157 Commits

Author SHA1 Message Date
2e5d463e45
Throw clean exception when no volatile script is found when adding one.
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2020-04-11 00:22:08 +02:00
04bf061115
Removed OnStatusMove hook, now just uses OnSecondaryEffect hook.
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2020-04-10 23:06:19 +02:00
5ac2b7b3c9
Turn SecondaryEffect class into pointer type, owned by AttackData.
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2020-04-10 22:17:48 +02:00
e934e13950
Replace void* for script parameter with EffectParameter class.
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2020-04-10 17:54:45 +02:00
1537a5f316
Initialize script with move effect parameters.
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2020-04-10 17:18:19 +02:00
49e0f00237
Initialize CreateCreature with ConstString instead of std::string.
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2020-04-10 16:44:25 +02:00
88eda6ef94
Update to new version of Arbutils.
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2020-04-09 18:19:21 +02:00
70fc8d2d5f
Add C interface for ExecutingAttack.
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2020-04-06 17:05:32 +02:00
340520e0e3
Reworks attack scripts to handle effect chance and effect name through data files.
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2020-04-06 12:02:29 +02:00
e2675d06fb
C interface for Battle Random.
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2020-04-04 18:24:59 +02:00
3dd5aeffd8
C interface for Battle Side.
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2020-04-04 17:03:06 +02:00
3429f1647c
Made C Interface for BattleLibrary constructor try.
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2020-04-04 13:42:06 +02:00
1e0d00d3b7
Revert "Use smart pointers for basic libraries."
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This reverts commit 214ff819
2020-04-04 13:37:06 +02:00
91bea44113
Added LearnedAttack C Interface.
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2020-04-04 13:36:13 +02:00
214ff81992
Use smart pointers for basic libraries.
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2020-03-26 22:46:14 +01:00
b5894ea8f2
Added C Interface for Script.
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2020-03-25 19:47:37 +01:00
7ce3e6940d
Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00
27288563cd
Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
f190121e74
More Assertions to validate state correctness.
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2020-03-22 15:35:58 +01:00
475392f9b6
Fixed issue where base stats of a variant got corrupted.
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2020-03-22 15:25:38 +01:00
899e432271
Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
970ca8ddd5
Fixed replacementattack not being complete.
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2020-03-22 10:30:45 +01:00
a7b87ab4f8
Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00
5672f2d2a7
Support for attack when other attacks can't be used in MiscLibrary.
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2020-03-12 11:15:00 +01:00
7435a2a678
Turnchoices C Interface.
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2020-03-11 12:22:13 +01:00
5a976e4031
Added display text event hook. 2020-03-09 17:43:36 +01:00
06336c64cd
Added canRevive parameter to Heal function, added Faint event. 2020-03-09 16:29:41 +01:00
3efd7a6974
Added C interface for EventData.
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2020-03-09 11:12:24 +01:00
ce2fc320bd
Tweaks for Battle and ScriptSet, added Battle C interface.
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2020-03-09 10:16:57 +01:00
1afb13cfd1
Added C Interface for BattleParty.
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2020-03-08 15:19:19 +01:00
bbe99da0f0
Fixes and tweaks for CreatureParty, added C Interface.
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2020-03-08 13:53:58 +01:00
1d18066bcc
Made Battle take battleparties as a pointer instead of value for external use.
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2020-03-07 11:00:48 +01:00
e990c13109
Added Creature C Interface, misc fixes and changes for Creature.
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2020-03-05 11:25:41 +01:00
e7d3c6afd4
Changed DamageLibrary to use appropriate integer types, instead of 'int'.
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2020-03-04 18:28:14 +01:00
ea8afcd0b3
C interface for BattleLibrary.
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2020-03-04 17:04:44 +01:00
81ae0e8454
Make Attack name a ConstString.
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2020-03-02 15:29:42 +01:00
0c1580ade6
Reworked retrieving talent, new method is cleaner and harder to misunderstand.
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2020-03-02 13:59:49 +01:00
5a05a2f4d3
Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
412e0a4d63
Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00
5e6572aca5
Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00
428b318baf
Mark ScriptSet.Has as const.
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2020-02-23 16:20:11 +01:00
3802587313
Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
a606fbbc7b
Make basic Script class abstract, require implementation of GetName function.
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2020-02-23 12:58:13 +01:00
5f891cd4ed
Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
645ba95bbc
Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
142889ad8a
Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
32584ac406
Fixed Windows build.
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2020-02-22 15:11:18 +01:00
442d6cd5b1
Added Helper function to ChoiceQueue to move a specific creature's choice up next. 2020-02-22 14:16:38 +01:00
d4fd7282f5
Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
f22c23d593
Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00