Fixes all clippy warnings
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continuous-integration/drone/push Build is passing
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@ -5,6 +5,9 @@ pub use target_resolver::*;
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#[doc(inline)]
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pub use turn_runner::*;
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/// Data for enqueueing and retrieving choices.
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mod choice_queue;
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/// Data for the resolving and validation of targets for moves.
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mod target_resolver;
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/// Logic required to run turns.
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mod turn_runner;
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@ -61,6 +61,7 @@ impl<'own, 'library> Battle<'own, 'library> {
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Ok(())
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}
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/// Executes a single choice.
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fn execute_choice(&self, choice: &TurnChoice<'own, 'library>) -> PkmnResult<()> {
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// A pass turn choice means the user does not intend to do anything. As such, return.
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if let TurnChoice::Pass(..) = choice {
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@ -89,6 +90,7 @@ impl<'own, 'library> Battle<'own, 'library> {
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Ok(())
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}
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/// Executes a move choice.
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fn execute_move_choice<'func>(&'func self, choice: &'func TurnChoice<'own, 'library>) -> PkmnResult<()> {
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let choice = choice.get_move_turn_data();
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let used_move = choice.used_move();
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@ -145,6 +147,7 @@ impl<'own, 'library> Battle<'own, 'library> {
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Ok(())
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}
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/// Executes a move turn choice on a single target.
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fn handle_move_for_target(
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&self,
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executing_move: &mut ExecutingMove<'_, 'own, 'library>,
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@ -9,8 +9,13 @@ pub use misc_library::*;
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#[doc(inline)]
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pub use script_resolver::*;
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/// Data regarding the calculation of battle stats.
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mod battle_stat_calculator;
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/// Data regarding the calculation of damage.
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mod damage_library;
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/// Collection of all libraries.
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pub(crate) mod dynamic_library;
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/// Misc data required for battles.
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mod misc_library;
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/// Data for dynamically resolving scripts during battles.
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mod script_resolver;
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@ -11,9 +11,15 @@ pub use models::*;
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#[doc(inline)]
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pub use script_handling::*;
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/// Holds different choices Pokemon can use during battle.
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mod choices;
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/// Holds data to callback events from the battle to clients.
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mod event_hooks;
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/// Holds logic on how the battle is executed.
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mod flow;
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/// Holds information regarding data that is required for battle execution.
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pub(crate) mod libraries;
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/// Holds different struct types that are required for functioning.
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mod models;
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/// Holds information for dynamic runtime behaviour during battles.
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mod script_handling;
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@ -9,7 +9,6 @@ use crate::dynamic_data::choices::TurnChoice;
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use crate::dynamic_data::event_hooks::{Event, EventHook};
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use crate::dynamic_data::models::battle_party::BattleParty;
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use crate::dynamic_data::models::battle_random::BattleRandom;
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use crate::dynamic_data::models::battle_result::BattleResult;
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use crate::dynamic_data::models::battle_side::BattleSide;
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use crate::dynamic_data::models::pokemon::Pokemon;
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use crate::dynamic_data::ChoiceQueue;
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@ -350,3 +349,13 @@ impl<'own, 'library> ScriptSource<'own> for Battle<'own, 'library> {
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self.get_own_scripts(scripts);
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}
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}
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/// The result of a battle.
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#[derive(Debug, Copy, Clone)]
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pub enum BattleResult {
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/// The battle has no winner. Either the battle has not ended, or everyone is dead, or one of
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/// the parties has ran away.
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Inconclusive,
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/// The battle has a winner, with the inner value being the index of the side that has won.
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Conclusive(u8),
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}
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@ -1,9 +0,0 @@
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/// The result of a battle.
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#[derive(Debug, Copy, Clone)]
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pub enum BattleResult {
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/// The battle has no winner. Either the battle has not ended, or everyone is dead, or one of
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/// the parties has ran away.
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Inconclusive,
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/// The battle has a winner, with the inner value being the index of the side that has won.
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Conclusive(u8),
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}
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@ -1,8 +0,0 @@
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/// A source of damage. This should be as unique as possible.
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#[derive(Debug, Clone, Copy)]
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pub enum DamageSource {
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/// The damage is done by a move.
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MoveDamage = 0,
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/// The damage is done by something else.
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Misc = 1,
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}
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@ -5,12 +5,8 @@ pub use battle_party::*;
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#[doc(inline)]
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pub use battle_random::*;
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#[doc(inline)]
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pub use battle_result::*;
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#[doc(inline)]
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pub use battle_side::*;
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#[doc(inline)]
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pub use damage_source::*;
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#[doc(inline)]
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pub use executing_move::*;
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#[doc(inline)]
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pub use learned_move::*;
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@ -21,14 +17,21 @@ pub use pokemon_builder::*;
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#[doc(inline)]
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pub use pokemon_party::*;
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/// Data regarding the battle itself.
