Changes for Statistic Sets, use a new way for Atomic traits.
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@ -41,7 +41,7 @@ rpath = false
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[dependencies]
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# Used for PrimInt, so we can check if a generic is an integer
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num-traits = "0.2"
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atomic_prim_traits = "0.2.0"
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atomig = "0.4.0"
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# Allow us to assert whether floats are approximately a value
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assert_approx_eq = "1.1.0"
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# Used for time based code (i.e. randomness)
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@ -1,5 +1,4 @@
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use std::fmt::Debug;
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use std::sync::atomic::AtomicU32;
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use crate::dynamic_data::Pokemon;
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use crate::static_data::Statistic;
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@ -8,11 +7,11 @@ use crate::static_data::StatisticSet;
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/// A battle stat calculator is used to calculate stats for a Pokemon.
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pub trait BattleStatCalculator: Debug {
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/// Calculate all the flat stats of a Pokemon, disregarding stat boosts.
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fn calculate_flat_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<AtomicU32>);
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fn calculate_flat_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<u32>);
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/// Calculate a single flat stat of a Pokemon, disregarding stat boost
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fn calculate_flat_stat(&self, pokemon: &Pokemon, stat: Statistic) -> u32;
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/// Calculate all the boosted stats of a Pokemon, including stat boosts.
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fn calculate_boosted_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<AtomicU32>);
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fn calculate_boosted_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<u32>);
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/// Calculate a single boosted stat of a Pokemon, including stat boosts.
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fn calculate_boosted_stat(&self, pokemon: &Pokemon, stat: Statistic) -> u32;
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}
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@ -64,7 +63,7 @@ impl Gen7BattleStatCalculator {
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}
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impl BattleStatCalculator for Gen7BattleStatCalculator {
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fn calculate_flat_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<AtomicU32>) {
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fn calculate_flat_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<u32>) {
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stats.set_stat(Statistic::HP, self.calculate_health_stat(pokemon));
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stats.set_stat(Statistic::Attack, self.calculate_other_stat(pokemon, Statistic::Attack));
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stats.set_stat(
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@ -90,7 +89,7 @@ impl BattleStatCalculator for Gen7BattleStatCalculator {
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}
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}
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fn calculate_boosted_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<AtomicU32>) {
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fn calculate_boosted_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<u32>) {
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stats.set_stat(Statistic::HP, self.calculate_boosted_stat(pokemon, Statistic::HP));
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stats.set_stat(
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Statistic::Attack,
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@ -1,5 +1,5 @@
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use std::ops::{Deref, DerefMut};
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use std::sync::atomic::{AtomicBool, AtomicI8, AtomicU32, AtomicU8, Ordering};
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use std::sync::atomic::{AtomicBool, AtomicU32, AtomicU8, Ordering};
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use std::sync::{Arc, Weak};
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use atomic::Atomic;
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@ -67,16 +67,16 @@ where
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height: Atomic<f32>,
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/// The stats of the Pokemon when disregarding any stat boosts.
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flat_stats: StatisticSet<AtomicU32>,
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flat_stats: StatisticSet<u32>,
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/// The statistics boosts of the Pokemon. Will prevent the value from going above 6, and below
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/// -6.
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stat_boost: ClampedStatisticSet<AtomicI8, -6, 6>,
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stat_boost: ClampedStatisticSet<i8, -6, 6>,
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/// The stats of the Pokemon including the stat boosts
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boosted_stats: StatisticSet<AtomicU32>,
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boosted_stats: StatisticSet<u32>,
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/// The [individual values](https://bulbapedia.bulbagarden.net/wiki/Individual_values) of the Pokemon.
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individual_values: ClampedStatisticSet<AtomicU8, 0, 31>,
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individual_values: ClampedStatisticSet<u8, 0, 31>,
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/// The [effort values](https://bulbapedia.bulbagarden.net/wiki/Effort_values) of the Pokemon.
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effort_values: ClampedStatisticSet<AtomicU8, 0, 252>,
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effort_values: ClampedStatisticSet<u8, 0, 252>,
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/// The [nature](https://bulbapedia.bulbagarden.net/wiki/Nature) of the Pokemon.
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nature: &'own Nature,
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@ -304,11 +304,11 @@ impl<'own, 'library> Pokemon<'own, 'library> {
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}
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/// The stats of the Pokemon when disregarding any stat boosts.
