
_currentHealth = newHealth;
}
void Battling::Creature::OverrideActiveTalent(const std::string& talent) {
_hasOverridenTalent = true;
_activeTalent->OnRemove();
delete _activeTalent;
_overridenTalentName = talent;
_activeTalent = this->_library->LoadScript(ScriptResolver::ScriptCategory::Talent, talent);
}
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const std::vector<uint8_t>& Battling::Creature::GetTypes() const {
// HOOK: override types.
return this->_variant->GetTypes();
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}
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bool Battling::Creature::HasType(uint8_t type) const {
auto t = GetTypes();
return std::find(t.begin(), t.end(), type) != t.end();
}
void Battling::Creature::GetActiveScripts(std::vector<ScriptWrapper>& scripts) {
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scripts.emplace_back(&_activeTalent);
scripts.emplace_back(&_status);
scripts.emplace_back(&_volatile);
_side->GetActiveScripts(scripts);
}
void Battling::Creature::ClearVolatileScripts() { _volatile.Clear(); }
void Battling::Creature::AddExperience(uint32_t amount) {
auto maxLevel = _library->GetSettings()->GetMaximalLevel();
if (_level >= maxLevel) {
return;
}
auto exp = _experience + amount;
auto level = _library->GetGrowthRateLibrary()->CalculateLevel(this->GetSpecies()->GetGrowthRate(), exp);
if (level >= maxLevel) {
exp = _library->GetGrowthRateLibrary()->CalculateExperience(this->GetSpecies()->GetGrowthRate(), maxLevel);
}
_experience = exp;
_level = level;
}
const Library::CreatureSpecies* Battling::Creature::GetDisplaySpecies() const {
auto species = _displaySpecies;
if (species == nullptr)
species = _species;
return species;
}
const Library::SpeciesVariant* Battling::Creature::GetDisplayVariant() const {
auto variant = _displayVariant;
if (variant == nullptr)
variant = _variant;
return variant;
}