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Deukhoofd
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CreatureLib
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Deukhoofd
9e7607338f
continuous-integration/drone/push
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Moved Creature types to creature itself, instead of using the variant types.
2020-06-05 16:38:27 +02:00
CInterface
Moved Creature types to creature itself, instead of using the variant types.
2020-06-05 16:38:27 +02:00
extern
Rework for C Interfaces to handle exceptions a bit better.
2020-03-25 19:09:17 +01:00
src
Moved Creature types to creature itself, instead of using the variant types.
2020-06-05 16:38:27 +02:00
tests
Use unique pointers in scriptset.
2020-06-02 15:03:31 +02:00
.clang-format
Adds secondary effect parameter system.
2020-04-10 16:35:24 +02:00
.drone.yml
Revert wineconsole changes.
2020-05-06 20:29:03 +02:00
.gitignore
Make ExecutingAttack have raw pointer array HitData, instead of a List. This is a very hot segment of code, and removing surrounding abstractions can give us a decent amount of performance.
2020-05-27 18:26:09 +02:00
CMakeLists.txt
Better handling of static c handling.
2020-05-03 12:45:12 +02:00
conanfile.py
Better handling of static c handling.
2020-05-03 12:45:12 +02:00
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C++
91.1%
CMake
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