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pub fn flat_stats(&self) -> &StatisticSet<AtomicU32> {
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pub fn flat_stats(&self) -> &StatisticSet<u32> {
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&self.flat_stats
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}
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/// The stats of the Pokemon including the stat boosts
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pub fn boosted_stats(&self) -> &StatisticSet<AtomicU32> {
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pub fn boosted_stats(&self) -> &StatisticSet<u32> {
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&self.boosted_stats
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}
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/// Get the stat boosts for a specific stat.
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@ -365,11 +365,11 @@ impl<'own, 'library> Pokemon<'own, 'library> {
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}
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/// The [individual values](https://bulbapedia.bulbagarden.net/wiki/Individual_values) of the Pokemon.
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pub fn individual_values(&self) -> &ClampedStatisticSet<AtomicU8, 0, 31> {
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pub fn individual_values(&self) -> &ClampedStatisticSet<u8, 0, 31> {
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&self.individual_values
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}
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/// The [effort values](https://bulbapedia.bulbagarden.net/wiki/Effort_values) of the Pokemon.
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pub fn effort_values(&self) -> &ClampedStatisticSet<AtomicU8, 0, 252> {
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pub fn effort_values(&self) -> &ClampedStatisticSet<u8, 0, 252> {
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&self.effort_values
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}
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@ -1,6 +1,7 @@
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use std::sync::atomic::Ordering;
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use atomic_prim_traits::AtomicInt;
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use atomig::impls::{PrimitiveAtom, PrimitiveAtomInteger};
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use atomig::{Atom, AtomInteger, Atomic};
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use num_traits::{clamp, NumCast, PrimInt};
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use super::statistics::Statistic;
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@ -9,75 +10,76 @@ use super::statistics::Statistic;
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/// type, and can be modified at will.
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///
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/// As all data in this type is atomic, threaded access to this struct is completely legal.
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#[derive(Default, Eq, PartialEq, Clone, Debug)]
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#[derive(Default, Debug)]
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pub struct StatisticSet<T>
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where
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T: AtomicInt,
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T: PrimitiveAtom,
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T: Atom,
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T: PrimitiveAtomInteger,
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<T as Atom>::Repr: PrimitiveAtomInteger,
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T: AtomInteger,
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{
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/// The health point stat value.
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hp: T,
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hp: Atomic<T>,
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/// The physical attack stat value.
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attack: T,
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attack: Atomic<T>,
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/// The physical defense stat value.
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defense: T,
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defense: Atomic<T>,
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/// The special attack stat value.
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special_attack: T,
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special_attack: Atomic<T>,
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/// The special defense stat value.
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special_defense: T,
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special_defense: Atomic<T>,
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/// The speed stat value.
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speed: T,
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speed: Atomic<T>,
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}
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impl<T> StatisticSet<T>
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where
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T: AtomicInt,
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T: PrimitiveAtom,
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T: Atom,
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T: PrimitiveAtomInteger,
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<T as Atom>::Repr: PrimitiveAtomInteger,
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T: AtomInteger,
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{
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/// Creates a new statistic set with given stats.
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pub fn new(
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hp: T::Prim,
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attack: T::Prim,
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defense: T::Prim,
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special_attack: T::Prim,
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special_defense: T::Prim,
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speed: T::Prim,
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) -> Self {
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pub fn new(hp: T, attack: T, defense: T, special_attack: T, special_defense: T, speed: T) -> Self {
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Self {
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hp: T::new(hp),
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attack: T::new(attack),
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defense: T::new(defense),
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special_attack: T::new(special_attack),
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special_defense: T::new(special_defense),
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speed: T::new(speed),
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hp: Atomic::<T>::new(hp),
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attack: Atomic::<T>::new(attack),
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defense: Atomic::<T>::new(defense),
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special_attack: Atomic::<T>::new(special_attack),
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special_defense: Atomic::<T>::new(special_defense),
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speed: Atomic::<T>::new(speed),
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}
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}
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/// The health point stat value.
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pub fn hp(&self) -> T::Prim {
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pub fn hp(&self) -> T {
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self.hp.load(Ordering::Relaxed)
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}
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/// The physical attack stat value.
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pub fn attack(&self) -> T::Prim {
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pub fn attack(&self) -> T {
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self.attack.load(Ordering::Relaxed)
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}
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/// The physical defense stat value.
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pub fn defense(&self) -> T::Prim {
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pub fn defense(&self) -> T {
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self.defense.load(Ordering::Relaxed)
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}
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/// The special attack stat value.
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pub fn special_attack(&self) -> T::Prim {
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pub fn special_attack(&self) -> T {
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self.special_attack.load(Ordering::Relaxed)
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}
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/// The special defense stat value.