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mod battle;
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/// Data regarding parties that are part of a battle.
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mod battle_party;
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/// Data regarding the RNG for battles.
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mod battle_random;
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mod battle_result;
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/// Data regarding a single side on the battle.
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mod battle_side;
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mod damage_source;
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/// Data regarding a move that is being executed.
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mod executing_move;
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/// Data regarding a move that is learned by a Pokemon.
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mod learned_move;
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/// Data for an individual Pokemon.
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mod pokemon;
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/// A constructor for Pokemon.
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mod pokemon_builder;
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/// Data for a group of Pokemon belonging to a trainer.
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mod pokemon_party;
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@ -8,18 +8,17 @@ use parking_lot::RwLock;
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use crate::defines::{LevelInt, MAX_MOVES};
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use crate::dynamic_data::event_hooks::Event;
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use crate::dynamic_data::models::battle::Battle;
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use crate::dynamic_data::models::damage_source::DamageSource;
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use crate::dynamic_data::models::learned_move::{LearnedMove, MoveLearnMethod};
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use crate::dynamic_data::script_handling::{ScriptSource, ScriptSourceData, ScriptWrapper};
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use crate::dynamic_data::{DynamicLibrary, Script, ScriptCategory, ScriptContainer, ScriptSet, VolatileScriptsOwner};
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use crate::static_data::DataLibrary;
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use crate::static_data::Form;
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use crate::static_data::Gender;
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use crate::static_data::Item;
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use crate::static_data::Nature;
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use crate::static_data::Species;
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use crate::static_data::TypeIdentifier;
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use crate::static_data::{Ability, Statistic};
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use crate::static_data::{AbilityIndex, TypeIdentifier};
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use crate::static_data::{AbilityIndex, DataLibrary};
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use crate::static_data::{ClampedStatisticSet, StatisticSet};
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use crate::utils::Random;
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use crate::{script_hook, PkmnResult, StringKey};
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@ -344,10 +343,14 @@ impl<'own, 'library> Pokemon<'own, 'library> {
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let mut changed = false;
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let old_value = self.stat_boost.get_stat(stat);
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if diff_amount > 0 {
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changed = self.stat_boost.increase_stat(stat, diff_amount);
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} else if diff_amount < 0 {
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changed = self.stat_boost.decrease_stat(stat, -diff_amount);
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match diff_amount.cmp(&0_i8) {
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std::cmp::Ordering::Less => {
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changed = self.stat_boost.decrease_stat(stat, -diff_amount);
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}
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std::cmp::Ordering::Greater => {
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changed = self.stat_boost.increase_stat(stat, -diff_amount);
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}
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_ => {}
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}
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if changed {
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if let Some(battle) = self.get_battle() {
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@ -361,7 +364,7 @@ impl<'own, 'library> Pokemon<'own, 'library> {
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}
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self.recalculate_boosted_stats();
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}
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return changed;
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changed
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}
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/// The [individual values](https://bulbapedia.bulbagarden.net/wiki/Individual_values) of the Pokemon.
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@ -740,12 +743,20 @@ impl<'own, 'library> VolatileScriptsOwner<'own> for Pokemon<'own, 'library> {
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}
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}
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/// A source of damage. This should be as unique as possible.
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#[derive(Debug, Clone, Copy)]
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pub enum DamageSource {
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/// The damage is done by a move.
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MoveDamage = 0,
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/// The damage is done by something else.
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Misc = 1,
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}
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#[cfg(test)]
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pub mod test {
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use crate::dynamic_data::models::pokemon::Pokemon;
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use crate::static_data::AbilityIndex;
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use crate::static_data::DataLibrary;
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use crate::static_data::Gender;
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use crate::static_data::{AbilityIndex, DataLibrary};
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#[test]
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fn construct_pokemon() {
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@ -11,9 +11,13 @@ pub use script_set::*;
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#[doc(inline)]
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pub use volatile_scripts_owner::*;
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/// Scripts that are used for item usage
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mod item_script;
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/// Scripts that are used to change how a battle functions.
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mod script;
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/// Collections of scripts.
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mod script_set;
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/// A trait to add volatile scripts to any object.
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mod volatile_scripts_owner;
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/// This macro runs a script function on a given ScriptSource, and all its parents. It will ensure
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@ -202,7 +206,7 @@ impl ScriptIterator {
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ScriptWrapper::Set(set) => {
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let set = set.upgrade().unwrap();
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let sc = set.at(self.set_index as usize);
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return Some(sc.clone());
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return Some(sc);
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}
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};
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}
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@ -43,6 +43,6 @@ pub trait DataLibrary<'a, T: 'a> {
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/// Gets a random value from the library.
