Deukhoofd
2ee181bca7
Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
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2019-12-12 11:14:50 +01:00
Deukhoofd
dc9296194e
Fixed battle ending after any faint.
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2019-12-07 22:52:43 +01:00
Deukhoofd
f5aa168f1b
Also set warnings to errors for Windows build, fix one of those warnings.
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2019-12-07 22:15:50 +01:00
Deukhoofd
ef28f9cd52
Ensure static linking for Windows builds.
2019-12-07 22:12:29 +01:00
Deukhoofd
7c642f7df5
Fixes for damage calculations always using a base power of 0.
2019-12-07 22:09:06 +01:00
Deukhoofd
262279bd2c
Support for ending battles when only one side has creatures that are available for battle.
2019-12-07 21:56:29 +01:00
Deukhoofd
0483e635ea
Reworks test suite, tweaks to Cmake config for Windows.
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2019-12-07 13:45:44 +01:00
Deukhoofd
8897f2282f
Put the check for slots filled behind the check whether all choices are set.
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This because this check can be more expensive, and should run as little times
as possible. In this case it should only run when all choices are set,
which should be in most cases once a turn.
2019-12-07 12:49:18 +01:00
Deukhoofd
57f16bc420
Better handling of filling empty slots.
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2019-12-07 12:13:12 +01:00
Deukhoofd
345af31464
Update Catch2 to latest version.
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2019-12-05 13:52:46 +01:00
Deukhoofd
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
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2019-12-05 12:56:41 +01:00
Deukhoofd
5d6ac316eb
Renamed Target class to CreatureIndex
2019-12-05 09:53:48 +01:00
Deukhoofd
a8730d983f
Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
Deukhoofd
3b685ae782
Added layout for CreatureParty
2019-11-28 12:16:03 +01:00
Deukhoofd
aa356d74d7
Set data for executing attacks.
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2019-11-24 11:06:51 +01:00
Deukhoofd
583bde3768
Adds more script hooks
2019-11-24 10:34:42 +01:00
Deukhoofd
f6415fba27
Added more script hooks
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2019-11-23 11:53:00 +01:00
Deukhoofd
49bd4813f6
Initialize Creature talent script when battle library is set, allow talent overriding
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2019-11-18 18:41:55 +01:00
Deukhoofd
4d796204f8
Implements functionality for loading scripts.
2019-11-18 08:29:17 +01:00
Deukhoofd
86f8a1e37b
Adds talent script to Creature class
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2019-11-17 11:25:52 +01:00
Deukhoofd
5e71c59f77
Implements tests for randomness distributions.
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2019-11-17 11:05:31 +01:00
Deukhoofd
3e81784f6f
Fix memory leaks in unit tests.
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2019-11-17 10:42:09 +01:00
Deukhoofd
3a2c9f4c61
Adds tests for ScriptSets
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2019-11-17 10:27:18 +01:00
Deukhoofd
fd16152121
Make scriptset return scripts in order of insertion, unit tests for ScriptSource
2019-11-12 18:38:09 +01:00
Deukhoofd
cdd1ac992f
Fix build on Linux.
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2019-11-11 20:04:59 +01:00
Deukhoofd
859cd02478
Tests for script aggregator.
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2019-11-10 19:55:01 +01:00
Deukhoofd
d8332f9e40
Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd
e1a8d80863
Add default implementation for OnBeforeTurn script hook.
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2019-11-10 14:45:07 +01:00
Deukhoofd
df3905fa49
Give Creature a virtual destructor.
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2019-11-10 14:37:06 +01:00
Deukhoofd
2a98f051c9
Give ExecutingAttack a virtual destructor.
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2019-11-10 14:33:26 +01:00
Deukhoofd
3488784409
Furter rework on script hooks, simplifying required logic.
2019-11-10 14:32:05 +01:00
Deukhoofd
f72fd5f905
Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
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2019-11-09 13:18:45 +01:00
Deukhoofd
96d1b6251f
Implements OnSecondaryEffect script hook
2019-11-09 13:09:39 +01:00
Deukhoofd
aca3359c98
Fixed compile error in OnAfterHits script hook.
2019-11-09 12:57:12 +01:00
Deukhoofd
658672a246
More handling of script hooks.
2019-11-09 12:55:48 +01:00
Deukhoofd
ee14efe22e
Implemented better script handling.
2019-11-09 12:15:45 +01:00
Deukhoofd
c3bfbb569e
Initial setup for script hooks (likely to be revamped)
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2019-11-08 18:45:43 +01:00
Deukhoofd
19e1308f93
Improve performance for setting choices.
2019-11-06 18:08:21 +01:00
Deukhoofd
beac87f981
Reset choices on side when executing turn.
2019-11-06 18:06:48 +01:00
Deukhoofd
5fc2bf564a
Support turn queue return prematurely when a creature is recalled, and the ability to resume it later.
2019-11-06 18:04:00 +01:00
Deukhoofd
f184572837
Add virtual destructor to the CriticalLibrary
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2019-11-05 18:26:27 +01:00
Deukhoofd
2ecc5cfccd
Implements critical calculation, fixes some library pointers being unset, causing segfaults.
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2019-11-05 17:42:45 +01:00
Deukhoofd
b290f16a15
Give DamageLibrary an implementation for its destructor.
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2019-11-05 17:27:54 +01:00
Deukhoofd
efa994c88d
Fixes dependency issue, lack of virtual destructor for DamageLibrary
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2019-11-05 16:20:47 +01:00
Deukhoofd
549ba4c1c2
Fixed memory leak when deleting library.
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2019-11-05 14:32:30 +01:00
Deukhoofd
1848d7b617
Implementation of damage calculation.
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2019-11-05 14:31:54 +01:00
Deukhoofd
db2a577a85
Further implementation of types.
2019-11-05 08:06:12 +01:00
Deukhoofd
168e14d394
Implement basic type library.
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2019-11-04 17:58:26 +01:00
Deukhoofd
b4e08049ce
Handle executing moves.
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2019-11-03 13:47:50 +01:00
Deukhoofd
fc675efdf5
More work on basic turn layout.
continuous-integration/drone/push Build is passing
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2019-11-02 13:57:43 +01:00