Commit Graph
119 Commits
Author SHA1 Message Date
Deukhoofd d6ea16b467 Implement basic library class that other libraries inherit from for performance.
continuous-integration/drone/push Build is passing
2020-02-15 18:51:21 +01:00
Deukhoofd 8d4860f553 Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
Deukhoofd e45a36d78e Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
Deukhoofd c4d0a73df6 Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
Deukhoofd c3b573c7da Initialize Battle pointers with nullptr in Create class.
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2020-02-02 14:39:57 +01:00
Deukhoofd fc5826edb1 Check whether a battle has been set when calling Damage function.
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2020-02-02 12:34:02 +01:00
Deukhoofd dba271681d Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00
Deukhoofd 23c4e89c2d Removed unused function from ExecutingAttack 2020-01-26 13:10:45 +01:00
Deukhoofd 1256d7d2e3 Add virtual modifiers to LearnedAttack.hpp
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2020-01-25 12:37:05 +01:00
Deukhoofd b02577554f Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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2020-01-12 17:04:42 +01:00
Deukhoofd 144d17d859 Fixed changing stat boost by negative actually increasing it.
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2020-01-05 14:57:17 +01:00
Deukhoofd 568232c7a5 Split off initialization of Creature into new function that's not called in the constructor.
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This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
Deukhoofd 18236981ed Fixed syntax error.
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2020-01-02 18:43:16 +01:00
Deukhoofd 1a246f57e8 Make Creature class variables mostly protected instead of private.
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2020-01-02 18:38:56 +01:00
Deukhoofd f0c3f84a29 Remove use of unused field
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2020-01-02 16:19:32 +01:00
Deukhoofd b3d07f5a0e Removed unused field from CreateCreature.hpp
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2020-01-02 16:18:46 +01:00
Deukhoofd 243b3a768c Remove unused fields in CreateCreature class
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2019-12-27 12:36:32 +01:00
Deukhoofd ae4d8f5e12 Removes some variables that are better handled in implementations.
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2019-12-27 12:19:38 +01:00
Deukhoofd 9e0d8d76fb Change GenericTemplates.cpp to GenericTemplates.hpp, as to include it in header files.
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2019-12-26 12:27:54 +01:00
Deukhoofd 8e53ffb53d Implements functions for getting display species and variant.
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2019-12-21 14:32:45 +01:00
Deukhoofd db002c784f Resolve memory issue with Event Hooks.
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2019-12-15 12:27:56 +01:00
Deukhoofd 410487c86b Initial support for Event Hooks.
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2019-12-15 12:24:08 +01:00
Deukhoofd 6ba708ad12 Implements running from battle.
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2019-12-15 11:52:10 +01:00
Deukhoofd 649de39571 Implements experience gain on opponent faint.
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2019-12-14 13:28:23 +01:00
Deukhoofd 3baed93597 Implements marking opponents as seen.
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2019-12-14 12:40:50 +01:00
Deukhoofd c25d7b865e Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00
Deukhoofd 2ee181bca7 Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
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2019-12-12 11:14:50 +01:00
Deukhoofd dc9296194e Fixed battle ending after any faint.
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2019-12-07 22:52:43 +01:00
Deukhoofd 7c642f7df5 Fixes for damage calculations always using a base power of 0. 2019-12-07 22:09:06 +01:00
Deukhoofd 262279bd2c Support for ending battles when only one side has creatures that are available for battle. 2019-12-07 21:56:29 +01:00
Deukhoofd 0483e635ea Reworks test suite, tweaks to Cmake config for Windows.
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2019-12-07 13:45:44 +01:00
Deukhoofd 8897f2282f Put the check for slots filled behind the check whether all choices are set.
This because this check can be more expensive, and should run as little times
as possible. In this case it should only run when all choices are set,
which should be in most cases once a turn.
2019-12-07 12:49:18 +01:00
Deukhoofd 57f16bc420 Better handling of filling empty slots.
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2019-12-07 12:13:12 +01:00
Deukhoofd 6f32d1245b Implemented and fixed all code required to run at least a single turn.
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2019-12-05 12:56:41 +01:00
Deukhoofd 5d6ac316eb Renamed Target class to CreatureIndex 2019-12-05 09:53:48 +01:00
Deukhoofd a8730d983f Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
Deukhoofd 3b685ae782 Added layout for CreatureParty 2019-11-28 12:16:03 +01:00
Deukhoofd aa356d74d7 Set data for executing attacks.
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2019-11-24 11:06:51 +01:00
Deukhoofd 49bd4813f6 Initialize Creature talent script when battle library is set, allow talent overriding
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2019-11-18 18:41:55 +01:00
Deukhoofd 86f8a1e37b Adds talent script to Creature class
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2019-11-17 11:25:52 +01:00
Deukhoofd d8332f9e40 Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd df3905fa49 Give Creature a virtual destructor.
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2019-11-10 14:37:06 +01:00
Deukhoofd 2a98f051c9 Give ExecutingAttack a virtual destructor.
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2019-11-10 14:33:26 +01:00
Deukhoofd 3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
Deukhoofd f72fd5f905 Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
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2019-11-09 13:18:45 +01:00
Deukhoofd 658672a246 More handling of script hooks. 2019-11-09 12:55:48 +01:00
Deukhoofd ee14efe22e Implemented better script handling. 2019-11-09 12:15:45 +01:00
Deukhoofd c3bfbb569e Initial setup for script hooks (likely to be revamped)
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2019-11-08 18:45:43 +01:00
Deukhoofd 19e1308f93 Improve performance for setting choices. 2019-11-06 18:08:21 +01:00
Deukhoofd beac87f981 Reset choices on side when executing turn. 2019-11-06 18:06:48 +01:00