Deukhoofd
899e432271
Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
Deukhoofd
970ca8ddd5
Fixed replacementattack not being complete.
continuous-integration/drone/push Build is passing
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2020-03-22 10:30:45 +01:00
Deukhoofd
a7b87ab4f8
Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00
Deukhoofd
5672f2d2a7
Support for attack when other attacks can't be used in MiscLibrary.
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2020-03-12 11:15:00 +01:00
Deukhoofd
7435a2a678
Turnchoices C Interface.
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2020-03-11 12:22:13 +01:00
Deukhoofd
5a976e4031
Added display text event hook.
2020-03-09 17:43:36 +01:00
Deukhoofd
06336c64cd
Added canRevive parameter to Heal function, added Faint event.
2020-03-09 16:29:41 +01:00
Deukhoofd
3efd7a6974
Added C interface for EventData.
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2020-03-09 11:12:24 +01:00
Deukhoofd
ce2fc320bd
Tweaks for Battle and ScriptSet, added Battle C interface.
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2020-03-09 10:16:57 +01:00
Deukhoofd
1afb13cfd1
Added C Interface for BattleParty.
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2020-03-08 15:19:19 +01:00
Deukhoofd
bbe99da0f0
Fixes and tweaks for CreatureParty, added C Interface.
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2020-03-08 13:53:58 +01:00
Deukhoofd
1d18066bcc
Made Battle take battleparties as a pointer instead of value for external use.
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2020-03-07 11:00:48 +01:00
Deukhoofd
e990c13109
Added Creature C Interface, misc fixes and changes for Creature.
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2020-03-05 11:25:41 +01:00
Deukhoofd
e7d3c6afd4
Changed DamageLibrary to use appropriate integer types, instead of 'int'.
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2020-03-04 18:28:14 +01:00
Deukhoofd
ea8afcd0b3
C interface for BattleLibrary.
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2020-03-04 17:04:44 +01:00
Deukhoofd
6bffea953d
Implements extern growthrate that uses function pointers.
2020-03-04 15:00:57 +01:00
Deukhoofd
81e173ec1a
C Interface for Lookup GrowthRate.
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2020-03-04 09:11:32 +01:00
Deukhoofd
33de8424be
Tweaks and fixes for Item, added C interface.
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2020-03-03 19:37:21 +01:00
Deukhoofd
461da76f59
Tweaks and fixes for AttackData, added C interface.
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2020-03-02 15:38:18 +01:00
Deukhoofd
81ae0e8454
Make Attack name a ConstString.
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2020-03-02 15:29:42 +01:00
Deukhoofd
3bca3c0673
Reworked LearnedAttacks class, added C interface.
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2020-03-02 15:23:08 +01:00
Deukhoofd
0c1580ade6
Reworked retrieving talent, new method is cleaner and harder to misunderstand.
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2020-03-02 13:59:49 +01:00
Deukhoofd
5f341ffbb7
Use hash as key for Species variants, added C interface for Species.
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2020-02-29 17:00:29 +01:00
Deukhoofd
70ad3eb838
Tweaks and fixes for TypeLibrary
2020-02-29 16:06:36 +01:00
Deukhoofd
671077259e
Make typelibrary be based around the hash value instead of conststring value.
2020-02-29 15:54:02 +01:00
Deukhoofd
4341efb54c
Support ConstString in TypeLibrary.
2020-02-29 15:42:44 +01:00
Deukhoofd
4866edebab
Make GrowthRate library be key based on uint32, instead of on the ConstString, to save memory.
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2020-02-29 15:07:05 +01:00
Deukhoofd
b7b54c04e8
Add the baselibrary classes to the C Interface.
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2020-02-29 14:52:15 +01:00
Deukhoofd
5a05a2f4d3
Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
Deukhoofd
469fcfe280
Make item name ConstString.
continuous-integration/drone/push Build is passing
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2020-02-27 18:30:30 +01:00
Deukhoofd
412e0a4d63
Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00
Deukhoofd
5e6572aca5
Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00
Deukhoofd
428b318baf
Mark ScriptSet.Has as const.
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2020-02-23 16:20:11 +01:00
Deukhoofd
3802587313
Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
Deukhoofd
a606fbbc7b
Make basic Script class abstract, require implementation of GetName function.
continuous-integration/drone/push Build is passing
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2020-02-23 12:58:13 +01:00
Deukhoofd
5f891cd4ed
Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
Deukhoofd
645ba95bbc
Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
Deukhoofd
142889ad8a
Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
Deukhoofd
32584ac406
Fixed Windows build.
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2020-02-22 15:11:18 +01:00
Deukhoofd
be6b2778a5
Make CreatureException inherit from runtime_error.
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2020-02-22 15:07:16 +01:00
Deukhoofd
442d6cd5b1
Added Helper function to ChoiceQueue to move a specific creature's choice up next.
2020-02-22 14:16:38 +01:00
Deukhoofd
d4fd7282f5
Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
Deukhoofd
f22c23d593
Make ScriptMacro a header instead of source file.
continuous-integration/drone/push Build is passing
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2020-02-19 15:32:43 +01:00
Deukhoofd
b886f0aebf
Add Damage library script hooks.
continuous-integration/drone/push Build is passing
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2020-02-19 10:12:36 +01:00
Deukhoofd
5e29f50ea1
Mark SetHeldItem with item object as const ptr.
continuous-integration/drone/push Build is passing
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2020-02-17 17:24:55 +01:00
Deukhoofd
ce31309b2a
Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
continuous-integration/drone/push Build is passing
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2020-02-17 17:16:28 +01:00
Deukhoofd
75bce0e329
Add virtual destructor to CreatureParty.
continuous-integration/drone/push Build is passing
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2020-02-17 15:52:59 +01:00
Deukhoofd
445f7eb3d5
Add virtual destructor to Battle.
2020-02-17 15:52:02 +01:00
Deukhoofd
da90c3d59e
Reset active scripts on Creature when battle is set.
continuous-integration/drone/push Build is passing
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2020-02-17 10:05:32 +01:00
Deukhoofd
17552c33ca
Only get active scripts from side if side exists.
continuous-integration/drone/push Build is passing
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2020-02-17 09:57:15 +01:00