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pub fn special_defense(&self) -> T::Prim {
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pub fn special_defense(&self) -> T {
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self.special_defense.load(Ordering::Relaxed)
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}
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/// The speed stat value.
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pub fn speed(&self) -> T::Prim {
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pub fn speed(&self) -> T {
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self.speed.load(Ordering::Relaxed)
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}
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/// Get the value of a specific stat
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pub fn get_stat(&self, stat: Statistic) -> T::Prim {
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pub fn get_stat(&self, stat: Statistic) -> T {
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match stat {
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Statistic::HP => self.hp.load(Ordering::Relaxed),
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Statistic::Attack => self.attack.load(Ordering::Relaxed),
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}
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/// Modify the value of a specific stat.
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pub fn set_stat(&self, stat: Statistic, value: T::Prim) {
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pub fn set_stat(&self, stat: Statistic, value: T) {
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match stat {
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Statistic::HP => self.hp.store(value, Ordering::SeqCst),
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Statistic::Attack => self.attack.store(value, Ordering::SeqCst),
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@ -101,7 +103,7 @@ where
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}
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/// Increase the value of a given stat by a value.
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pub fn increase_stat(&self, stat: Statistic, value: T::Prim) {
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pub fn increase_stat(&self, stat: Statistic, value: T) {
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match stat {
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Statistic::HP => self.hp.fetch_add(value, Ordering::SeqCst),
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Statistic::Attack => self.attack.fetch_add(value, Ordering::SeqCst),
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@ -113,7 +115,7 @@ where
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}
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/// Decrease the value of a given stat by a value.
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pub fn decrease_stat(&self, stat: Statistic, value: T::Prim) {
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pub fn decrease_stat(&self, stat: Statistic, value: T) {
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match stat {
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Statistic::HP => self.hp.fetch_sub(value, Ordering::SeqCst),
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Statistic::Attack => self.attack.fetch_sub(value, Ordering::SeqCst),
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@ -163,7 +165,7 @@ where
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}
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}
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/// The health point stat value.=
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/// The health point stat value.
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pub const fn hp(&self) -> T {
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self.hp
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}
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@ -201,53 +203,64 @@ where
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}
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}
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#[derive(Default, Eq, PartialEq, Clone, Debug)]
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/// A clamped statistic set holds the 6 normal stats for a Pokemon, but ensures it always remains
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/// between two values (inclusive on the two values).
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#[derive(Default, Debug)]
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pub struct ClampedStatisticSet<T, const MIN: i64, const MAX: i64>
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where
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T: AtomicInt,
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T: PrimitiveAtom,
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T: Atom,
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T: PrimitiveAtomInteger,
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<T as Atom>::Repr: PrimitiveAtomInteger,
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T: AtomInteger,
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T: NumCast,
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T: PrimInt,
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{
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/// The health point stat value.
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hp: T,
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hp: Atomic<T>,
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/// The physical attack stat value.
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attack: T,
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attack: Atomic<T>,
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/// The physical defense stat value.
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defense: T,
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defense: Atomic<T>,
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/// The special attack stat value.
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special_attack: T,
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special_attack: Atomic<T>,
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/// The special defense stat value.
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special_defense: T,
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special_defense: Atomic<T>,
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/// The speed stat value.
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speed: T,
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speed: Atomic<T>,
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}
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/// A clamped statistic set is a collection of each statistics that can be modified, but that will
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/// always remain between two compile time constant values (Min, Max).
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/// always remain between two compile time constant values (Min, Max). Values here are stored as
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/// atomics to ensure thread safety.
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impl<T, const MIN: i64, const MAX: i64> ClampedStatisticSet<T, MIN, MAX>
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where
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T: AtomicInt,
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<T as AtomicInt>::Prim: NumCast,
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<T as AtomicInt>::Prim: PrimInt,
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T: PrimitiveAtom,
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T: Atom,
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T: PrimitiveAtomInteger,
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<T as Atom>::Repr: PrimitiveAtomInteger,
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T: AtomInteger,
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T: NumCast,
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T: PrimInt,
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{
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pub fn min() -> T::Prim {
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<<T as AtomicInt>::Prim as NumCast>::from(MIN).unwrap()
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/// The lowest value a value on the set can have.
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pub fn min() -> T {
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<T as NumCast>::from(MIN).unwrap()
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}
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pub fn max() -> T::Prim {
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<<T as AtomicInt>::Prim as NumCast>::from(MAX).unwrap()
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/// The highest value a value on the set can have.
