Commit Graph

161 Commits

Author SHA1 Message Date
a54459cc57 Fixes for effect. 2020-04-21 12:31:53 +02:00
3dcefebee7 Add ChangeEffectiveness script hook.
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2020-04-19 13:07:28 +02:00
88d55998d0 Change DamageSource enum to Arbutils Enum.
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2020-04-19 12:59:25 +02:00
a200c7cde8 Make Battle fields protected instead of private.
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2020-04-18 15:22:38 +02:00
2e5d463e45 Throw clean exception when no volatile script is found when adding one.
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2020-04-11 00:22:08 +02:00
04bf061115 Removed OnStatusMove hook, now just uses OnSecondaryEffect hook.
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2020-04-10 23:06:19 +02:00
5ac2b7b3c9 Turn SecondaryEffect class into pointer type, owned by AttackData.
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2020-04-10 22:17:48 +02:00
e934e13950 Replace void* for script parameter with EffectParameter class.
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2020-04-10 17:54:45 +02:00
1537a5f316 Initialize script with move effect parameters.
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2020-04-10 17:18:19 +02:00
49e0f00237 Initialize CreateCreature with ConstString instead of std::string.
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2020-04-10 16:44:25 +02:00
88eda6ef94 Update to new version of Arbutils.
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2020-04-09 18:19:21 +02:00
70fc8d2d5f Add C interface for ExecutingAttack.
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2020-04-06 17:05:32 +02:00
340520e0e3 Reworks attack scripts to handle effect chance and effect name through data files.
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2020-04-06 12:02:29 +02:00
e2675d06fb C interface for Battle Random.
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2020-04-04 18:24:59 +02:00
3dd5aeffd8 C interface for Battle Side.
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2020-04-04 17:03:06 +02:00
3429f1647c Made C Interface for BattleLibrary constructor try.
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2020-04-04 13:42:06 +02:00
1e0d00d3b7 Revert "Use smart pointers for basic libraries."
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This reverts commit 214ff819
2020-04-04 13:37:06 +02:00
91bea44113 Added LearnedAttack C Interface.
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2020-04-04 13:36:13 +02:00
214ff81992 Use smart pointers for basic libraries.
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2020-03-26 22:46:14 +01:00
b5894ea8f2 Added C Interface for Script.
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2020-03-25 19:47:37 +01:00
7ce3e6940d Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00
27288563cd Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
f190121e74 More Assertions to validate state correctness.
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2020-03-22 15:35:58 +01:00
475392f9b6 Fixed issue where base stats of a variant got corrupted.
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2020-03-22 15:25:38 +01:00
899e432271 Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
970ca8ddd5 Fixed replacementattack not being complete.
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2020-03-22 10:30:45 +01:00
a7b87ab4f8 Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00
5672f2d2a7 Support for attack when other attacks can't be used in MiscLibrary.
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2020-03-12 11:15:00 +01:00
7435a2a678 Turnchoices C Interface.
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2020-03-11 12:22:13 +01:00
5a976e4031 Added display text event hook. 2020-03-09 17:43:36 +01:00
06336c64cd Added canRevive parameter to Heal function, added Faint event. 2020-03-09 16:29:41 +01:00
3efd7a6974 Added C interface for EventData.
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2020-03-09 11:12:24 +01:00
ce2fc320bd Tweaks for Battle and ScriptSet, added Battle C interface.
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2020-03-09 10:16:57 +01:00
1afb13cfd1 Added C Interface for BattleParty.
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2020-03-08 15:19:19 +01:00
bbe99da0f0 Fixes and tweaks for CreatureParty, added C Interface.
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2020-03-08 13:53:58 +01:00
1d18066bcc Made Battle take battleparties as a pointer instead of value for external use.
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2020-03-07 11:00:48 +01:00
e990c13109 Added Creature C Interface, misc fixes and changes for Creature.
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2020-03-05 11:25:41 +01:00
e7d3c6afd4 Changed DamageLibrary to use appropriate integer types, instead of 'int'.
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2020-03-04 18:28:14 +01:00
ea8afcd0b3 C interface for BattleLibrary.
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2020-03-04 17:04:44 +01:00
81ae0e8454 Make Attack name a ConstString.
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2020-03-02 15:29:42 +01:00
0c1580ade6 Reworked retrieving talent, new method is cleaner and harder to misunderstand.
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2020-03-02 13:59:49 +01:00
5a05a2f4d3 Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
412e0a4d63 Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00
5e6572aca5 Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00
428b318baf Mark ScriptSet.Has as const.
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2020-02-23 16:20:11 +01:00
3802587313 Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
a606fbbc7b Make basic Script class abstract, require implementation of GetName function.
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2020-02-23 12:58:13 +01:00
5f891cd4ed Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
645ba95bbc Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
142889ad8a Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00