Add support for turning off the random damage modifier.
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continuous-integration/drone/push Build is passing
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@ -83,8 +83,10 @@ float PkmnLib::Battling::DamageLibrary::GetDamageModifier(CreatureLib::Battling:
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mod *= critModifier;
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}
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Ensure(attack->GetUser()->GetBattle().GetValue());
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float randPercentage = 85 + attack->GetUser()->GetBattle().GetValue()->GetRandom()->Get(0, 16);
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mod *= randPercentage / 100.0;
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if (_hasRandomness) {
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float randPercentage = 85 + attack->GetUser()->GetBattle().GetValue()->GetRandom()->Get(0, 16);
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mod *= randPercentage / 100.0;
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}
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if (attack->GetUser()->HasType(hitData.GetType())) {
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float stabModifier = 1.5;
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PKMN_HOOK(OverrideSTABModifier, attack, attack, target, hitIndex, &stabModifier);
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@ -4,7 +4,11 @@
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#include <CreatureLib/Battling/Library/DamageLibrary.hpp>
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namespace PkmnLib::Battling {
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class DamageLibrary final : public CreatureLib::Battling::DamageLibrary {
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bool _hasRandomness;
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public:
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explicit DamageLibrary(bool hasRandomness = true) : _hasRandomness(hasRandomness) {}
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uint32_t GetDamage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex,
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const CreatureLib::Battling::ExecutingAttack::HitData& hitData) const override;
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@ -26,6 +26,7 @@ class testScript1 : PkmnScript {
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bool testMove(Pokemon@ p, uint index, LearnedMove@ move){ return p.GetMoves()[index] is move; }
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bool testHasHeldItem(Pokemon@ p, const constString &in item){ return p.HasHeldItem(item); }
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void testSetHeldItem(Pokemon@ p, const constString &in item){ p.SetHeldItem(item); }
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void testSetHeldItem2(Pokemon@ p){ p.SetHeldItem("testItem"); }
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}}
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)"}};
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@ -347,11 +348,26 @@ TEST_CASE("Test Pokemon SetHeldItem in Script") {
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data.Context->SetArgAddress(1, &item);
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REQUIRE(data.Context->Execute() == asEXECUTION_FINISHED);
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REQUIRE((bool)data.Context->GetReturnDWord());
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REQUIRE(mon->HasHeldItem("testItem"_cnc));
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delete mon;
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}
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TEST_CASE("Test Pokemon SetHeldItem2 in Script") {
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auto mainLib = TestLibrary::GetLibrary();
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auto mon = PkmnLib::Battling::CreatePokemon(mainLib, "testSpecies3"_cnc, 30)
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.WithForme("default"_cnc)
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.Build();
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auto data = GetScript(mainLib, "testSetHeldItem2"_cnc);
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data.Context->SetArgObject(0, const_cast<PkmnLib::Battling::Pokemon*>(mon));
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REQUIRE(data.Context->Execute() == asEXECUTION_FINISHED);
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REQUIRE(mon->HasHeldItem("testItem"_cnc));
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delete mon;
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}
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#endif
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