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pub fn max() -> T {
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<T as NumCast>::from(MAX).unwrap()
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}
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fn clamped_cast(v: T::Prim) -> T {
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/// Takes the underlying primary value, clamp it between the two values, and give it back as
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/// atomic.
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fn clamped_cast(v: T) -> Atomic<T> {
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let v = clamp(v, Self::min(), Self::max());
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T::new(v)
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Atomic::<T>::new(v)
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}
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pub fn new(
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hp: T::Prim,
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attack: T::Prim,
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defense: T::Prim,
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special_attack: T::Prim,
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special_defense: T::Prim,
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speed: T::Prim,
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) -> Self {
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/// Instantiates a new clamped statistic set.
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pub fn new(hp: T, attack: T, defense: T, special_attack: T, special_defense: T, speed: T) -> Self {
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Self {
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hp: Self::clamped_cast(hp),
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attack: Self::clamped_cast(attack),
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}
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}
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pub fn hp(&self) -> T::Prim {
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/// The health point stat value.
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pub fn hp(&self) -> T {
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self.hp.load(Ordering::Relaxed)
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}
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pub fn attack(&self) -> T::Prim {
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/// The physical attack stat value.
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pub fn attack(&self) -> T {
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self.attack.load(Ordering::Relaxed)
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}
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pub fn defense(&self) -> T::Prim {
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/// The physical defense stat value.
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pub fn defense(&self) -> T {
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self.defense.load(Ordering::Relaxed)
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}
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pub fn special_attack(&self) -> T::Prim {
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/// The special attack stat value.
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pub fn special_attack(&self) -> T {
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self.special_attack.load(Ordering::Relaxed)
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}
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pub fn special_defense(&self) -> T::Prim {
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/// The special defense stat value.
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pub fn special_defense(&self) -> T {
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self.special_defense.load(Ordering::Relaxed)
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}
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pub fn speed(&self) -> T::Prim {
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/// The speed stat value.
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pub fn speed(&self) -> T {
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self.speed.load(Ordering::Relaxed)
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}
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pub fn get_stat(&self, stat: Statistic) -> T::Prim {
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/// Gets a specific stat.
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pub fn get_stat(&self, stat: Statistic) -> T {
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match stat {
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Statistic::HP => self.hp.load(Ordering::Relaxed),
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Statistic::Attack => self.attack.load(Ordering::Relaxed),
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@ -288,7 +308,8 @@ where
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}
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}
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pub fn set_stat(&self, stat: Statistic, mut value: T::Prim) {
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/// Modifies a specific stat. This will ensure the value remains within the min/max range.
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pub fn set_stat(&self, stat: Statistic, mut value: T) {
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if value < Self::min() {
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value = Self::min();
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} else if value > Self::max() {
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@ -304,27 +325,32 @@ where
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}
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}
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fn change_stat<F>(v: &T, f: F) -> bool
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/// Changes a value to a certain amount. Returns false if the value already has that value. True
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/// if the value was changed.
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fn change_stat<F>(v: &Atomic<T>, f: F) -> bool
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where
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F: FnOnce(T::Prim) -> T::Prim,
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F: Fn(T) -> T,
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{
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let original_value = v.load(Ordering::Relaxed);
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let mut new_value = f(original_value);
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if new_value < Self::min() {
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new_value = Self::min();
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} else if new_value > Self::max() {
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new_value = Self::max();
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}
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if original_value == new_value {
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return false;
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}
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v.store(new_value, Ordering::SeqCst);
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true
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let res = v.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |original_value| {
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let mut new_value = f(original_value);
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if new_value < Self::min() {
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new_value = Self::min();
|
||||
} else if new_value > Self::max() {
|
||||
new_value = Self::max();
|
||||
}
|
||||
if original_value == new_value {
|
||||
None
|
||||
} else {
|
||||
Some(new_value)
|
||||
}
|
||||
});
|
||||
res.is_ok()
|
||||
}
|
||||
|
||||
pub fn increase_stat(&self, stat: Statistic, value: T::Prim) -> bool
|
||||
/// Increases a stat by a certain amount. Returns false if the stat was not changed.
|
||||
pub fn increase_stat(&self, stat: Statistic, value: T) -> bool
|
||||
where
|
||||
<T as AtomicInt>::Prim: PrimInt,
|
||||
<T as Atom>::Repr: PrimInt,
|
||||
{
|
||||
match stat {
|
||||
Statistic::HP => Self::change_stat(&self.hp, |a| a + value),
|
||||
|
@ -336,7 +362,8 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
pub fn decrease_stat(&self, stat: Statistic, value: T::Prim) -> bool {
|
||||
/// Decreases a stat by a certain amount. Returns false if the stat was not changed.
