Deukhoofd
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ed0171c911
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Style fixes
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2020-04-28 16:36:03 +02:00 |
Deukhoofd
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5ac2b7b3c9
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Turn SecondaryEffect class into pointer type, owned by AttackData.
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2020-04-10 22:17:48 +02:00 |
Deukhoofd
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88eda6ef94
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Update to new version of Arbutils.
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2020-04-09 18:19:21 +02:00 |
Deukhoofd
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340520e0e3
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Reworks attack scripts to handle effect chance and effect name through data files.
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2020-04-06 12:02:29 +02:00 |
Deukhoofd
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1e0d00d3b7
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Revert "Use smart pointers for basic libraries."
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This reverts commit 214ff819
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2020-04-04 13:37:06 +02:00 |
Deukhoofd
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214ff81992
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Use smart pointers for basic libraries.
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2020-03-26 22:46:14 +01:00 |
Deukhoofd
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a7b87ab4f8
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Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00 |
Deukhoofd
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81e173ec1a
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C Interface for Lookup GrowthRate.
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2020-03-04 09:11:32 +01:00 |
Deukhoofd
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81ae0e8454
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Make Attack name a ConstString.
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2020-03-02 15:29:42 +01:00 |
Deukhoofd
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4341efb54c
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Support ConstString in TypeLibrary.
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2020-02-29 15:42:44 +01:00 |
Deukhoofd
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5a05a2f4d3
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Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00 |
Deukhoofd
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412e0a4d63
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Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00 |
Deukhoofd
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d6ea16b467
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Implement basic library class that other libraries inherit from for performance.
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2020-02-15 18:51:21 +01:00 |
Deukhoofd
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dba271681d
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Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00 |
Deukhoofd
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d66bcee979
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Change AttackData type to byte instead of string.
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2020-01-18 13:41:01 +01:00 |
Deukhoofd
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ae4d8f5e12
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Removes some variables that are better handled in implementations.
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2019-12-27 12:19:38 +01:00 |
Deukhoofd
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6ba708ad12
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Implements running from battle.
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2019-12-15 11:52:10 +01:00 |
Deukhoofd
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649de39571
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Implements experience gain on opponent faint.
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2019-12-14 13:28:23 +01:00 |
Deukhoofd
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7c642f7df5
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Fixes for damage calculations always using a base power of 0.
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2019-12-07 22:09:06 +01:00 |
Deukhoofd
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262279bd2c
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Support for ending battles when only one side has creatures that are available for battle.
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2019-12-07 21:56:29 +01:00 |
Deukhoofd
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0483e635ea
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Reworks test suite, tweaks to Cmake config for Windows.
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2019-12-07 13:45:44 +01:00 |
Deukhoofd
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6f32d1245b
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Implemented and fixed all code required to run at least a single turn.
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2019-12-05 12:56:41 +01:00 |
Deukhoofd
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a8730d983f
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Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00 |
Deukhoofd
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4d796204f8
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Implements functionality for loading scripts.
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2019-11-18 08:29:17 +01:00 |
Deukhoofd
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2ecc5cfccd
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Implements critical calculation, fixes some library pointers being unset, causing segfaults.
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2019-11-05 17:42:45 +01:00 |
Deukhoofd
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db2a577a85
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Further implementation of types.
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2019-11-05 08:06:12 +01:00 |
Deukhoofd
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168e14d394
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Implement basic type library.
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2019-11-04 17:58:26 +01:00 |
Deukhoofd
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7da87956cf
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Priority tests
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2019-10-31 13:03:41 +01:00 |
Deukhoofd
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99315174a8
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Initial support for setting battle choices.
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2019-10-29 11:19:25 +01:00 |
Deukhoofd
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9588236183
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Remove creature classes from Library lib, merged with Battling lib.
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2019-10-24 13:37:55 +02:00 |
Deukhoofd
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bb8978314f
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Support for learnable moves
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2019-10-24 11:04:19 +02:00 |
Deukhoofd
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d580d81163
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Initial work on battling
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2019-10-17 14:33:25 +02:00 |
Deukhoofd
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212a7d1ad6
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Added functionality to get full stats from creature
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2019-10-10 15:08:34 +02:00 |