Setters for IVs and EVs.
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continuous-integration/drone/push Build is passing
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@ -14,10 +14,11 @@ export Pokemon* PkmnLib_Pokemon_Construct(const BattleLibrary* library, const Pk
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std::string nick(nickname);
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std::vector<CreatureLib::Battling::LearnedAttack*> cMoves(moves, moves + moveCount);
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return new Pokemon(library, species, forme, level, experience, uid, gender, coloring, heldItem, nick,
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CreatureLib::Library::TalentIndex(hiddenAbility, abilityIndex), cMoves,
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CreatureLib::Library::StatisticSet<uint8_t>(hpIv, attIv, defIv, sAtIv, sDeIv, spIv),
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CreatureLib::Library::StatisticSet<uint8_t>(hpEv, attEv, defEv, sAtEv, sDeEv, spEv), nature);
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return new Pokemon(
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library, species, forme, level, experience, uid, gender, coloring, heldItem, nick,
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CreatureLib::Library::TalentIndex(hiddenAbility, abilityIndex), cMoves,
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CreatureLib::Library::ClampedStatisticSet<uint8_t, 0, 31>(hpIv, attIv, defIv, sAtIv, sDeIv, spIv),
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CreatureLib::Library::ClampedStatisticSet<uint8_t, 0, 252>(hpEv, attEv, defEv, sAtEv, sDeEv, spEv), nature);
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};
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export void PkmnLib_Pokemon_Destruct(const Pokemon* p) { delete p; }
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@ -28,10 +29,21 @@ SIMPLE_GET_FUNC_SMART_PTR(Pokemon, GetNature, const PkmnLib::Library::Nature*)
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export uint8_t PkmnLib_Pokemon_GetIndividualValue(const Pokemon* p, CreatureLib::Library::Statistic stat) {
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return p->GetIndividualValue(stat);
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}
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export void PkmnLib_Pokemon_SetIndividualValue(Pokemon* p, CreatureLib::Library::Statistic stat, uint8_t value) {
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p->SetIndividualValue(stat, value);
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}
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export uint8_t PkmnLib_Pokemon_GetEffortValue(const Pokemon* p, CreatureLib::Library::Statistic stat) {
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return p->GetEffortValue(stat);
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}
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export void PkmnLib_Pokemon_SetEffortValue(Pokemon* p, CreatureLib::Library::Statistic stat, uint8_t value) {
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p->SetEffortValue(stat, value);
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}
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export uint8_t PkmnLib_Pokemon_SetStatus(Pokemon* p, const char* name) { Try(p->SetStatus(ArbUt::StringView(name))); };
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export uint8_t PkmnLib_Pokemon_ClearStatus(Pokemon* p) { Try(p->ClearStatus()); };
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export const char* PkmnLib_Pokemon_GetStatusName(Pokemon* p) { return p->GetStatusName().c_str(); }
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export const char* PkmnLib_Pokemon_GetStatusName(Pokemon* p) { return p->GetStatusName().c_str(); }
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SIMPLE_GET_FUNC(Pokemon, GetFriendship, uint8_t)
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export void PkmnLib_Pokemon_SetFriendship(Pokemon* p, uint8_t value) { p->SetFriendship(value); }
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export void PkmnLib_Pokemon_ChangeFriendship(Pokemon* p, int8_t amount) { p->ChangeFriendship(amount); }
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@ -81,8 +81,10 @@ namespace PkmnLib::Battling {
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else
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attacks[i] = nullptr;
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}
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auto ivs = CreatureLib::Library::StatisticSet(_ivHp, _ivAttack, _ivDefense, _ivSpAtt, _ivSpDef, _ivSpeed);
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auto evs = CreatureLib::Library::StatisticSet(_evHp, _evAttack, _evDefense, _evSpAtt, _evSpDef, _evSpeed);
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auto ivs = CreatureLib::Library::ClampedStatisticSet<uint8_t, 0, 31>(_ivHp, _ivAttack, _ivDefense, _ivSpAtt,
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_ivSpDef, _ivSpeed);
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auto evs = CreatureLib::Library::ClampedStatisticSet<uint8_t, 0, 252>(_evHp, _evAttack, _evDefense, _evSpAtt,
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_evSpDef, _evSpeed);
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if (_nature.IsEmpty()) {
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_nature = _library->GetNatureLibrary()->GetRandomNatureName(rand);
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@ -10,11 +10,12 @@
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namespace PkmnLib::Battling {
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class Pokemon : public CreatureLib::Battling::Creature {
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private:
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CreatureLib::Library::StatisticSet<uint8_t> _individualValues;
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CreatureLib::Library::StatisticSet<uint8_t> _effortValues;