|
||||
pub fn decrease_stat(&self, stat: Statistic, value: T) -> bool {
|
||||
match stat {
|
||||
Statistic::HP => Self::change_stat(&self.hp, |a| a - value),
|
||||
Statistic::Attack => Self::change_stat(&self.attack, |a| a - value),
|
||||
|
@ -350,13 +377,11 @@ where
|
|||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use std::sync::atomic::AtomicI32;
|
||||
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn create_get_values() {
|
||||
let set = StatisticSet::<AtomicI32>::new(1, 2, 3, 4, 5, 6);
|
||||
let set = StatisticSet::<i32>::new(1, 2, 3, 4, 5, 6);
|
||||
assert_eq!(set.hp(), 1);
|
||||
assert_eq!(set.get_stat(Statistic::HP), 1);
|
||||
assert_eq!(set.attack(), 2);
|
||||
|
@ -373,7 +398,7 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn create_set_value() {
|
||||
let set = StatisticSet::<AtomicI32>::new(1, 2, 3, 4, 5, 6);
|
||||
let set = StatisticSet::<i32>::new(1, 2, 3, 4, 5, 6);
|
||||
|
||||
set.set_stat(Statistic::HP, 20);
|
||||
assert_eq!(set.hp(), 20);
|
||||
|
@ -391,21 +416,21 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn create_increase_value() {
|
||||
let set = StatisticSet::<AtomicI32>::new(1, 2, 3, 4, 5, 6);
|
||||
let set = StatisticSet::<i32>::new(1, 2, 3, 4, 5, 6);
|
||||
set.increase_stat(Statistic::SpecialAttack, 5);
|
||||
assert_eq!(set.special_attack(), 9);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn create_decrease_value() {
|
||||
let set = StatisticSet::<AtomicI32>::new(1, 2, 3, 4, 5, 6);
|
||||
let set = StatisticSet::<i32>::new(1, 2, 3, 4, 5, 6);
|
||||
set.decrease_stat(Statistic::SpecialAttack, 5);
|
||||
assert_eq!(set.special_attack(), -1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn create_clamped_get_values() {
|
||||
let set = ClampedStatisticSet::<AtomicI32, { -2 }, 4>::new(-5, 2, 3, 4, 5, 6);
|
||||
let set = ClampedStatisticSet::<i32, { -2 }, 4>::new(-5, 2, 3, 4, 5, 6);
|
||||
assert_eq!(set.hp(), -2);
|
||||
assert_eq!(set.get_stat(Statistic::HP), -2);
|
||||
assert_eq!(set.attack(), 2);
|
||||
|
@ -422,7 +447,7 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn create_clamped_set_value() {
|
||||
let set = ClampedStatisticSet::<AtomicI32, { -2 }, 4>::new(1, 2, 3, 4, 5, 6);
|
||||
let set = ClampedStatisticSet::<i32, { -2 }, 4>::new(1, 2, 3, 4, 5, 6);
|
||||
set.set_stat(Statistic::SpecialAttack, 20);
|
||||
assert_eq!(set.special_attack(), 4);
|
||||
set.set_stat(Statistic::SpecialAttack, -10);
|
||||
|
@ -431,7 +456,7 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn create_clamped_increase_value() {
|
||||
let set = ClampedStatisticSet::<AtomicI32, { -2 }, 4>::new(1, 2, 3, 2, 2, 6);
|
||||
let set = ClampedStatisticSet::<i32, { -2 }, 4>::new(1, 2, 3, 2, 2, 6);
|
||||
let mut has_changed = set.increase_stat(Statistic::SpecialAttack, 20);
|
||||
assert!(has_changed);
|
||||
assert_eq!(set.special_attack(), 4);
|
||||
|
@ -442,7 +467,7 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn create_clamped_decrease_value() {
|
||||
let set = ClampedStatisticSet::<AtomicI32, { -2 }, 4>::new(1, 2, 3, 2, 2, 6);
|
||||
let set = ClampedStatisticSet::<i32, { -2 }, 4>::new(1, 2, 3, 2, 2, 6);
|
||||
let mut has_changed = set.decrease_stat(Statistic::SpecialAttack, 20);
|
||||
assert!(has_changed);
|
||||
assert_eq!(set.special_attack(), -2);
|
||||
|
|
Loading…
Reference in New Issue