110 Commits

Author SHA1 Message Date
e323b62250
Damage calculation can only return 0 if effectiveness is 0.
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2021-08-28 12:20:22 +02:00
aee0f04d9c
Further fixes for rounding errors in damage calculations.
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2021-08-28 12:16:01 +02:00
037ff590f0
Fixes for damage calculation: Adds missing + 2, and handles rounding correctly.
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2021-08-28 12:04:18 +02:00
7fe7c8becf
Add support for turning off the random damage modifier.
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2021-08-24 20:57:45 +02:00
0eb2cb0ed0
Adds OverrideBasePower script hook.
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2021-08-24 20:28:27 +02:00
b5ea856443
Remove status handling, as its already in CreatureLib
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2021-07-09 15:37:44 +02:00
2e2dfbaf1d
Adds missing references for EvolutionScript
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2021-07-09 14:57:20 +02:00
5a082c5995
Style Fixes
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2021-07-09 14:36:14 +02:00
9424a209ec
Adds a bunch of helpers for evolution, as well as custom script evolution methods.
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2021-07-09 13:54:42 +02:00
3d3bff3772
Work on evolution helpers
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2021-06-27 17:11:37 +02:00
4633c6beef
Adds function to set IsEgg on Pokemon
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2021-06-27 12:21:02 +02:00
94de55f933
Adds Pokemon::IsEgg function, make eggs not usable in battle.
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2021-06-19 12:44:05 +02:00
59a092a06e
Use GetUseAttack for executingmove
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2021-05-13 13:25:08 +02:00
6def68cf72
Adds Angelscript wrappers for Party.
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2021-05-08 12:12:36 +02:00
1c66aa8696
Return optional pointer instead of raw pointers in Pokemon::GetMoves
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2021-04-23 11:53:00 +02:00
939cf4e328
Update CreatureLib.
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2021-04-18 12:56:46 +02:00
7dff0c90bc
Update to latest CreatureLib.
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2021-04-13 22:48:38 +02:00
44c47d64bd
When cloning a battle, ensure the old battle data is always cleared from the cloned party.
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2021-04-13 18:33:10 +02:00
5b9bb68682
Update to latest CreatureLib.
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2021-04-11 23:46:09 +02:00
e8b86a20d1
Add support for creating pokemon with passed Random parameter.
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2021-04-11 17:50:47 +02:00
a88719e2b3
Supports cloning battles for AI purposes.
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2021-04-11 16:27:21 +02:00
18cebe842a
Updates to newer CreatureLib. 2021-03-07 11:12:18 +01:00
31008c0107
Several fixes and improvements.
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2020-12-28 15:11:06 +01:00
bbb2691b91
Update to latest Arbutils.
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2020-12-13 12:32:52 +01:00
53bd6e7a94
Update to new Arbutils memory model.
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2020-12-12 14:25:27 +01:00
fff926b617
Mark several classes as final for devirtualization performance benefits.
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2020-10-15 18:13:00 +02:00
f816975b63
Fix for Pokemon::ClearStatus crashing when a Pokemon does not have a status. Now will just do nothing.
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2020-10-02 17:43:16 +02:00
2ce766f589
Adds precompiled header.
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2020-09-29 17:51:11 +02:00
8f73a9a43a
Several fixes.
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2020-08-30 13:53:15 +02:00
c6e2de6156
Use level_int_t for levels.
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2020-08-22 12:24:52 +02:00
cc92cf1491
Defensive programming.
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2020-08-17 18:23:25 +02:00
f3721ad2a5
Fixes damage calculation, 2020-08-17 18:23:13 +02:00
3baabe6d79
Update tp latest CreatureLib.
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2020-08-17 12:36:21 +02:00
cd4893936e
Link to library we use for stacktraces.
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2020-08-16 11:22:43 +02:00
b5a1d74bdb
Update to latest CreatureLib
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2020-08-16 11:12:04 +02:00
3477de14cb
Update to latest CreatureLib.
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2020-08-14 15:26:44 +02:00
77eae12326
Fixes for new CreatureLib.
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2020-08-12 18:09:24 +02:00
ece07f5648
Defensive programming in DamageLibrary, ensuring the final damage is between 0 and uint32 max.
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2020-08-11 21:47:05 +02:00
2a884a0a8b
Setters for IVs and EVs.
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2020-08-08 17:52:57 +02:00
0ace5798f8
Update to new Arbutils.
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2020-08-08 12:35:57 +02:00
683f3ad08b
Add Pokemon Status.
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2020-08-08 12:01:05 +02:00
8290bf546a
Pass back CreatePokemon by reference.
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2020-08-04 17:19:14 +02:00
efbb9429d7
Update to CreatureLib changes in event triggers.
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2020-07-31 16:30:06 +02:00
15db2b4ea0
Make nickname string instead of string_view.
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2020-07-26 10:50:52 +02:00
c86d35619e
Added random seed to battle constructor 2020-07-26 10:50:39 +02:00
3235a99ff6
Fixed issue on build with gcc.
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2020-07-18 13:19:35 +02:00
dc3630b171
Cleanup cmake file.
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2020-07-18 12:42:54 +02:00
41b15dc693
Update to newer CreatureLib.
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2020-07-12 15:53:27 +02:00
1f81d857ac
Make LearnedMove->GetMoveData use a ForceAs, to reduce overhead.
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2020-07-04 19:33:26 +02:00
7f1bc252ba
Update to newer CreatureLib.
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2020-07-04 15:50:30 +02:00