Fixed naming in AttackTurnChoice C Interface.
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2020-07-26 11:24:31 +02:00
parent 436e68293e
commit 141f0338bf
Signed by: Deukhoofd
GPG Key ID: ADF2E9256009EDCE
1 changed files with 5 additions and 3 deletions

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@ -23,13 +23,15 @@ BORROWED_GET_FUNC(BaseTurnChoice, GetUser, Creature*)
BORROWED_GET_FUNC(AttackTurnChoice, GetAttack, LearnedAttack*)
SIMPLE_GET_FUNC(AttackTurnChoice, GetKind, TurnChoiceKind)
export uint8_t CreatureLib_BaseTurnChoice_GetPriority(int8_t& out, AttackTurnChoice* p) { Try(out = p->GetPriority()); }
export uint8_t CreatureLib_AttackTurnChoice_GetPriority(int8_t& out, AttackTurnChoice* p) {
Try(out = p->GetPriority());
}
SMART_GET_FUNC(AttackTurnChoice, GetAttackScript, Script*)
export uint8_t CreatureLib_BaseTurnChoice_GetTargetSideIndex(const AttackTurnChoice* p) {
export uint8_t CreatureLib_AttackTurnChoice_GetTargetSideIndex(const AttackTurnChoice* p) {
return p->GetTarget().GetSideIndex();
}
export uint8_t CreatureLib_BaseTurnChoice_GetTargetCreatureIndex(const AttackTurnChoice* p) {
export uint8_t CreatureLib_AttackTurnChoice_GetTargetCreatureIndex(const AttackTurnChoice* p) {
return p->GetTarget().GetCreatureIndex();
}