642 Commits

Author SHA1 Message Date
b3b9698831
More clearer exception messages. 2020-07-30 20:15:27 +02:00
29013bb6ac
Fix issue with having two different libraries sharing the same CreatureLib Exception C Interface.
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2020-07-30 20:06:23 +02:00
99a562812d
Fixed issue where initial exception in the C Interface kept being blank.
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2020-07-30 18:41:38 +02:00
13c4609cdd
Tweaks for exception handling.
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2020-07-28 19:37:03 +02:00
e2e706693b
Clearer errors for C Interface.
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2020-07-28 17:22:43 +02:00
1d03adf0d1
Implements replacement attack when an attack can't be used anymore, adds clearer exception handling.
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2020-07-26 18:00:58 +02:00
36f1e5beeb
Further work on better exceptions.
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2020-07-26 17:41:11 +02:00
29eb7c603a
More reworks of exceptions. 2020-07-26 17:29:06 +02:00
9ec41fdd2d
Rework how the C Interface shows exceptions
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2020-07-26 17:22:36 +02:00
418d811d18
Rework of C Interface exception handler.
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2020-07-26 16:30:00 +02:00
a4bb8864a0
When creating a CreatureParty with a size, don't just reserve the space, but append nullptr as well.
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2020-07-26 16:08:41 +02:00
8ba564d4b7
C Interface for getting party from BattleParty.
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2020-07-26 15:46:11 +02:00
7ed118e5de
Fixed issue in BattleParty C Interface.
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2020-07-26 15:29:16 +02:00
a6ed6d63cc
Add individual C Interface destructors for turn choices.
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2020-07-26 11:37:05 +02:00
141f0338bf
Fixed naming in AttackTurnChoice C Interface.
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2020-07-26 11:24:31 +02:00
436e68293e
Support for passing a random seed.
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2020-07-26 10:16:25 +02:00
e6f84f182a
Add Creature getter for the library.
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2020-07-25 15:02:11 +02:00
8f921ce89b
Add support for swapping in and out of a party.
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2020-07-25 14:35:13 +02:00
3f447a3e16
Add C Interface for Creature::GetActiveTalent.
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2020-07-24 10:16:57 +02:00
a4faa1351b
Mark exported functions as maybe unused. 2020-07-24 10:14:10 +02:00
be82abeece
Change nickname to string from string_view.
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2020-07-19 12:15:14 +02:00
75810b9d0c
Implements C Interface for SpeciesVariant.GetRandomTalent
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2020-07-18 12:20:47 +02:00
4fe0c70635
Implements C Interface for Species.GetRandomGender
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2020-07-17 14:43:04 +02:00
ee9e5cd11b
Further path fixing.
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2020-07-17 13:30:26 +02:00
869a2ade90
Remove invalid command on build.
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2020-07-17 13:21:27 +02:00
aa1e60af18
Fix paths
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2020-07-17 13:15:08 +02:00
f273c9c90f
Make build also use test build.
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2020-07-17 13:12:58 +02:00
367ed7fcbb
Cleanup CMake file. 2020-07-17 13:12:21 +02:00
5032377554
Remove Random passes by pointer.
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2020-07-12 15:26:00 +02:00
abab1d0f9a
Force colour for style check.
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2020-07-07 15:44:20 +02:00
2225d32432
Cleanup of C Interface, remove use of operator->, as it will throw when null.
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2020-07-07 15:43:31 +02:00
c6974b6b5b
Adds getter for Script for ExecutingAttack. Mostly useful for unit tests etc.
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2020-07-04 18:13:36 +02:00
47515399fe
Supports iterating over BaseLibrary.
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2020-07-04 17:18:24 +02:00
61bf868583
Update to newer Arbutils.
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2020-07-04 15:12:12 +02:00
772619db0f
Changed LoadScript to StringView.
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2020-06-26 18:23:40 +02:00
48639eeee5
Update to new Arbutils
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2020-06-26 17:08:23 +02:00
f50f76e993
Move priority scripthook to more sensible place in turn flow.
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2020-06-20 19:51:34 +02:00
b3366f7b58
Script hook for changing priority.
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2020-06-20 19:44:41 +02:00
f55ae5a809
Syntax fixes.
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2020-06-20 18:53:10 +02:00
14458ec30c
Bring Library class in line with style lines.
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2020-06-20 18:50:55 +02:00
add77325a4
Several additional checks to ensure battle does not finish turn when ended.
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2020-06-12 16:48:49 +02:00
fd1c6e9a0a
If no side is still alive, mark battle as inconclusive ended.
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2020-06-12 16:25:21 +02:00
32bb641f75
Fixed issue with underflow in ScriptAggregator.
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2020-06-12 15:49:37 +02:00
3358bf7378
Fixed comparing int32_t with uint32_t.
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2020-06-10 14:46:45 +02:00
c8314d6018
Support for changing variants.
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2020-06-10 14:39:20 +02:00
637649c993
Deal with talent indices that are out of bounds.
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2020-06-10 12:29:38 +02:00
fccf339e76
Implements genderless mons.
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2020-06-10 12:16:09 +02:00
fc74a7d4bd
Fixed broken test.
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2020-06-05 18:10:58 +02:00
fddf2cabab
Rework ScriptIterator to jump to first value on reset.
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2020-06-05 18:06:45 +02:00
9e7607338f
Moved Creature types to creature itself, instead of using the variant types.
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2020-06-05 16:38:27 +02:00