Commit Graph
119 Commits
Author SHA1 Message Date
Deukhoofd 742d0c772c Handling for tie breaking
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2020-04-22 23:09:54 +02:00
Deukhoofd 97fa37ea7d Implements clamped statistics for stat boost.
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2020-04-22 21:48:00 +02:00
Deukhoofd 75baf19ebd Cleanup 2020-04-22 21:20:07 +02:00
Deukhoofd d2cf26e950 Fixed issue where attack with 1 use remaining couldn't be used.
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2020-04-22 15:03:09 +02:00
Deukhoofd ddbf4c23b8 Fix for compilation issue when using NO_ASSERT.
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2020-04-22 12:54:11 +02:00
Deukhoofd 83f427368e Pass LearnedAttack list to creature by reference.
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2020-04-21 14:44:57 +02:00
Deukhoofd 88d55998d0 Change DamageSource enum to Arbutils Enum.
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2020-04-19 12:59:25 +02:00
Deukhoofd a200c7cde8 Make Battle fields protected instead of private.
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2020-04-18 15:22:38 +02:00
Deukhoofd 2e5d463e45 Throw clean exception when no volatile script is found when adding one.
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2020-04-11 00:22:08 +02:00
Deukhoofd 49e0f00237 Initialize CreateCreature with ConstString instead of std::string.
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2020-04-10 16:44:25 +02:00
Deukhoofd 70fc8d2d5f Add C interface for ExecutingAttack.
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2020-04-06 17:05:32 +02:00
Deukhoofd e2675d06fb C interface for Battle Random.
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2020-04-04 18:24:59 +02:00
Deukhoofd 3dd5aeffd8 C interface for Battle Side.
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2020-04-04 17:03:06 +02:00
Deukhoofd 1e0d00d3b7 Revert "Use smart pointers for basic libraries."
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This reverts commit 214ff819
2020-04-04 13:37:06 +02:00
Deukhoofd 91bea44113 Added LearnedAttack C Interface.
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2020-04-04 13:36:13 +02:00
Deukhoofd 214ff81992 Use smart pointers for basic libraries.
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2020-03-26 22:46:14 +01:00
Deukhoofd 7ce3e6940d Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00
Deukhoofd 27288563cd Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
Deukhoofd 475392f9b6 Fixed issue where base stats of a variant got corrupted.
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2020-03-22 15:25:38 +01:00
Deukhoofd 899e432271 Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
Deukhoofd 970ca8ddd5 Fixed replacementattack not being complete.
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2020-03-22 10:30:45 +01:00
Deukhoofd a7b87ab4f8 Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00
Deukhoofd 5a976e4031 Added display text event hook. 2020-03-09 17:43:36 +01:00
Deukhoofd 06336c64cd Added canRevive parameter to Heal function, added Faint event. 2020-03-09 16:29:41 +01:00
Deukhoofd ce2fc320bd Tweaks for Battle and ScriptSet, added Battle C interface.
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2020-03-09 10:16:57 +01:00
Deukhoofd 1afb13cfd1 Added C Interface for BattleParty.
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2020-03-08 15:19:19 +01:00
Deukhoofd bbe99da0f0 Fixes and tweaks for CreatureParty, added C Interface.
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2020-03-08 13:53:58 +01:00
Deukhoofd 1d18066bcc Made Battle take battleparties as a pointer instead of value for external use.
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2020-03-07 11:00:48 +01:00
Deukhoofd e990c13109 Added Creature C Interface, misc fixes and changes for Creature.
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2020-03-05 11:25:41 +01:00
Deukhoofd 0c1580ade6 Reworked retrieving talent, new method is cleaner and harder to misunderstand.
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2020-03-02 13:59:49 +01:00
Deukhoofd 5a05a2f4d3 Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
Deukhoofd 412e0a4d63 Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00
Deukhoofd 5e6572aca5 Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00
Deukhoofd 3802587313 Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
Deukhoofd 5f891cd4ed Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
Deukhoofd 645ba95bbc Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
Deukhoofd 142889ad8a Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
Deukhoofd d4fd7282f5 Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
Deukhoofd f22c23d593 Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00
Deukhoofd 5e29f50ea1 Mark SetHeldItem with item object as const ptr.
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2020-02-17 17:24:55 +01:00
Deukhoofd ce31309b2a Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
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2020-02-17 17:16:28 +01:00
Deukhoofd 75bce0e329 Add virtual destructor to CreatureParty.
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2020-02-17 15:52:59 +01:00
Deukhoofd 445f7eb3d5 Add virtual destructor to Battle. 2020-02-17 15:52:02 +01:00
Deukhoofd da90c3d59e Reset active scripts on Creature when battle is set.
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2020-02-17 10:05:32 +01:00
Deukhoofd 17552c33ca Only get active scripts from side if side exists.
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2020-02-17 09:57:15 +01:00
Deukhoofd 65f054bfab Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00
Deukhoofd 428483e73d Make GetRandom in Battle class a pointer.
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2020-02-16 17:24:33 +01:00
Deukhoofd f3b5f9e8f9 Move reference to cpp file outside of header.
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2020-02-16 16:31:06 +01:00
Deukhoofd 54e366fc1b Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00
Deukhoofd 579ee82f02 Pass ExecutingAttack for target as pointer instead of reference.
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2020-02-16 12:02:17 +01:00