Commit Graph

95 Commits

Author SHA1 Message Date
Deukhoofd 9472c1cec2
Fixes memory issue
continuous-integration/drone/push Build is passing Details
2022-07-18 10:49:58 +02:00
Deukhoofd 7682704945
Initial work on wasm scripting backend 2022-07-18 10:16:47 +02:00
Deukhoofd 8eb1159d64
Fixes clippy warning.
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2022-07-01 18:49:09 +02:00
Deukhoofd cfabd7c790
Removes atomic dependency
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2022-07-01 18:44:09 +02:00
Deukhoofd 379e9d13ca
Block missing documentation on private items.
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2022-07-01 18:20:50 +02:00
Deukhoofd 0d95dcf618
Fixes all clippy warnings
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2022-07-01 18:20:16 +02:00
Deukhoofd 717fcdefda
Finished documenting all public interfaces.
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2022-07-01 17:52:00 +02:00
Deukhoofd 3c8d633be7
Changes for Statistic Sets, use a new way for Atomic traits.
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2022-07-01 17:30:36 +02:00
Deukhoofd 8f6ecdd4ad
More documentation.
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2022-07-01 17:07:22 +02:00
Deukhoofd 03f5e3bb5a
A lot more documentation, some initial work on the script resolver.
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2022-06-30 17:34:57 +02:00
Deukhoofd 25e2a0dda1
Documents the ScriptContainer.
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2022-06-27 19:21:50 +02:00
Deukhoofd cf4d74d898
More documentation for script hooks, reworks stat changes to only be changeable through a function that allows for script hooks, and events.
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2022-06-27 18:26:27 +02:00
Deukhoofd 1c9edd4d9c
Adds more comments.
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2022-06-20 19:26:33 +02:00
Deukhoofd 314e9dbe1a
Initial work on adding documentation, reorganises modules
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2022-06-19 21:34:08 +02:00
Deukhoofd 715f16e2b8
More work on switching battle data to interior mutability, instead of exterior mutability.
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2022-06-19 12:07:54 +02:00
Deukhoofd 2e19005a30
Even more work to create a sane way to replace scripts while they're active. This adds a way to await changes, to ensure they were actually made if we quickly need to use them.
continuous-integration/drone/push Build is passing Details
2022-06-18 19:44:13 +02:00
Deukhoofd dd535b30af
Rework setting while active to be slightly less hacky.
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2022-06-18 18:41:23 +02:00
Deukhoofd a1051d059e
We need to be able to remove and change scripts while they're currently being active.
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2022-06-18 18:08:25 +02:00
Deukhoofd c99b1bf8d9
Fixes a bunch of clippy warnings, adds clippy to CI
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2022-06-18 16:06:54 +02:00
Deukhoofd 5576bc8b80
More work on using interior mutability instead of exterior mutability for dynamic types (Battle, Pokemon, etc).
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2022-06-18 15:52:39 +02:00
Deukhoofd c45c7538bf
More removal of RwLocks and replace it with Atomics, to prevent locks.
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2022-06-18 14:17:29 +02:00
Deukhoofd 59d7344729
Don't store the ChoiceQueue as an Arc<RwLock> to prevent locking issues.
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2022-06-18 10:41:42 +02:00
Deukhoofd 09c2533bf5
Don't store the TurnChoices as Arc<RwLock>>, to prevent locking issues.
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2022-06-18 09:49:17 +02:00
Deukhoofd b6ddd1ee13
First chunk of battling is now fully working, along with integration tests! 🎉
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2022-06-17 19:53:33 +02:00
Deukhoofd 59cc150643
Adds style checking to CI, remove debug code
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2022-06-16 19:05:54 +02:00
Deukhoofd bd646df225
Remove C interface for now pending a full rewrite, adds address sanitizer to CI.
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2022-06-16 18:25:25 +02:00
Deukhoofd ff541b0696
Loads more work on battling, initial stretch to run a turn done.
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2022-06-16 17:59:33 +02:00
Deukhoofd a33369afcc
Some more functionality for battling, check if choice is valid, implement target resolvers.
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2022-06-14 19:11:24 +02:00
Deukhoofd 8746f03500
Adds a bunch of script functions, adds parameters to the existing ones.
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2022-06-13 21:25:30 +02:00
Deukhoofd ca75177354
Fixes build, style fixes.
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2022-06-12 19:09:07 +02:00
Deukhoofd 880ea55a67
Some work on script function parameters.
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2022-06-12 19:04:22 +02:00
Deukhoofd 00f66bbf59
Implements the script source methods on all current structs that implement it.
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2022-06-12 18:41:49 +02:00
Deukhoofd f0bc62ce19
Minor optimization in StringKey, making it from an Arc<String> into an Arc<str>
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2022-06-12 18:18:26 +02:00
Deukhoofd 55380f631f
Rework StringKey to be able to re-use strings for a lower memory footprint.
continuous-integration/drone/push Build is passing Details
By caching strings we make sure we're using the exact same string everywhere, and creating 100 StringKeys of for example `charmander` will use the exact same memory footprint as creating only one.
2022-06-12 18:11:14 +02:00
Deukhoofd 2aadab5a42
A lot more work on handling scripts properly.
continuous-integration/drone/push Build is passing Details
2022-06-12 17:57:39 +02:00
Deukhoofd 56e1237c22
Adds more unit tests
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2022-06-11 20:51:37 +02:00
Deukhoofd 3c1fc4615f
Adds CI support.
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2022-06-11 18:56:17 +02:00
Deukhoofd 6e8f4dd4a5
A lot more work on a bunch of different parts of the system. 2022-06-11 17:22:46 +02:00
Deukhoofd 10e93949e4
Cleaner handling of tracking seen opponents.
Instead of keeping track of unique identifiers, keep track of weak pointers to the pokemon, so we can just try and upgrade them later.
2022-06-06 16:24:13 +02:00
Deukhoofd c27ea0ae1e
Removes derive-getters, as it was incredibly annoying in IDEs, and couldn't figure out borrow lifetimes. 2022-06-06 14:43:41 +02:00
Deukhoofd ce33ec0649
Further massive amounts of work 2022-06-06 13:54:59 +02:00
Deukhoofd df662ce6b5
Change to RwLock over Mutex, so we can read without locking, changes to BattleRandom to allow for cloning, and prevent race conditions. 2022-06-04 12:40:32 +02:00
Deukhoofd 310bf857d2
Major amounts of progress 2022-06-03 16:35:18 +02:00
Deukhoofd c194c5d209
Initial work on outlining the dynamic side of the library. 2021-01-31 17:31:22 +01:00
Deukhoofd 2a08fb2645
Initial commit, implements most of the static_data side. 2021-01-30 22:29:59 +01:00