51 Commits

Author SHA1 Message Date
864a9d933d
Inlined get stats from Creature. These are frequently called one line methods.
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2020-04-25 16:15:27 +02:00
734d056449
Performance improvement for collecting scripts, by reserving size in ScriptSource.
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2020-04-25 11:33:25 +02:00
97fa37ea7d
Implements clamped statistics for stat boost.
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2020-04-22 21:48:00 +02:00
83f427368e
Pass LearnedAttack list to creature by reference.
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2020-04-21 14:44:57 +02:00
7ce3e6940d
Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00
27288563cd
Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
899e432271
Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
a7b87ab4f8
Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00
06336c64cd
Added canRevive parameter to Heal function, added Faint event. 2020-03-09 16:29:41 +01:00
e990c13109
Added Creature C Interface, misc fixes and changes for Creature.
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2020-03-05 11:25:41 +01:00
0c1580ade6
Reworked retrieving talent, new method is cleaner and harder to misunderstand.
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2020-03-02 13:59:49 +01:00
5a05a2f4d3
Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
412e0a4d63
Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00
3802587313
Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
5f891cd4ed
Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
142889ad8a
Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
5e29f50ea1
Mark SetHeldItem with item object as const ptr.
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2020-02-17 17:24:55 +01:00
ce31309b2a
Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
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2020-02-17 17:16:28 +01:00
8d4860f553
Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
c4d0a73df6
Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
c3b573c7da
Initialize Battle pointers with nullptr in Create class.
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2020-02-02 14:39:57 +01:00
b02577554f
Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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2020-01-12 17:04:42 +01:00
568232c7a5
Split off initialization of Creature into new function that's not called in the constructor.
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This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
18236981ed
Fixed syntax error.
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2020-01-02 18:43:16 +01:00
1a246f57e8
Make Creature class variables mostly protected instead of private.
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2020-01-02 18:38:56 +01:00
ae4d8f5e12
Removes some variables that are better handled in implementations.
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2019-12-27 12:19:38 +01:00
9e0d8d76fb
Change GenericTemplates.cpp to GenericTemplates.hpp, as to include it in header files.
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2019-12-26 12:27:54 +01:00
8e53ffb53d
Implements functions for getting display species and variant.
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2019-12-21 14:32:45 +01:00
649de39571
Implements experience gain on opponent faint.
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2019-12-14 13:28:23 +01:00
3baed93597
Implements marking opponents as seen.
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2019-12-14 12:40:50 +01:00
c25d7b865e
Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00
2ee181bca7
Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
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2019-12-12 11:14:50 +01:00
262279bd2c Support for ending battles when only one side has creatures that are available for battle. 2019-12-07 21:56:29 +01:00
57f16bc420
Better handling of filling empty slots.
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2019-12-07 12:13:12 +01:00
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
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2019-12-05 12:56:41 +01:00
a8730d983f
Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
49bd4813f6 Initialize Creature talent script when battle library is set, allow talent overriding
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2019-11-18 18:41:55 +01:00
86f8a1e37b
Adds talent script to Creature class
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2019-11-17 11:25:52 +01:00
d8332f9e40 Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
df3905fa49 Give Creature a virtual destructor.
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2019-11-10 14:37:06 +01:00
3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
ee14efe22e Implemented better script handling. 2019-11-09 12:15:45 +01:00
c3bfbb569e Initial setup for script hooks (likely to be revamped)
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2019-11-08 18:45:43 +01:00
efa994c88d Fixes dependency issue, lack of virtual destructor for DamageLibrary
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2019-11-05 16:20:47 +01:00
1848d7b617 Implementation of damage calculation.
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2019-11-05 14:31:54 +01:00
db2a577a85 Further implementation of types. 2019-11-05 08:06:12 +01:00
b4e08049ce
Handle executing moves.
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2019-11-03 13:47:50 +01:00
fc675efdf5
More work on basic turn layout.
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2019-11-02 13:57:43 +01:00
99315174a8
Initial support for setting battle choices.
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2019-10-29 11:19:25 +01:00