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CreatureLib::Library::ClampedStatisticSet<uint8_t, 0, 31> _individualValues;
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CreatureLib::Library::ClampedStatisticSet<uint8_t, 0, 252> _effortValues;
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ArbUt::BorrowedPtr<const PkmnLib::Library::Nature> _nature;
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std::unique_ptr<CreatureLib::Battling::Script> _statusScript = nullptr;
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uint8_t _friendship = 0;
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public:
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Pokemon(ArbUt::BorrowedPtr<const BattleLibrary> library,
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@ -24,15 +25,16 @@ namespace PkmnLib::Battling {
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ArbUt::BorrowedPtr<const Library::Item> heldItem, const std::string& nickname,
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const CreatureLib::Library::TalentIndex& talent,
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const std::vector<CreatureLib::Battling::LearnedAttack*>& moves,
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CreatureLib::Library::StatisticSet<uint8_t> individualValues,
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CreatureLib::Library::StatisticSet<uint8_t> effortValues,
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CreatureLib::Library::ClampedStatisticSet<uint8_t, 0, 31> individualValues,
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CreatureLib::Library::ClampedStatisticSet<uint8_t, 0, 252> effortValues,
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ArbUt::BorrowedPtr<const PkmnLib::Library::Nature> nature, bool allowedExperienceGain = true)
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: CreatureLib::Battling::Creature(library.ForceAs<const CreatureLib::Battling::BattleLibrary>(),
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species.ForceAs<const CreatureLib::Library::CreatureSpecies>(),
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forme.As<const CreatureLib::Library::SpeciesVariant>(), level, experience,
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uid, gender, coloring, heldItem.As<const CreatureLib::Library::Item>(),
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nickname, talent, moves, allowedExperienceGain),
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_individualValues(individualValues), _effortValues(effortValues), _nature(nature) {}
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_individualValues(individualValues), _effortValues(effortValues), _nature(nature),
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_friendship(species->GetBaseHappiness()) {}
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const ArbUt::BorrowedPtr<const Library::PokemonForme> GetForme() const {
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return _variant.As<const Library::PokemonForme>();
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@ -48,9 +50,15 @@ namespace PkmnLib::Battling {
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inline uint8_t GetIndividualValue(CreatureLib::Library::Statistic stat) const {
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return _individualValues.GetStat(stat);
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}
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inline void SetIndividualValue(CreatureLib::Library::Statistic stat, uint8_t value) {
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return _individualValues.SetStat(stat, value);
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}
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inline uint8_t GetEffortValue(CreatureLib::Library::Statistic stat) const {
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return _effortValues.GetStat(stat);
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}
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inline void SetEffortValue(CreatureLib::Library::Statistic stat, uint8_t value) {
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return _effortValues.SetStat(stat, value);
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}
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inline ArbUt::BorrowedPtr<const PkmnLib::Library::PokemonSpecies> GetPokemonSpecies() const noexcept {
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return _species.As<const PkmnLib::Library::PokemonSpecies>();
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@ -66,6 +74,19 @@ namespace PkmnLib::Battling {
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return ArbUt::StringView::EmptyString();
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return _statusScript->GetName();
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}
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uint8_t GetFriendship() const noexcept { return _friendship; }
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void SetFriendship(uint8_t value) noexcept { _friendship = value; }
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void ChangeFriendship(int8_t amount) noexcept {
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uint8_t newValue;
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if (__builtin_add_overflow(_friendship, amount, &newValue)) {
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if (amount < 0)
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newValue = 0;
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else
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newValue = 255;
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}
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_friendship = newValue;
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}
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};
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}
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