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fn random_value(&self, rand: &mut Random) -> &T {
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let i = rand.get_between(0, self.len() as i32);
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return &self.map().get_index(i as usize).unwrap().1;
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return self.map().get_index(i as usize).unwrap().1;
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}
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}
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@ -17,12 +17,21 @@ pub use static_data::StaticData;
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#[doc(inline)]
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pub use type_library::*;
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/// The library data for abilities.
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mod ability_library;
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/// Basic helper trait for libraries.
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mod data_library;
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/// The library data for groth rates.
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mod growth_rate_library;
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/// The library data for items.
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mod item_library;
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/// The library data for misc settings.
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mod library_settings;
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/// The library data for moves.
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mod move_library;
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/// The library data for species.
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mod species_library;
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/// The combination of all libraries.
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pub(crate) mod static_data;
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/// The library data for types.
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mod type_library;
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@ -15,11 +15,19 @@ pub use statistic_set::*;
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#[doc(inline)]
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pub use statistics::*;
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/// Growth rates define how fast a Pokemon can level up.
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mod growth_rates;
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/// Items are objects which the player can pick up, keep in their Bag, and use in some manner
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mod items;
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/// The libraries module holds all data storage types.
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pub(crate) mod libraries;
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/// Moves are actions Pokemon can take in battle.
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mod moves;
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/// Natures give stat boosts to specific stats.
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mod natures;
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/// Species data holds base data for species.
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mod species_data;
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/// Statistic sets are collection of different statistics that can be used by Pokemon in multiple ways.
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mod statistic_set;
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/// Statistics are numerical values on Pokemon that are used in battle.
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mod statistics;
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@ -3,5 +3,7 @@ pub use move_data::*;
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#[doc(inline)]
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pub use secondary_effect::*;
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/// The data belonging to a certain move.
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mod move_data;
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/// A secondary effect is an effect on a move that happens after it hits.
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mod secondary_effect;
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@ -35,3 +35,13 @@ impl Ability {
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&self.parameters
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}
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}
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/// An ability index allows us to find an ability on a form. It combines a bool for whether the
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/// ability is hidden or not, and then an index of the ability.
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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pub struct AbilityIndex {
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/// Whether or not the ability we're referring to is a hidden ability.
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pub hidden: bool,
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/// The index of the ability.
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pub index: u8,
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}
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/// An ability index allows us to find an ability on a form. It combines a bool for whether the
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/// ability is hidden or not, and then an index of the ability.
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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pub struct AbilityIndex {
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/// Whether or not the ability we're referring to is a hidden ability.
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pub hidden: bool,
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/// The index of the ability.
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pub index: u8,
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}
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@ -1,9 +1,9 @@
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use hashbrown::HashSet;
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use crate::static_data::LearnableMoves;
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use crate::static_data::Statistic;
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use crate::static_data::TypeIdentifier;
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use crate::static_data::{Ability, StaticStatisticSet};
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use crate::static_data::{AbilityIndex, TypeIdentifier};
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use crate::static_data::{AbilityIndex, LearnableMoves};
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use crate::Random;
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use crate::StringKey;
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@ -1,19 +1,22 @@
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#[doc(inline)]
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pub use ability::Ability;
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pub use ability::*;
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#[doc(inline)]
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pub use ability_index::AbilityIndex;
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pub use form::*;
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#[doc(inline)]
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pub use form::Form;
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pub use gender::*;
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#[doc(inline)]
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pub use gender::Gender;
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pub use learnable_moves::*;
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#[doc(inline)]
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pub use learnable_moves::LearnableMoves;
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#[doc(inline)]
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pub use species::Species;
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pub use species::*;
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/// An ability is a passive effect in battle that is attached to a Pokemon.
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mod ability;
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mod ability_index;
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/// A form is a variant of a specific species. A species always has at least one form, but can have
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/// many more.
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mod form;
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/// Gender is a Pokemon characteristic.
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mod gender;
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/// This allows for storage of the moves a Pokemon can learn.
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mod learnable_moves;
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/// The data belonging to a Pokemon with certain characteristics.
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mod species;
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@ -3,5 +3,8 @@ pub use random::Random;
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#[doc(inline)]
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pub use string_key::StringKey;
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/// The random module defines a RNG implementation used in pkmn_lib
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mod random;
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/// The string_key module defines a custom string handling for reduced allocations and fast lookups
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/// and equality checks.
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mod string_key;
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